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Miczils

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Posts posted by Miczils

  1. Hello everyone,

     

    just wanted to throw show you somthing like:

     

    Spoiler A36914A178F1483B6D53514EDD8587BF424EB4D7

     

    Which can be found here:

     

    Spoiler http://steamcommunity.com/sharedfiles/filedetails/?id=882138618&searchtext=

     

    Any comments on this? It would be fun to transport vehicles across bodies of water instead of having to always drive around (from FOB to AO etc)... might be interesting.

    Or for Zeus missions... I could come up with multiple scenarios/ideas where this would be fun and useful.

     

    Pros: Sounds like a fun addon.

    Negs: An additional mod for players to be able to play.

     

    Regards,

    Theronas.

     

    I think we had it on AWE back when it was EU3, the LLC, but it was broken in some way.

     

    Sent from my SM-G935F using a phone app that is really irritating because it constantly advertises itself.

     

     

  2. Just a bit o a rant..... why is it that Bravo always get the "you will be the bait", or "your job is to take the bullets" missions?  Is there a lack of creativity on the part of PlatCos that they can't seem to think of another mission for Bravo?

     

    That said, playing as Bravo SL the last couple of missions has been fun. Hang in there Bravo!

     

     

    I think you misunderstood the banter for actual hate, you see people make those but I can assure you none here is stupid enough to prefer alpha over bravo because of their names, maybe because of players in those teams, but not just names.

  3. 4 hours ago, Ryko said:

    My intention is to add the Freedom to Gauntlet, the real issue will be ensuring that air vehicle spawn / respawn correctly on the Freedom. Also there will be a disconnect in terms of player spawn: if you're in a role that envisions flying aircraft, your initial spawn location will probably be the Freedom versus main base, so there are necessary adjustments to make there.

     

    I can't see adding any of the new jets in their current form to Gauntlet as they are, as they don't fit the time frame, but if someone were to make a Grippen retexture we could potentially incorporate that.

     

    As for I&A, it's been discussed but nothing resolved yet to my knowledge.


    What about a special Gauntlet - Carrier verision in the map pool, giving a choice to have a carrier spawn. And then have missions adjusted accordingly - remove the truck transport etc. I think it may introduce something new to EU3, a whole new way of operation from an aircraft-carrier. 

  4. 9 hours ago, Lost Bullet said:

     

    SLs: most of them are bad at that job, period.

     

    I have to disagree with that, SL's are doing a bad job but that's your opinion. 
    I think what we need to realize here is that everyone has different goals and understanding of "Victory" or "Accomplishment of the mission" , some people prefer to make sure that Vortex and Heavy Assets are on a very short leash, making it more fun for infantry - often ends up with a million reinserts and Not the most realistic approach, but for sure very fun - i believe that's closest to what You like and for those people the "Mission Accomplished" means that everybody shot a lot, we had some screaming and some Arma fun.

     

    I on the other side, like realism, played a lot of Mil-sim, went through Danish Basic and Adv officer training, and what i do is i take ASL and for me a proper "Victory" is a the full platoon coming back home with no-one killed, im that guy ordering MAT/Vortex to take out tanks before they even spot us, and, i believe that's an example of me - 

    9 hours ago, Lost Bullet said:

    SLs that think that its a perfect idea to sit in a hilltop and snipe all targets.

    I do that very often, i love long-range engagements, because that's when i come back with alpha in-tact, and even you may believe it is boring, and as you once told me after i lead Alpha on a hill firing 450-600m down at the target, you believe it's what "AWE" is and shouldn't be done. While for me, that is the more realistic part of AWE and that's what it is for me. When i can sit on a hill further away shooting enemies, i will, obviously i don't always do that, i don't want it to be too boring for infantry. 

