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Limpy

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  1. Like
    Limpy reacted to Ryko in How the sausage is made (or - what's happened / is happening with TS Tags)   
    Hi folks,
     
    So it turns out that many of you don't like the new TS Tags, and that's fair.  This is a classic case of starting with a small task (fix the AWE moderator tag) that snowballed into a larger task (design something that makes sense across all the icons) and exploded into a big thing (create a whole new theme).
     
    And it was done in isolation, assuming that it was such a small thing that no one would care or perhaps even notice.  Boy was I wrong!
     
    So, here's how I'd like to go forward from here:
     
    1) We'll go back to the older tags for now.
    2) I'd like to start a design competition where everyone can submit their concepts for what new tags could be, with an actual prize.
    3) When people have made submissions, we'd submit them to a vote, in addition to the current legacy tags.
    4) If a new set of tags is chosen by majority vote, that person would win the actual prize. If the old legacy tags are chosen, then a random person who submitted tags will win.
     
    and in general, any changes to all aspects of the site, no matter how small, will be conducted with consultation. I appreciate that you people care about how we do things here, and if you didn't, it wouldn't be the great place that it is.
     
    Discussion in this thread, thanks!
     
    Details of the competition to follow, we will reserve the right to veto a design (No Boaty McBoatface!)
     
    - R
  2. Like
    Limpy reacted to Numbnuts in New server group images   
    I'm not quite sure what to think about our new tags for TS. I thought the old ones were ok except for the enhanced moderator tag that looked suspiciously like a 3. I would like to hear peoples opinion's on the new images.
     
    (this post isn't meant to troll ghostdragon I think we have all done enough of that already I would like to legitimately hear peoples opinions)
  3. Like
    Limpy reacted to BenjaminHL in New server group images   
    Yeah not to happy with these new ones. The veteran tag looks super chessey compared to the old one and just to point out field ambassador doesn't have one yet. It is just the AW one with a question mark. 
  4. Like
    Limpy reacted to Amentes in New server group images   
    I don't really care much about TS tags looking cool, but it's definitely good for them to be easily distinguishable.
     
    In this respect, I'd agree that the new tags fail miserably. Sorry
  5. Downvote
    Limpy reacted to Bloo Flar3 in Changing of the Guard   
    Best term I can use is:
     
    R.I.P.
    AhoyWorld
    We've Had A Few Good
    Years,
    But It's Over Now
  6. Like
    Limpy reacted to Nibbs in New server group images   
    Once seen as Hotdogs, optionally with Mayo (spartan) or Mustard(donator), I can't unsee them as anything else
  7. Like
    Limpy reacted to Teddy in New server group images   
    Yes, in all seriousness, the older ones looked a lot more professional/refined.
  8. Like
    Limpy reacted to Tyberius in first come - first serve   
    Wouldn't respawning be faster? (5 second respawn delay compared to map loading times may be, but I don't know what system you're on)
     
     
    A policy like you demand it may be difficult to maintain consitently as you'd have to have at least one staff member physically present on the server each time and prior to similar incidents happening simply to be able to validate "claims" on the assets in question (kinda hard to check for player positions/actions/etc. when you aren't ingame). It may be possible to "simulate" something like that by writing a script which would lock mission rewards for people outside a designated area around mission objectives at the time of giving out the rewards so the folks who actually completed the mission have a few minutes to get it first but that sort of thing might unnessecarily bloat the mission file even further (also I have no idea if such script would solve your problem or cause even more issues).
  9. Like
    Limpy reacted to Teddy in first come - first serve   
    Scar, you cannot possibly expect any Admin to tell a player to leave a vehicle because you simply called dibs on it. Whoever gets the vehicle first means it is theirs. You might forget but the side missions arent designed specifically for you.
     
