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PMC Ops Stabilise Week 2 @ 18:30 UTC 11/11/2022


MidnightRunner

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Mission Name:

PMC Ops Stabilise Week 2

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

Mods Required:

Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 37 

Platoon // 3 man element (Commander, medic, UAV)

Alpha - Charlie // 8 man elements

 

 

 

Situation

 

Now that we have eased the pressure on the green zone we can look at other targets. The Army are using rocket artillery very effectively and dealing casualties to the loyal government forces. Without a functional counterbattery radar it has been hard to locate these batteries but we have located one by backtracking the rockets passing over our HQ.  Along with this we have intel on the location of a Insurgent supply cache in the area. We will destroy both of these targets and any other equipment we find along the way.

 

 

 

Assets:

Indigenous vehicles and others acquired on site

 

Friendly Forces:

Loyalist Anizay police force (PID by Blue Beret or Vehicles)

 

Enemy Forces:

Anizay Armed Forces 

Local Insurgent aligned with Coup forces 

 

Neutral Forces:

None

 

Civilians:

Civilian presence to be expected, concentrated in the green zone.

 

Mission

Move to and silence the rocket artillery and destroy the Insurgent supply cache.

 

 

Execution

Objectives:

Silence BM-21 position

Find and destroy the insurgent supply cache

Weaken the Coup forces where possible

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Enemies may be engaged on sight based on current squad orders

Civilians are present in the area so collateral damage is to be kept to a minimum.

 

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

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