    And us two, is a very good example of what @Eagle-Eye spoke about, the two totally different approaches. But i really like that difference, what is the problem for me is when people of those two different approaches start criticizing the other side. I do not agree that the audience that AWE aims for is too wide, it is the greatest part of AWE, that everyday there is a different leader, different command structure, different people doing completely different things, me as the best example, am a very aggressive pilot, i don't break off the LZ when my rotor is having a lead overdose, and i fly into AAA's "red zone". Sometimes ending up in a nice firework show, sometime in heroic extractions. But whenever i take an ASL, everything somehow changes, i make sure that there isn't anything bigger than a group of enemies when entering a town, and i call in a million airstrikes as soon as somebody spots a tank.  A totally different behavior of totally different and diverse players while keeping a good level of teamwork, and assuring that everybody is having fun - that is the purpose of AWE for me, and i think it is serving that purpose as best as possible. 
    The problem is the clash of different beliefs and mentalities - and i think that should be adressed, instead of saying that "SLS are bad" or "Those people are bad at it". And at the same time, a little advice from the realism side of the wall, sometimes its a very good idea to listen to people on the other side of that conflict, and find a common ground, that's when everybody has the most fun, and that's what AWE stands for. 
    But hey, that is just my opinion.

  5. As much as I like your idea, I don't think that's where AWE wants to go. I think people don't like going CO/ASL because they're afraid of the role, in my opinion, showing them how it isn't as scary as it looks like is the way, instead of making it seem even more dangerous for them.

     

    That's why I'm looking forward to Copey's training, hopefully we will see more people trying out ASL, as, in my opinion it really isn't anything to be afraid of

     

    Also those snipers would affect ASL but not really do anything to PlatCO, sitting 2km away, and putting a few snipers more that spawn designated only to kill PlatCO will just make the commander focus on hiding away or counter-sniping than actually leading to his best abilities.

  6.  

    Forgive me for asking, I have failed to find that footage on the dev's blog.... or even the blog itself for that matter. Could you provide a link for that ingame footage please?

     

    Regards,

    Theronas.

     

    Il look for it when I'm back home, could swear it was there yesterday. Gig's of gameplay on the first dev post. Maybe it was on Twitter

  7. On 1/27/2017 at 5:21 PM, Amentes said:

    So, I noticed SWAT 4 finally made its way onto GOG, in a state that runs on modern systems no less.

     

    Makes me wonder if anybody else around here played it back in the day, or would be interested in playing it again.

    Count me in.

    Also, As i can see you guys saw the Ready or Not too. Im riding it's hype train since the trailer.
    Also, there is some gameplay footage on the developers blog, looks pretty well made.

     

  8. 4 hours ago, Amentes said:

     

    Hi, my name is Unknown :)

     

    No secret that I prefer 1st, but as long as people adhere to the "Don't ask, don't tell" policy, it's all good.

     

    I hate it when people tell me what they can see over the wall.

    You didn't get me there, i mean some people cry not liking the 1st person.

    Im full up for it.

    So if there is an option, lets lock it to 1st person.

  9. 18 minutes ago, Arkod said:

     

    :( First person lock changes the dynamic of playing in a tank drastically. The inability to quickly scan your surroundings with a single mouse movement makes it a little bit more stressful and more interesting in my opinion.

     

    Will all of those assets be used? That's a total of 6 armour pieces and 4 apaches.

    1. Some, unknown, people always cry about the first person.

    2. If you consider the scale of Russian Advance, and the no-respawn, it is just enough. 
    To be honest i expect that at least two of the Apache's are gonna be lost in the first 30 min of the game-night.

  10. 3 minutes ago, LEO said:

    this looks like a uphill battle may i sugest giving bluefor a dedicated mine laying team to dellay the russian advace and block them from doing some epic flanks. the reason i am asking for the mine team is that it looks like the combat zone is gone be rather large  and adding no respawns its gone be a war of atrision and a wel placed mine feald wil hold the flanks for some time.

     

    Leo and his little mine-laying group of psycho's. 
    Yes please <3

  11. 2 minutes ago, fir_nev said:

     

    I am real combat medic but I got intimidated by ACE. Maybe I need @Spanky to mentor me on this.

    Well, i guess you're pretty lucky. 

    Also if you ever join EU3 and ask to get attached to the Alpha Medic to learn some ACE Medical, 99% of cases the medic is gonna be happy to share his knowledge.

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