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MidnightRunner got a reaction from Schubz in PMC Ops Stabilise Week 3 @ 18:30 UTC 18/11/2022
Mission Name:
PMC Ops Stabilise Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 3 man element (Commander, medic, UAV)
Alpha - Charlie // 8 man elements
Situation
The COUP forces are using Landay airfield to supply their troops and rain devastating attacks on government forces. We will move there under the cover of darkness and lay waste to the area.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Loyalist Anizay police force (PID by Blue Beret or Vehicles)
Enemy Forces:
Anizay Armed Forces
Local Insurgent aligned with Coup forces
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in the green zone.
Mission
Go to the airfield and disable it. Crater the runway, wreck any aircraft and detonate any weapon storage on site.
Execution
Objectives:
Ensure the runway in not usable
Where possible disable any aircraft on site
Destroy the on site arsenal
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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MidnightRunner got a reaction from Schubz in PMC Ops Stabilise Week 2 @ 18:30 UTC 11/11/2022
Mission Name:
PMC Ops Stabilise Week 2
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 3 man element (Commander, medic, UAV)
Alpha - Charlie // 8 man elements
Situation
Now that we have eased the pressure on the green zone we can look at other targets. The Army are using rocket artillery very effectively and dealing casualties to the loyal government forces. Without a functional counterbattery radar it has been hard to locate these batteries but we have located one by backtracking the rockets passing over our HQ. Along with this we have intel on the location of a Insurgent supply cache in the area. We will destroy both of these targets and any other equipment we find along the way.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Loyalist Anizay police force (PID by Blue Beret or Vehicles)
Enemy Forces:
Anizay Armed Forces
Local Insurgent aligned with Coup forces
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in the green zone.
Mission
Move to and silence the rocket artillery and destroy the Insurgent supply cache.
Execution
Objectives:
Silence BM-21 position
Find and destroy the insurgent supply cache
Weaken the Coup forces where possible
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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MidnightRunner reacted to Nathanator in PMC Ops Stabilise Week 1 @ 18:00 UTC 04/11/2022
requests: spare barrel, water bottle
(for damo): bayonets?
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MidnightRunner got a reaction from Schubz in PMC Ops Stabilise Week 1 @ 18:00 UTC 04/11/2022
Mission Name:
PMC Ops Stabilise Week 1
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 3 man element (Commander, medic, UAV)
Alpha - Charlie // 8 man elements
Situation
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
No sooner were we in country than our allies were already calling for our aid to defend against an assault on their positions.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Loyalist Anizay police force (PID by Blue Beret or Vehicles)
Enemy Forces:
Anizay Armed Forces
Local Insurgent aligned with Coup forces
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in the green zone.
Mission
Protect the perimeter to the green zone which is being pushed by Coup forces. Allies have requested that we aid in stalling/breaking this attack. Our goal is to weaken the attacking forces and their reserves until they have to withdraw.
Execution
Objectives:
Help to break the assault on the Green zone
Destroy any high value equipment belonging to the COUP forces
Weaken the Coup forces where possible
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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MidnightRunner got a reaction from Bomer in PMC Ops Stabilise Week 1 @ 18:00 UTC 04/11/2022
Mission Name:
PMC Ops Stabilise Week 1
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 3 man element (Commander, medic, UAV)
Alpha - Charlie // 8 man elements
Situation
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
No sooner were we in country than our allies were already calling for our aid to defend against an assault on their positions.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Loyalist Anizay police force (PID by Blue Beret or Vehicles)
Enemy Forces:
Anizay Armed Forces
Local Insurgent aligned with Coup forces
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in the green zone.
Mission
Protect the perimeter to the green zone which is being pushed by Coup forces. Allies have requested that we aid in stalling/breaking this attack. Our goal is to weaken the attacking forces and their reserves until they have to withdraw.
Execution
Objectives:
Help to break the assault on the Green zone
Destroy any high value equipment belonging to the COUP forces
Weaken the Coup forces where possible
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
-
MidnightRunner got a reaction from Damo3D in PMC Ops Stabilise Week 1 @ 18:00 UTC 04/11/2022
Mission Name:
PMC Ops Stabilise Week 1
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 3 man element (Commander, medic, UAV)
Alpha - Charlie // 8 man elements
Situation
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
No sooner were we in country than our allies were already calling for our aid to defend against an assault on their positions.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Loyalist Anizay police force (PID by Blue Beret or Vehicles)
Enemy Forces:
Anizay Armed Forces
Local Insurgent aligned with Coup forces
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in the green zone.
