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Aegis_RVIR

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Everything posted by Aegis_RVIR

  1. Pro tip, don't steal a hunter near a soldier with a Titan (rocket launcher) *cough* Scar *cough* and don't spam anything. Especially not the button that plays a tone after you press it. Accidents tend to happen than Happy hunting
  2. Yup, I am a giant dum dum. It wasnt run as administrator
  3. So, I have been playing AWE for a couple days now and I am enjoying myself (yet I miss the craziness of EU#1). Unfortunately, I ran into some problems with TFAR. One is that I cant speak to people directly around me without minimizing the game. Second is that when I talk over the radio, it sometimes stays open until I minimize the game again. Anyone any clue how to fix?
  4. @MurkyOwl, as I veteran I must advise against rushing into ranked. You will get paired up and against previous season platinums, diamonds and golds who want their rank back. You will either get carried into a rank which you cannot maintain yourself or you will be dropped near bronze where you might pickup alot of bad habits. My advice is just to play casual until you hit 70-75, at which point you should be able to get through ranked without any real problems.
  5. BEEP BEEP Fuze main incoming
  6. Time to get our AA capacity an upgrade it sounds like
  7. 100% balanced (no seriously this is how it work normally IRL (I think))
  8. Aegis_RVIR

    .

    I wonder from who he got it from....
  9. I already looked into coding it, but I rather stick to what I know and expand on that instead of diving into 100+ commands that I will remember for 5 minutes before having to go back because I have no clue what I am doing
  10. SO, if you have read my latest post or your name is Stanhope or Lost Bullet, you will know that I was working on a mission but I turned it down a notch regarding priority. Behind the scenes however, I have been working hard on the mission. Testing with some friends and swatting problems wasn't a problem...... Until now. A little while ago I tried to make vehicles respawn using the zeus interface and this resulted in this picture down below. If anyone knows what is causing this and how to fix it, please let me know. Warning! Information below is filled with possible spoilers!
  11. Oh oh, just found this one the Bohemia website: "removed nametags on lock icons and automatic recognition and red-coloring of enemy targets. ID your target before you shoot!" 10/10 would get bombed by a friendly again
  12. thanks @MoonFire! I found a somewhat bigger one that explains a bit more.
  13. HIIHIHIIHI, I got it thanks to a friend at launch (Thanks Dan ). I felt like a kid in the candy store with the new jets and UCAV. I haven't tried out the carrier yet and the new radar has many secrets still. Someone mind to drop a link to someplace that explains the radar more?
  14. Aegis_RVIR

    .

    10/10 Make one for me
  15. Due to lack of response, I'll put this project on a lower priority/on halt until more responses come.
  16. So, with the majority of worries from my exam behind me and a three day weekend as reward, I decided it is time to build another mission. 3 teams, each on another side (Bluefor, Opfor and Independent). Each team having 6/8/12 players. Each Team has a maximum amount of respawn tickets, was thinking about 100 or 75 for each team. All Team are put in an arena (location still to be decided) to fight each other. Winning team can be determined in 2 ways: Last team standing After X minutes, the team with the most control points wins. Control points are locations that can be captured by a side. Each time has a limited pool of vehicles, airdrops and fire support avaible at the beginning of a round. When a team wins, mission gets reset and teams get other spawns. Playing best out of 3/4/5 to determine real winner. Some extra information: Loadouts are restricted to base loadouts, but can be modified using the supplies at your respawn. Avaible loadouts are: AT rifleman Marksman Demo specialist Rifleman Medic UAV operator Autorifleman So that's it, what do you guys think? Please put all your feedback down below, what do I need to add? What needs to be changed or is this a plain stupid idea? Your friendly neighborhood Cryo
  17. The only way I see this working is with a cargo/ logistics role (Which can use taru's), implementation of a logistics script (can't remember thename at the moment) so it actually has a meaning and a couple of people who are willing to do this. But more often than not:
  18. Making a cap of 1 or 2 vehicles before resetting is a good idea. Making vehicle inventory presets reduces time spending loading and chance of vehicle theft. Nice discussion here
  19. So, after a good while of not being alive I returned to the land of the living. After a bit of thinking and exploring free steam games, I stumbled on Planetside 2 (Hold on to your drinks for a moment) and it had a system in place I am pretty sure that I found a system that prevented your vehicles to be stolen. Now, I am no programmer and I have no clue if this is even possible to implement, but here we go: When you enter an unclaimed vehicle, you "claim" it. Preventing others from entering. When a certain menu is openend, you get 3 options: Closed, group only and open. Closed prevents anyone except you to enter Group only allows group members (duh) Open allows..... Do I need to say it? [YES].... it allows anyone to enter. after a certain amount of time (Different per vehicle?) the vehicle gets unclaimed Feedback please! (just remember, my brain is still a bit fuzzy so I might not be the brightest around)
  20. What I think killed Tania is not the island itself, nor the rest of its DLC. It is the price of said DLC, don't get me wrong but paying €30 without any payed work is a giant dent in my budget without knowing if I am actually gonna like the DLC. I wish they handled the DLC the same way as respawn entertainment (Titanfall 2 for those who don't know)
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