    EU1 is a public server, you should expect people to not have any awareness (you've mentioned stuff like this before on many occasions) and take any vehicle they see regardless of whether you did the side mission all by yourself. 
  10. Downvote
    Limpy reacted to TheScar in first come - first serve   
    So,time to post a hatefull vengence thread
    Done a side mission today and it rewarded a KUMA tank - some of you may know i m living for those kind of tank.I´d use it as day to day car if the parking space wouldnt be so limited.
    Opend chat after the reward message popped up,wrote "dips" and then returned to lobby to load in new from base and be instant on "my" KUMA.
    The second i arrive at base i m lookign for the kitten only to face it driven by a AW+ guy (which name doesnt matter much atm) i had quite traded bad buisness with.
    Opend chat again and asked (first uncomonly nice) him to return "my" tank to base.
    Which he replied "you d/c".
    Now i m getting slowly pissed,because that guy pulled the same very abuse just 2 days ago with @Drunken,same thing - he did accomplish a side mission 16k off base,returned to lobby to get his KUMA tank and the AW+ guy sat in it with his m8s telling him the same story ... "we had it first" , "blablabla" i dont actually recall it exactly.
     
    So,what options does that leave me with?
    Titan him like he deserves,but face a ban again?
    I connected to TS,PMed @Sozio to make  decicion,but he was busy.
    PMed @Teddy 2 min after and got told "the admins do a first come,first serve policy and i should settle with this.
     
    Guess what,i m not!
     
    As there should be a ethic (yes,i know this word) code in any player of a MP game,which is very simple > dont take stuff you havnt worked for at all or at least ask
    Even more fun is that you accept people with such a disrespect of morale into your lines
    .Guess donating money doesnt warrant to judge a guy a few weeks before granting access into the lines.
    Your choice,not mine.
     
    Back to topic,this policy isnt acceptable and i expect from a game admin to have this situation better handled.
    As how it ended is with a damaged KUMA on 1st AO and a fkking pissed and full of anger Scar.
    I wont forget this,be assured.
    As for now,im currently thinking of setting explosives to any side mission i clear so the reward gets spoiled to prevent similar issues.
    Yea,i said it.
    That s how pissed of i am.
     
     
     
     
     
    And pls spare me the whiney posts - your assumptions of my gameplay or my mentality or similar is usually way off,so dont even try.
    Got nothing worthy to add,simply dont post.
  11. Like
    Limpy reacted to Jason. in FOBs - diversity or a failed idea   
    Ah Scar...
     
    We're directly addressing a solution to your second point, so I don't see how it's off-topic.
     
    Back to the UAV point...
    The Buzzard can land and take-off at that airstrip fine, you just need to make sure you use the full length of it.
  12. Like
    Limpy reacted to Nibbs in FOBs - diversity or a failed idea   
    Maybe I see things differently, but it's an ideas forum, to my mind things are meant to derail and inspire. In this case we're throwing around ideas on how to solve your solo bombing the tower complaint in the original thread. However this post and your previous one are in fact off topic, so I assume the Mods will likely clean these up. 
     
    It's clear we have a difference of opinion, so I'll say nothing more on this matter, apart from throwing more ideas in the mix.
  13. Downvote
    Limpy reacted to TheScar in FOBs - diversity or a failed idea   
    Alright,just spending my time on a session of a fresh (restarted) mission and we go live with 3 FOBs unlocked (Martian,Guardian,Marathon).
    First observation,pilots spawn immidiatly to get their favourite chopper with no work effort at all > spawn to Guardian,get BF + get Orca > ignore transport as AO is close to main base anyway.
    Secondly tower is downed in minutes by a "regular" UAVop without any requirement of a LD before bombing shit.The BF arrives at AO,firing shit up in minutes too.No communication seen whatsoever (Teamspeak doesnt count as communication on a 60player server,dont make me explain that to you)
    Third observation: Its useless to spend work on usual side missions,as with FOBs available 70% of map procedure changed to teleport to FOB,get tank/APC > drive max 2k > profit
     