Mission
Protect the perimeter to the green zone which is being pushed by Coup forces. Allies have requested that we aid in stalling/breaking this attack. Our goal is to weaken the attacking forces and their reserves until they have to withdraw.
Execution
Objectives:
Help to break the assault on the Green zone
Destroy any high value equipment belonging to the COUP forces
Weaken the Coup forces where possible
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
-
MidnightRunner reacted to Schubz in [AWE] Task Force Ahoy Prologue Pt. 2 SUNDAY 06/11/2022 @ 19:00 UTC
dear sir, you may consider to take a second look at the date you provided for that event. cheers anyway
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MidnightRunner got a reaction from Damo3D in PMC Ops Stabilise
The next instalment of the CHADS franchise is starting next Friday, 4th November.
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
Modset:
Arma 3 Preset CHADS Stabilise.html
A Police Squad preparing for a patrol
A Police QRF force leaving FOB Obeh
-
MidnightRunner got a reaction from Schubz in PMC Ops Stabilise
The next instalment of the CHADS franchise is starting next Friday, 4th November.
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
Modset:
Arma 3 Preset CHADS Stabilise.html
A Police Squad preparing for a patrol
A Police QRF force leaving FOB Obeh
-
MidnightRunner got a reaction from Bomer in PMC Ops Stabilise
The next instalment of the CHADS franchise is starting next Friday, 4th November.
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
Modset:
Arma 3 Preset CHADS Stabilise.html
A Police Squad preparing for a patrol
A Police QRF force leaving FOB Obeh
-
MidnightRunner got a reaction from TacticalError in PMC Ops Stabilise
The next instalment of the CHADS franchise is starting next Friday, 4th November.
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
Modset:
Arma 3 Preset CHADS Stabilise.html
A Police Squad preparing for a patrol
A Police QRF force leaving FOB Obeh
-
MidnightRunner got a reaction from Stanhope in PMC Ops Stabilise
The next instalment of the CHADS franchise is starting next Friday, 4th November.
In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government.
In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised.
Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East.
The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided.
Through back channels our partners have agreed to fund our activities in the region.
The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help.
Modset:
Arma 3 Preset CHADS Stabilise.html
A Police Squad preparing for a patrol
A Police QRF force leaving FOB Obeh
-
MidnightRunner got a reaction from itsmemario in Few suggestions.
@itsmemario
Given that we are invading the island, having the main airbase under our control immediately didn't seem right, however we have added Striders at base and changed the AO selection process so it should get to Guardian faster.
I think the fancy toys are what make Recon special and diluting this make the entire game more bland so, unfortunately this wasn't added
The unflip action has been changed to avoid this and will be available on the next version launching this weekend
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MidnightRunner got a reaction from Damo3D in Invade & Annex 3 Version History And Feedback Thread
Changelog for 3.4.20
- [Added] Parachute script (see in game FAQ)
- [Tweaked][Altis] Main AO persistance has been turned on (Cam Lao Nam already had this)
- [Tweaked] AOs will now favour heading towards FOBs
- [Tweaked] 2 hunters at main base were changed to striders
- [Tweaked] Vehicle unflip script (requires 1 person but takes 10 seconds now)
- [Tweaked] On low player count (less than 10)
- No AA vehicles or AA teams will spawn in AO (AA infantry can still spawn garrisoned in buildings)
- A maximum of 10 (instead of 15) buildings will be garrisoned in the AO
- Only the inner 20% (instead of 50%) of the AO will contain garrisoned units
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MidnightRunner got a reaction from Damo3D in Invade & Annex DLC Maps Version History & Feedback thread
Changelog for 3.4.20
- [Added] Parachute script (see in game FAQ)
- [Tweaked][Altis] Main AO persistance has been turned on (Cam Lao Nam already had this)
- [Tweaked] AOs will now favour heading towards FOBs
- [Tweaked] 2 hunters at main base were changed to striders
- [Tweaked] Vehicle unflip script (requires 1 person but takes 10 seconds now)
- [Tweaked] On low player count (less than 10)
- No AA vehicles or AA teams will spawn in AO (AA infantry can still spawn garrisoned in buildings)
- A maximum of 10 (instead of 15) buildings will be garrisoned in the AO
- Only the inner 20% (instead of 50%) of the AO will contain garrisoned units
-
MidnightRunner got a reaction from Damo3D in Parachute script
A implementation of this is currently being tested for the next version which should be on server over the weekend
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MidnightRunner got a reaction from Damo3D in Few suggestions.
