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Posts posted by MidnightRunner
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Last chance to have your input before I start putting this together.
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Yea a few of the ideas above (Mass effect, Starship Troopers, Aftermath, S.T.A.L.K.E.R.) would include the zombies and demons mod but I don't think it would be enough on it's own for more than a week or 2 without being repetitive.
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To name a few that I have either played with or tested:
- Star Wars: Legion, clone wars conflict
- Mass Effect: Opposition
- Starship Troopers: Opposition
- Aftermath: Post apocalyptic world based on the Fallout series
- TIOW (There is only war) Warhammer 40K
- Nassau 1715, pirates and gunpowder 18th century fun
- S.T.A.L.K.E.R.: Call of Pripyat
- Stargate
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So now that we are finished the HALO campaign it is time to move on to something else.
I was thinking of keeping the midweek mission slot for Sci-Fi or unrealistic modests(read: modsets) and keep Fridays slot for missions based more in the real world such as the WW2 and PMC missions.Is this something people would like?
If so what universe should the next Tuesday campaign be based in?
Any other suggestions?
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Honestly I think adding these rifles to most roles takes away from what makes the marksman role important/different.
To be fair to bohemia I think they structured it to have distinctive roles in the game.
Graying the lines between these roles dilutes what makes them important and takes us one step towards the one man army loadout that we want to avoid -
Mission Name:
Operation Trebuchet Madrigal Week 9 Finale
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
A UNSC scientist captured by the Insurrectionists has made contact with ONI in secret. He has described to them his work on the Insurrections final plan for Madrigal. They have been forcing to work on a nuclear device capable of laying waste to the region. He fears now that the Innies have been pushed back to Barcelenova they may actually detonate the device.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Minimal civilian presence to be expected.
Mission
Find the scientist and the nuclear device before the Insurrectionists can detonate it.
Execution
Objectives:
1. Insert into Barcelenova
2. Make contact with the scientist
3. Prevent the Innies from detonating the bomb
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Welcome
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Mission Name:
Iron front US Campaign Week 5
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 36 (2 Squads of 12, an 8 man weapons team and 4 man command element)
Situation
It is D-Day +4 hrs, after being dropped into your LZ using gliders your unit has regrouped ahead of your assault on a vital bridge across the Merderet river.
Your task is to capture and hold the bridge until friendly forces landing at Utah beach can relieve you.Assets:
A small supply of ground vehicles delivered by the gliders.
Friendly Forces:
US army
Enemy Forces:
German Wehrmacht
Civilians:
Sparse civilian presence to be expected.
Mission
Capture and hold the vital river crossing at Merderet near the La Fière manor.
Execution
Objectives:
1. Capture the village and secure the bridge crossing
2. Hold the bridge against German counter attack
3. The bridge must survive
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.
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Mission Name:
Operation Trebuchet Madrigal Week 8
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
We have received a request from ONI to extract one of their operatives who was investigation the Insurrectionist presence in the ONI facility to the North East of the province.
The operative has missed several pre arranged check ins and ONI have decided to attempt an extraction.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Minimal civilian presence to be expected.
Mission
Find and extract the ONI operative. Neutralise any Insurrectionist presence in the area.
Execution
Objectives:
1. Assault the ONI facility and search for the operative
2. Extract the operative for debrief
3. Engage and destroy and Insurrectionist presence in the AO, without compromising objectives 1 & 2.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Mission Name:
Operation Trebuchet Madrigal Week 6
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
Following the discovery of research files ONI believe that the Innies are working on a last resort solution to the UNSC presence on Madrigal. The research data pointed to 2 locations on the North Western island in the archipelago. Intel suggest that one or more of the targets has apparent weapons designed to combat ODST drop pod insertion.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Minimal civilian presence to be expected.
Mission
Search the two target locations for information on the Insurrectionists weapon.
Execution
Objectives:
1. Assault and search the two target locations
2. Recover and data relating to Insurrectionist research
3. Engage and destroy and Insurrectionist presence in the AO, without compromising objectives 1 & 2.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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I know that when I&A spawns a CAS aircraft it also may spawn a laser target on a friendly unit in order to make that CAS asset more effective. This could be it. Take a screen shot next time you see it and let us know
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What you remember seeing may not have been laser targets but rather vehicles with active radar systems such as a Tigris.
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Mission Name:
Iron front US Campaign Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 38 (2 Squads of 12, an 8 man weapons team and 6 man command element)
Situation
Now that we have landed and captured the vital crossroads at Neaville, our task is to hold them. If the Germans can breach our lines the beachheads, which were so hard won may be lost. We must hold.
Assets:
A small supply of ground vehicles available at the MSP
Friendly Forces:
US army
Enemy Forces:
German Wehrmacht
Civilians:
Sparse civilian presence to be expected.
Mission
Prevent German reinforcements from making their way North to beaches where allied forces are landing.
Execution
Objectives:
1. Prepare defenses in the village of Neaville and along the MSR to the East
2. Repel any German advance
3. Prevent any German reinforcements from reaching the Normandy beachhead
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.
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Mission Name:
Operation Trebuchet Madrigal Week 6
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
With the Western Island liberated it is time to capture the remainder of the Eastern island.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Large civilian presence to be expected.
Mission
Liberate the remainder of the Eastern Island.