    Then lets have a look at the current FOB condition :
    Martian     >>  Ammo truck,no service Guardian   >>  Fuel truck,no service Marathon   >> no truck(?),no service So,what other than having more diversity on assets (spread all over the island) and non logical spawn options (no respawn on main base by default when dead) and the (wanted) impression of a ongoing invasion by our side do FOBs cater?
    Often leads to pubs either asking/waiting to be transported from FOBs to action,while pilots sit on main base waiting for people to pickup,but they respawn on FOBs.
    I m not even beginning to mention how pointless operating a vehicle/APC/tank is when you have no option to service,so you often find non respawning vehicles/rewards bingo ammo or derailed in the wilderness.
     
    Bottom point,i dont see the advantage in the decicion for FOBs in the first place,at least in their current condition opposit to having 1 main base like in I+A 2 and before
    It cost server performance,is difficult to overwatch (for admins/ZEUS) and takes extra effort to do so.
    Ofc it ll improve (loadouts of assets @ FOBs will most likey change,spawn protection to unlocked FOBs will improve too most likely along the way,etc.) but my main question is:
     
    Do FOBs cater to the initial mission and gameplay?
    Imo not.
    Decap!
     
    Opinions?
     
     
     

     
     
  14. Like
    Limpy reacted to Stanhope in IA 3.1 some tweaks to polish the new setup   
    To react to number 3 again:  the lecture is particularly boring so yea, this is what i've come up with:
     
    Note that this is untested.
     
    But i believe it should work.  The only thing is that right now it locks the first 2 passenger seats of the 'I_Heli_light_03_F' and not the blackfish.  And i'm not sure that the passenger seats in the blackfish are designated as turrets so this: _veh turretUnit [2] might be changed into something else.
     
    EDIT:
    So half an hour later, i'm back at my dorm and got a chance to test it.  Broke my head on why it wasn't, turned out i'd disabled the seats on the infantry transport and i was testing it with the vehicle one.  Yea make fun of me, i've done it myself already.
    Here it is:
    It should be basically good to go.  But it is, again and of course, up to whoever it's up to to decide if this gets used or not.
  15. Like
    Limpy reacted to Nibbs in IA 3.1 some tweaks to polish the new setup   
    Firstly just to say I love the new IA3.1 especially as having an airstrip is much more friendly to new UAV Operators. You guys have done a great job. I also love the dynamics of the vehicle transport for its potential for deploying mobile squads to the battle field. However there's some tweaks that could be useful.
     
    1. Is it possible to make it so the Ammo Hemtt can't rearm static emplacements like mortars? People take it away from the base for that purpose, which means you have no way to rearm the flares on the blackfish, or general ammo for any wipe-outs / buzzards acquired. (I also feel like the unlimited ammo mortar, from parking the ammo truck next to it, feels extremely exploity. The MK6 being such a devastating tool, should require co-ordination with people for resupply operations, and for the operator to conserve ammunition)
     
    2. The Blackfish seems like a great tool to drop squads together on the battlefield, But really needs a couple of Prowlers to make it work. (load capacity for a single vehicle type is 4 quads, 1 UNARMED hunter, 1 marshall, or 2 prowlers) Could I suggest 4 light prowlers near where the BF spawns, so it can deploy 2 squads? (ideally part of the standard spawn, so the clean up script moves the empty ones back to base)
     
    3. Again with the blackfish, is it possible to lock the passenger slots, much like the pilot slots? People jump in the passenger slots expecting it to land near the AO, and just end up going for a long there and back again trip. (Not everyone on the server speaks English since it's EU)
     
    4. Some of the early AOs can fire directly at the Helicopter Re-arm Pad / Airstrip. it might be worth removing these, or adding a line of sandbags to the north of the base.
     
    5. it might be worth adding the UAV Operator to the Vortex group so they get thrown in squad, since they're sharing an airstrip now and need to co-ordinate who's using it at any time
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