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Miczils

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Posts posted by Miczils

  1. 47 minutes ago, fir_nev said:

    Maybe we should try playing AWE (EU3) more often. There was once my treatment took me more than 20mins cos I had to replenish plasma during my first hour there...


    ACE Medical is great fun, if you either know what you're doing or want to get better at it and have the wish, i think i can speak for all of AWE players missing that one bandage to be okay, more medics - everything chooches more better, you're invited!

  2. 16 minutes ago, Stanhope said:

    AI knows what they are doing :D (And they are basically aimbots.)

    Honestly if we got a decent Fire Coordinator with a Vector 21 + Micro DAGR and a decent Mortar Gunner with a Micro DAGR, you can have 1m accuracy no problem. 
    Last time i tried with some friends, with a perfect coordination scenario you can radio relay 10 digit target coords acquired throught Vector21 connected to MicroDAGR and get shells on a 1m square point in 20 seconds from the point of taking out the Vector 21 out of your backpack. Everything is possible if you really want it.

  3. 10 minutes ago, Noah_Hero said:

    *EDIT*:

    @Miczils: for the point about CAS: yes in RL CAS is super important because you don't risk the life of soldiers on the ground and exactly that could CAS do in Arma...but then it is just super boring for the ground-forces because they stay safe while CAS is killing the whole AO.


    Well, that's why you have a good commanding element that can keep the CAS from ruining the fun, but able to come in when needed.

  4. I think we would need a totally different game style for those changes, i really like the idea. But honestly, it doesn't fit in with 4 main missions. 
    Gauntlet would need around 4 - 5 main AO missions and like 10 - 20 side missions to allow for a persistent "currency" functioning. Instead of a 4 mission > restart > 4 missions > restart, way that we play now.  -  I don't think that is what Ahoy is aiming at, what your ideas propose is changing Gauntlet to a mission that comes close to Arma 3 Antistasi mission. 
    Where on AWE we have fun in "miltary like" environment - aiming at it being realistic, and you can trust me on that, a Platoon Commander sitting in an FOB in Afghanistan, really does not care about the hourly cost of the black-hawk that he sends QRF in. In real life situations, any available assets are used when a need arises, because that ensures the safety of the soldiers and the outcome of an operation. 

    I like what the changes would force us to do, care about the vehicles, equipment and increased team-effort. But i think that instead of the "currency and cost" system, a better way to improve the gameplay in those particular ways, would be a longer vehicle re-spawn time, and maybe a wreck system - where a destroyed vehicle doesn't re-spawn but is a wreck that can be air-lifted or towed back to the base and repaired [Like in Xeno's Arma 2 Domination! 2 if anyone remembers that beauty.]


    I would love to see the after-mission briefing recap thingy, just to know how successful it actually was.
    And i agree with you that people need to start caring about the vehicles more, instead of leaving a humvee without a tire or a busted engine, get an engineer to repair it or get it air-lifted back to the base.

     

    24 minutes ago, Stip said:
    • No more F18's loitering above the AO

    Why not tho? In real life, most of high-intensity military operations have air assets available and constantly used. A CAS asset is a must have for longer and riskier targets, at least in real life.

  5. While we are at the topic of asking about rule clarification.

    What about vortex and co splitting on AWE, i was told by different people that Vortex Pilot and Co-Pilot shouldn't split in anything bigger than a medium transport helicopter. 
    But at the same time often i see either vortex 1 flying a jet and vortex 1 co flying a transport heli, or them both flying jets. 
    Some people say that it's all-right if the PlatCO/ASL ask for it, some people say that Vortex shouldn't split because a co-pilot shouldn't fly something alone. 

    Just in before, i know how it works in real life, i just wonder how the rules on AWE are.
     

  6. 1 hour ago, LEO said:

    what version of ts are you running?
     

    3.1.4

     

    19 hours ago, Cebi said:

    Silly question: Do you happen to have caps lock bound as a push to talk for arma 3 VOIP?

    Nope

     

    19 hours ago, fir_nev said:

    Run TS as administrator?

    Tried that too, sadly doesn't work.

    I have literally no idea how it can be fixed, at that point i tried most of the more obvious fixes.

  7. 2 hours ago, Lost Bullet said:

    Set a different push-to-talk button?
    I have the same setup (caps-lock for radio, mouse button for local) and I have no issues.

    That's how im set up. 
    Also my TS settings are push to talk, and the only push to talk button is my mouse button. 
    What TFAR does is when i press caps-lock for radio, it automatically turns my push-to-talk on so i don't have to hold my mouse push to talk [What acre did was you still had to hold the push to talk even while transmitting on radio], but it doesn't release it when i stop holding caps-lock.
    I tried to reinstall the plugin, and checked my TS settings. I think it may be something with the TFAR plugin making caps-lock an additional toggle to talk, instead of push to talk but i have no idea how to fix it. 

     

    Are you perhaps using another button while pressing caps? I had similar issues when I used alt to look around and pressed caps at the same time. However, this was approximately a year ago, so I am not sure if this is still a thing with the new version of A3 and TFAR.   