Execution
Objectives:
1. Capture Laredo military base
2. Clear out the two nearby industrial compounds
3. Regain control over the Research Range
Optional Objectives:
1. Recover any research data intact in the Research Range
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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21 minutes ago, SiegeSix said:
After a brief talk with Midnight, this was already something added, just too late. From this friday there will be an M1 Garand and M1A1 Carbine in the arsenal
Yea that was my boo boo, I did add several things to the arsenal then accidentally overwrote the new arsenal with an older version so it was gone, hence some of the arsenal mishaps on Friday, will be fixed in future missions
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Welcome
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10 hours ago, Schubz said:
1. Do we have to disable TFAR plugin when using ACRE in TS?
2. What's the current version of the ACRE plugin for TS?
3. Or did it already just install the right version?
4. No problem when using the same ptt key for ACRE and TFAR?1. Yes
2. Don't know, not necessary to check like with TFAR
3. It will install automatically when you run Arma with the mod loaded
4. The direct speech key is your Teamspeak PTT key so can stay the same. No problem.
We will help anyone that is having issues before the mission start so don't worry too much.
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Mission Name:
Iron front US Campaign Week 1
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 38 (2 Squads of 12, an 8 man weapons team and 6 man command element)
Situation
Soldiers, Sailors, and Airmen of the Allied Expeditionary Force!
You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hope and prayers of liberty-loving people everywhere march with you. In company with our brave Allies and brothers-in-arms on other Fronts, you will bring about the destruction of the German war machine, the elimination of Nazi tyranny over the oppressed peoples of Europe, and security for ourselves in a free world.
Your task will not be an easy one. Your enemy is will trained, well equipped and battle-hardened. He will fight savagely.
But this is the year 1944! Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man-to-man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our Home Fronts have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of trained fighting men. The tide has turned! The free men of the world are marching together to Victory!
I have full confidence in your courage, devotion to duty and skill in battle. We will accept nothing less than full Victory!
Good luck!
Assets:
A small supply of ground vehicles available at the MSP
Friendly Forces:
US army
Enemy Forces:
German Wehrmacht
Civilians:
Large civilian presence to be expected.
Mission
Drop into Nazi held France in the early hours of the morning. Our goal? to capture the crucial crossroad village of Neaville. We are to disrupt any German reinforcements heading to the beaches of Normandy.
Execution
Objectives:
1. Drop into occupied France
2. Regroup and capture the village of Neaville
3. Prevent any German reinforcements from reaching the Normandy beachhead
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.
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Mission Name:
Operation Trebuchet Madrigal Week 5
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
It's now time to liberate the entire Western island. Attacking on both fronts has stretched the Insurrectionist forces thin in some areas. We shall take full advantage of this and secure the remaining area in the Western island. This includes the towns of Monroy and Caralis the nearby industrial complex and the military base at Malaca.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Large civilian presence to be expected.
Mission
Liberate the remainder of the Western Island.
Execution
Objectives:
1. Clear out Insurrectionist positions on the Western Island.
2. Clear the military base in Malaca
Optional Objectives:
1. Ensure the survival of the solar power plant near the industrial complex
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Mission Name:
PMC Ops Hell Week 7
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35 (5 Teams of 6, command and vortex )
Situation
Following the Russian airbourne incursion and assault on the Farm, the Combat Hounds withdrew to their safehouse, a petrol station disused after an FLF attack. From here they seek to regroup and plan their next move. Obviously the CHADS are not equipped to fight a full on ground war so it is time to leave. However, getting out of the area may prove to be tricky. We have maybe had one stroke of luck. The Finnish government minister Codename Sunray was in the area when the Russians landed, he too has retreated to a safe position. Finnish authorities have agreed to extract the remaining Combat Hounds from the area but only if the Combats Hounds deliver Sunray to the extraction site safely.
Assets:
1 x MH-6M Littlebird
Various ground transport and support vehicles
Friendly Forces:
Finnish Maavoimat (Army)
Enemy Forces:
Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
Russian VDV
Civilians:
Large civilian presence to be expected.
Mission
Find Sunray and deliver him safely to the extraction zone in the West.
Execution
Objectives:
1. Find and secure Sunray
2. Escort Sunray to the Extraction site safely.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Marked military vehicles may be engaged at will. Change in ROE
Return fire only in all other circumstances.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
You are now able to check everyone's role through the map and settings tab.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
You are now able to check everyone's role through the map and settings tab.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
Iron front US Campaign Week 7 23/10/2020 @ 18:00 UTC
in Events
Posted
Mission Name:
Iron front US Campaign Week 7
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset IFA Ahoy.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 36 (2 Squads of 12, an 8 man weapons team and 4 man command element)
Situation
With Allied forces now moving quickly through France, we have swapped aircraft for trucks and have been charged with aiding in the advance towards the Rhine. Along the way we must deal with any German resistance.
Assets:
A small supply of ground vehicles delivered by the gliders.
Friendly Forces:
US army
Enemy Forces:
German Wehrmacht
Civilians:
Sparse civilian presence to be expected.
Mission
We have come to an area which is believed to be a German defensive point, aimed at slowing our advance. From what we know there is a sizeable garrison in the area as well as a vehicle repair facility.
Execution
Objectives:
1. Punch through the German defensive lines and capture the area
2. Secure the MSR for the following allied units
3. Locate and disable the vehicle repair depot in the area.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.