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Everything posted by Lindi
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Invade & Annex 3 Version History And Feedback Thread
Lindi replied to AhoyWorld Outreach's topic in Invade & Annex
The "save gear" option at the Arsenal has been removed and is now done automatically, you spawn with the gear you left base with without a separate interaction. -
The thrustmaster T16000M has the rudder flap thing and yes it works, but the pedals do feel a lot more comfortable and do give a better accuracy IMHO.
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I went for the Thrustmaster T16000M Hotas system and the CH Pro pedals. I have nothing bad to say about either, I'd say price/quality vise they are quite good, although quite a bit above the price range you've set.
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Hey Nutlit, Accidents happen and as long as you learn it's not a total loss! If you need any help or advice just ask!
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Oh is there going to be something that prevents "lobby idling"?
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Not entirely sure it's a bad thing? I mean technically not being able to type while injured means you cannot ask for help. (Also I&A3 you can still type when down if you first open the score board! )
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The squad selection menu is known to bug out from time to time, but the fix is to respawn or exit to the lobby. That usually fixes the bug.
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I think we will beat the release date of Half-Life 3!
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Afaik the key error is a symptom of having a different version of CBA to the one that is on the server. So lauch the game with nomods and you should be able to connect to the AW server without a problem. That being said, I run the version that is on the steam workshop and it worked fine this morning.
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To get your quick "fix" run the game without mods.
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Invade & Annex 3 Version History And Feedback Thread
Lindi replied to AhoyWorld Outreach's topic in Invade & Annex
Well again messing with the number of squads and roles would again require large scale testing versus the system that worked before is already tested imho. -
Invade & Annex 3 Version History And Feedback Thread
Lindi replied to AhoyWorld Outreach's topic in Invade & Annex
That would also be a way to do it, I do however think that the balance was good before the restriction, so that would mean less balancing since we already know what works! -
Invade & Annex 3 Version History And Feedback Thread
Lindi replied to AhoyWorld Outreach's topic in Invade & Annex
I find that completing AOs now take longer than before mainly because armour and vehicles don't get taken out. I am aware that the number of AT slots should be enough but the realities of EU1 often get in the way of the ideal situation. A light AT class or just whitelisting the non-lockable launchers would seem like a viable solution to me. -
Welcome to the community and the forums, feel free to ask any questions either here or on the server. There are quite a few skilled an helpful guys around!
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I for one try to maintain at least some sort of order with the pilots when I'm online. Sometimes it feels like it's all I do. I've also tried to keep an eye out for the guys that show potential and the will to do a good job at it and give them what knowledge I have. That however does require pilots that are willing to listen and are able to communicate.
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A shame to see a good guy like you go, but as always IRL comes first!
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A shame to see an awesome guy like you move on, I wish you the very best of luck and stay safe on your future deployment!
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Looks like a nice mod, shame about the Licence.