    It could be that, as most of the time when i use my radio im moving or doing something, Il check it out when im back home.

     

     

  8. I think what often happens is some people being very short tempered in cases of accidents. I often jokingly mention @MoonFire's piloting skills, with or without him being there, but we all know that in the end even he is not always the best pilot, nobody, hopefully, is or was holding a grudge on him for that. Situations like that occur very often because, let's face it, it's often quite funny how some people fail the supposedly easiest tasks, do a 360 flip on the ground with a helicopter run straight into MAAWS' back-blast, fire an AT-4 into a wall in front of them, drive a humvee into a tree etc, im myself guilty of a few mistakes like that. The problem is people taking those things a bit too serious. Im sure im also guilty of that every now and then, i reckon getting pissed off a bit ago when a pair of Vortex Cas Pilots were auto-hovering their Harriers over the AO waiting for orders, we may have thrown a bit too much meat about them in the squad,  but even that, i made sure to let things like that go and just talk it out with the pilots to make sure it doesn't happen again. The worst is people that remember those fails/stupid behavior and intentionally bring it up thousands of times later just for the sake of it.

  9. So, as probably of you have realized, im constantly hot-mic'ing. 
    The problem is somewhere in TFAR, as i have caps-lock set as my radio button, whenever i use my radio with caps-lock, after releasing the button, the radio stops transmitting but local-speech is active until i press my push-to-talk button. I have no idea why, and would be thankfull if any of you may have an idea of how to fix that. 

    What happens is pretty much:
    1. Press caps-lock to transmit on the radio
    2. Release caps-lock - radio stops transmitting
    3. Local speech keeps being on until push-to-talk button is pressed. People around me can still hear me talking locally even im not pressing the push-to-talk button.

  10. 2 hours ago, Amentes said:

     

    Just gonna point out, while HAT isn't well suited to close-range engagements against Armor; MAT can do a very good job at this, and I've personally been in many a situation, both as SL and as MAT, wherein I felt MAT would be much more effective in proximity to Alpha, than sitting on a hill.

     

    MAT is very adaptable in this regard; always keep that in mind :)

    I love Alpha Team MAT'ting, honestly there's often no more than 2-3 armor targets at one AO - a skilled MAT team of two can easily take one, sometimes two op's with a back mounted bergen ammunition depot.
    Way more fun than using a mat-humvee in my opinion.

  11. 5 hours ago, Ryko said:

    Thanks for your suggestion, D34TH.

     

    I'm really hesitant to create special squads, because players tend to use them improperly.  For example there used to be a Clear team squad that quickly turned into the cool kids club.  The purpose of the squad was to "clear landing zones" as I recall but it was almost never used this way.

     

    If command wants to allocate team members to perform special functions, such as scouting, they are free to do so.

    Sadly truth, often "special" purpose squad cause problems becoming the special kids club's. 
    I would be happy with a very little one, the idea of two people is really nice, i don't think they even need a special little-bird, just a prowler/buggy would allow for a decent recon unit. If used in the right way, by people knowing how to make use of CTAB, Vector 21 + MicroDagr, Laser Deg, Map Tools etc. 
    In terms of weapons, fully disarming the squad would not be necessary, just allow for the use of very light, low caliber, weaponry and armor, leaving a loot of room for the maneuverability, quick movement - a proper light recon,  while decreasing the long-range fire possibilities as much as possible to discourage the problem presented by Karate.

     

    1 hour ago, Karate Pyjamas said:

     "I sit on this hill 2.5km away from the ao and shoot at targets so far away I can't even properly ID or hit them."

     

    With all those restrictions in place, a proper, mobile light-recon team could be assembled, allowing for a long-range target spotting, laser designating for Air Assets, and with the reduced weight (a light armored/no armor buggy, thin armor plating and a low-weight weaponry) the recon team could re-position by kilometres in the matter of minutes.

     

    I myself would love to take part in those recon operations, the use of Vector 21+MicroDAGR would allow for 1m pinpoint precision of map markers of HVT's, Static MG's and other valuable map/position information. The all around light-weight equipment would force a very defensive/preservative, agility-dependent type of gameplay, forcing Recon to often re-position instead of engaging into a firefight and use the light weight as the main attribute.

     

  12. 20 hours ago, Jason. said:

     

    From what I've played of them so far the AAF jet is probably my favourite, it's only a tad slower than the others (still very fast) but it handles beautifully, so is the most fun to fly imo.

    What makes the other jets so much better though? Can't really be weapons since that's customisable now, is it the stealth?

    It's the slightly unreal stealth/radar-jamming capabilities, if that comes in. The weapons can be customisable but both CSAT and NATO jets both have more pylons. 
    Im thinking more of the realistic aspect, i think both those Gen 5 jets are slightly, too futuristic for some people, even id love to have the F/A-181 Black Wasp || on AWE, 
    Id really love if we didn't fully cancel out on the new jets on AWE as the detail level is so high and often have none, or very few problems - they're made by bohemia. 
    As on AWE we prefer the realistic vehicles etc. the Gen 4. AAF Gryphon seems like the closest in terms of manouverability and fire-power to a mid 21st century fighter jet - F16, Eurofighter, Gripen, Rafale-M

    Of course then there is the question of a Black Wasp 2 as a close resemblance of the F35/Raptor, but il leave that to Ryko.