@JJ Cakes
Some backend changes need to happen for this, just waiting on that to happen before we can test and deploy
A change has been made to how garrisoning works which should help
The amount of AA during low pop has been tweaked
-
MidnightRunner got a reaction from Damo3D in Few suggestions.
@itsmemario
Given that we are invading the island, having the main airbase under our control immediately didn't seem right, however we have added Striders at base and changed the AO selection process so it should get to Guardian faster.
I think the fancy toys are what make Recon special and diluting this make the entire game more bland so, unfortunately this wasn't added
The unflip action has been changed to avoid this and will be available on the next version launching this weekend
-
MidnightRunner got a reaction from JJ Cakes in Few suggestions.
@JJ Cakes
Some backend changes need to happen for this, just waiting on that to happen before we can test and deploy
A change has been made to how garrisoning works which should help
The amount of AA during low pop has been tweaked
-
MidnightRunner reacted to Stanhope in I&A EU2 Western Sahara & S.O.G
I'm sure that if someone provides I&A3 ready to play on Western Sahara core staff will happily put it on the server
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MidnightRunner reacted to itsmemario in Few suggestions.
Since player count has dropped and most times there are no pilots online and you need to solo most of the stuff can we have few things?
-Move main base to terminal so no need for drive 20km for every side and back for rearm?
-Or make first AO terminal so we get it unlocked sooner.
-Why sniper cant have those fancy thermal NV's googles that recon squad have?
-This one is really needed, Unflip vehicle. lots of times there's like 2 guys playing and ill drive 14km to mission just to flip few km's off and leave because all the time wasted for no reason.
-If main base or terminal unlock cant happen can we have few strider spawns at main atleast, can fit more gear in those and no need to rearm after every mission.
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MidnightRunner got a reaction from ZeroReasonz in ZeroReasonz
Hello @ZeroReasonz
Since your ban was so long ago I've determined that you have served your time and I will lift the ban.
It will come in to effect later today.
Please do remember to read and follow our rules in the future.
Here is a link for future reference:
BAN APPEAL SUCCESFULL welcome back.
-
MidnightRunner reacted to Vendetta472 in Hello
Hello everyone!
from israel ,27 yo
just your everyday regular joe
warhammer 40k fan ,anyone?
some IRL experience as a border police man. still an active conscript when the time arise.
little to none experience in terms of Arma, I've played quite a lot of invade and annex before on ahoy servers but didn't really learn anything.
I would love to actually get involved and learn from the big boys around here.
that been said-
carry on with fortune and determination!
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MidnightRunner got a reaction from RiverWolf in PMC Ops Recovery Week 5 @ 18:00 UTC 09/09/2022
Mission Name:
PMC Ops Recovery Week 5
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Recovery.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 5 man element (Commander, medic, UAV and 2 x Pilot)
Alpha - Charlie // 8 man elements
Situation
Following the discovery that one of the servicemen survived the crash we have begun searching places where he could be being held, somewhere with the medical facilities required. While we wait on further intel relating to the surviving serviceman we will continue to investigate the presence of foreign agents an dismantle the AA net which threatens international travel.
Through the recovery of an intel pack from the Southern radar position we have discovered several key installations in the high level AA net.
We will move to disable these sites and recover any further intel available.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Local contacts
Enemy Forces:
Altis Armed Forces (our group has been marked as militants and will be engaged on sight)
Unknown foreign agents with links to Wagner Group
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Move to and assault the marked positions, disabling any Radar or AA infrastructure along with any Wagner Group assets. Intel recovery is key to our continued mission.
Execution
Objectives:
Assault the marked positions
Destroy any Radar or AA equipment on site
Neutralise any Wagner Group assets discovered
Search for/Acquire any intel on the location of the lost Ukrainian servicemen
Continue to investigate the cause of the crash where possible
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
-
MidnightRunner got a reaction from Switch in Mikael
Hey all,
We have arranged flowers to be sent to Mikael's family on behalf of Ahoyworld with the following message
"Rest easy Mikael,
Your friendship and kind example will not be forgotten.
From your friends at Ahoyworld"