Jump to content

Aegis_RVIR

Community Member
  • Posts

    268
  • Joined

  • Last visited

  • Donations

    5.00 GBP 

Everything posted by Aegis_RVIR

  1. In my opinion, discipline is something you learn whilst playing along with some other things. ACE medical basics at most, go in depth if people want to train for medic. Last thing, don't make the sessions longer than 40 minutes or longer with breakers so people will retain their focus and remember more of what is said.
  2. Damage to civilians is not a danger on EU#1, it is a guarantee unfortunately due to the nature of EU#1. The usage and application of explosives, armour, CAS, etc. is simply too plentiful and reckless for civs to be present. Beside that and like @ansin11 pointed out, it would really cut into the performance of the server. but that is just my view.... EDIT: JUst thought about it, the messages about civs being killed every 5 seconds is going to annoy people faster than the topspeed of the flash. Just saying....
  3. I'll just say this right now, this is my opinion and not sponsored in any way shape or form. So, boats are kinda in a pickle right now. They are pretty much useless and pretty much useless for Mass transport thanks to the slow speed of most of em or the low capacity of others. How I would fix them would be first off all centralising their location. Second I would add AO's on hard to reach places for ground vehicle's (aka Islands). Maybe something else scripted in that gives me an edge over ground and air transport.
  4. Scar has a point. Slapping the base dead center in the map ain't realistic but do keep in mind we are talking about pubs were 75% couldn't give less of a damn about realism. They just want to play a gamemode which happens to be hosted by AW. If we were talking about Enhanced, I would agree but this ain't that. I personally have mixed feelings about the current FOB's. In my opinion each is only useful if it is close to the upcoming AO's or if it yields things like gunships and tanks (Looking at you FOB guardian andtheoneatmolosairfieldIdontknow thenameoff). I could go into this more but it hits the logistical nightmare of I&A waaaay too soon for comfort.
  5. I like @Eagle-Eye idea, would definitely shake things up but that is for another topic. I am starting to improve in making small high detail area's so @D.Devil let me know if main base could use a bit of renovating (Also, @Fletcher love your profile pic m8)
  6. First Alpha test will commence in 15-20 minutes
  7. malden's base isn't on an airfield, isn't on an airfield Just gonna put it out there, that makes 0 sense in my opinion.
  8. Maybe an idea would be to suspend the UAV a tiny bit above the ground so it cant get any ideas and go rogue. Once it is done the UAV will be put down on the ground and you can use it again. Just an idea.....
  9. Hello there! feel free to stop by on the TeamSpeak server of AW and ask questions or just talk to people. You can find me 50% of the time in EU#1 or in a custom channel making something. Hope to see ya around!
  10. Well I can't really say alot, but permanent death, inventory management with possible death lurking around the corner makes it a fairly unforgiving scenario.
  11. //UPDATE: After some considering I decided to port the mission over to Enhanced to add to the whole experience./// Hello everyone, Some of you may know I am currently working on a mission, to be exact.: My first non zeus mission which isn't PvP. However, there is a lot which comes into play and a lot has to lign up for it to go according to plan. That is why I am putting this up, I am looking for people who want to help me with developing the mission thanks to testing it when I put up the alpha and beta versions. This is how it works: When I finish on a build, ill go on TS and make a channel called Escape Tanoa V2.0 Dev Center. If you want to come and test, join the channel and ill provide instructions on how to join. We will be playing it until it is either played till how far it has been developed or a problem is found which is breaking the mission or the balance of the mission. Once it is done, I ask everyone for their feedback so I can continue working. That is the first part, I also am looking for people who are able to make a proper mission picture which will be used for when the mission goes live and a trailer for it. Last but not least I am looking for people who are into the coding (in game, not SQF) and are willing to help with the code that will be required for the mission. If you have some questions or are willing to help, please let me know below! Practical Information: APEX required Enhanced Modset
  12. Well, having this requirement near the idea of having the need of being whitelisted to be a pilot which always ended in one answer: No, not now not ever. Just look it up the amount of previous threads about this topic. As much as it would help communication and response time if things are asked to staff, nobody here can force you to be on TeamSpeak... ....Doesnt take away the fact I love to talk about everything on TS and am there more often if you want to ask something :D. End of the day it is just my opinion (with arguments based in reality)
  13. Well Amentes, that is simply the nature of EU#1. You decide if it's worth the time for the risk of blowing up. Btw, I feel that this topic is starting to derail so please let's stay in topic here.
  14. It's called the Blackfish, it can transport it without causing a nuclear explosion
  15. Aegis_RVIR

    Heli Carrier

    Implement this on Eu#1 now and replace FOB martian with it!
  16. Aegis_RVIR

    The Race (3/3)

    After the main races, we decided to have some fun with the karts.
  17. Aegis_RVIR

    The race (2/3)

    After the main races, we decided to have some fun with the karts.
  18. Aegis_RVIR

    The Race (1/3)

    So, we decided to find out who is the best driver on EU#1 and these fine lads were the winners. Gold went to Kacper, Silver to Derp and bronze went to Max
  19. Whilst I have no clue why they removed the UGV's (#MakeUAVSlotgreatagain), I can see why an UAV with AGM missiles is never coming on the server. The UAV operator is a support slot, which means you have to be called in before you can bomb target X and this often work because the ground troops find and laser the target whilst the UAV operator drops a bomb (or two) on the target. AGM Missiles circumvent the need for ground troops, since the UAV operator can just pick a target, lock it, fire a missile and repeat until the UAV has no ammo left or everything is destroyed. TL:DR Would love to see UGV's again but UAV's with AGM's would basically be an airborne version of Scar and that would suck the fun of others dry quickly. This is just my opinion here.
  20. @Patrik_swe the drive through is seen on the third picture, bottom left corner. And yes, the base is made so that NV isnt required to go around.
  21. @ansin11 ill put it on today
  22. So, This is for now the last update ill roll out. I am fairly content with what it turned out. The AA towers were moved so prevent bad pilots from going into them like a wrecking ball (at least I hope). The main thing that has been changed is the main area: The bunker was switched out for a larger shed which can contain some in house advertisement (Don't lie, I know you all love your billboards. They are everywhere in the spawn area ATM). It also should prevent people spawning inside each other or in the walls when a lot of people spawn in at once. I added a gate leading to the heli area as well to prevent vehicles getting in and keeping the occasional CSAT or AAF pilot out. There are now a couple of zamak trucks (ammo, fuel and repair) at the helipad so repairs aint too far off always and being a nice substitute for a heli servicing pad. Last thing that is worth noting is the slingload area. It is next to the motor pool and has a separate Arsenal and supply crates at hand. A couple lights have also been added/changed around to make sure that even without NV you should be able to walk around normally at the base. So, what do you guys think? Is it a worth contendor for when a new base is selected, do you think it needs more polish? Let me know down below
×
×
  • Create New...