  13. 11 hours ago, Eagle-Eye said:

    Haven't tried the dev-branch yet, but I'm glad they FINALLY found a way to fix that throttle issue. Definitely took them long enough. :rolleyes: If I understand correctly, you still need to apply some throttle to move forward, though? (would be a shame, cause unrealistic)

     

    AAF-jet is inspired more on Gripen and Rafale, by the way, not the Eurofighter.

    Didn't give it much attention, you're right, looks Euro/Gripen-ish.

  14. I just really hope we can get the Eurofighterish&Rafaleish-like AAF plane on AWE, i get why we won't use the CSAT ant NATO gen5 fighters as they're well, at least way too unrealistically overpowered, the AAF jet is a gen 4, slightly slower and quite a realistically power full jet, beautifully looking, and amazingly made. 
    Lets have hopes bois

  15. In my opinion the F/A-18's Are a must, i love them, well made, the service menu is a bliss, and it has a great all around systems. If it was up for

    a choice, i think F/A-18's are all around better made than the Harrier, i get it, the uav-targeting pod, but in a bit every jet is gonna have an actual working pod so why bother changing it after the jets update.  

     

    I really want the rocket launchers to stay tho, MAAWS is thousand times better than SMAW, i mean, it's amazingly polished - Air-burst shells for example, a lot of people know how to use it, and it is, well, bigger and more powerful than SMAW, allowing a lot more ammunition types at the same time.

    Beards, to be honest, are just a waste of space that could have been used for more mods that enchance game mechanics, like advanced towing or sling loading
    http://steamcommunity.com/workshop/filedetails/?id=687231959

  16. Id say an SL is one of the most important slots there are as long as Platoon is not filled, ASL can coordinate the Alpha teams, MAT/HAT and Vortex, while a Platoon Command does that from a spot further away, SL can be following the Squad and keep slightly further away but be a useful rifle if required to, ASL in combat is an everyday thing with less than around 16 people on the server. Even with a low amount of players, it would be pretty hard for a TL to coordinate the assets through radio while ordering his men during a heavy firefight, where ASL [Good ASL, As Colsta said, should never do TL's job] can inform the TL about what needs to be done and relay/coordinate other assets, while, when possible or needed, taking part in the firefight.

     

  17. I have no idea if there is a way to solve that client side, but, vanilla Radio comm's. My character keeps calling out stuff like "enemy, unknown 200 meters east" or "Im at grid xxxx xxxx". 
    I may just be stupid and there is an option that i missed somewhere, but, i cannot seem to turn those radio callouts off client-side.

    I remember back in the day i used to disable it by:
     

    0 fadeRadio 0;

    enableRadio false;

    enableSentences false;

    In the init.sqf 

  18. @MoonFire Oh boy it's happening 

    For real tho, it's an amazing idea, we tried to bring back Russian with moon a while ago, it's actually a very fun gameplay, it add's an amazing amount of gear to the playable field, i think at least half of us here looks at those FMJ 7,62's with that cheeky smirk, "i wonder how that would penetrate a rifleman". I think it would make the gameplay a little less linear, more weapons, different vehicles, and tactics as Russian equipment forces us to approach everything differently. The caliber itself allows a longer range of engagement and a bit more aggressive gameplay, while the armor on the red side is slightly less effective and makes getting shot a little more problematic.
    Russian's use huge bulky but beautiful armored&well armed transport helicopters opposing to Nato, quick insert, agile Littlebirds & Wildcats etc.
    Also, Su34's, sexy sexy stuff, double-seated, can carry Kh-29's 320kg warheads.

    That's a whole new, Russian, world that AWE could explore and enjoy, from me, a huge plus.

  19. Reappeal as Pero is no longer the community referee
    In-game name when banned: Miczils

    What message displays when you attempt to connect? Miczils Harrasing and general bad attitude - Sozio

    Why do you think you were banned? Bad attitude towards Duffy 

    Why (in your personal opinion) should your ban be lifted ? 


    At that time i had a slight beef with Duffyman, we would exchange childish insults etc.
    And that day, after duffy called me a bad pilot, i got everyone in my helicopter to say "fuck you duffy" as i flew over him in the base. 
    I understand why that is an offense, and generally bullying, even i wouldn't say it was one-sided.  At the same i believe the ban was fair, and my behavior was very far from what it should be. I also believe that I've learnt from that, and changed quite a lot.
    As stated before, i ask fro another chance because everything has changed quite a bit in those 9 months, and I've gotten in contact with some old friends who convinced me to try an appeal. 


    Cheers Miczils

     

    Which administrator banned you (if known): Sozio (not sure)

    When were you banned: 6-4-2016

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