-
Posts
369 -
Joined
-
Donations
0.00 GBP
Content Type
Articles
Forums
Events
Gallery
Posts posted by BACONMOP
-
-
should be fixed now but please disable rh pistols for the time being
-
RH Pistols seem to have a problem with the bikey so please turn off the pistols for the time being
-
I just posted a topic about the issue with players not being able to connect to EU 3. http://www.ahoyworld.co.uk/topic/3927-attn-issues-with-cba/#entry24769
-
Related topic and possible fix. http://www.ahoyworld.co.uk/topic/3927-attn-issues-with-cba/#entry24769
-
CBA has recently updated after the Helicopter DLC and ARMA update. CBA updated to RC6 and then to RC6 Hotfix. Unfortunately RC6 Hotfix seems to like to break some of our servers so you should make sure that you are running RC6. The RC6 download can be found HERE. As some of the EU3 players have noticed that the server has been up the past few days but unable to connect to this seems to be the main issue.
-
As of the latest update to the repo AGM has broken on the server and will probably not be fixed. So this means we will be running without AGM for a few days until ACE 3 has it's first official release, however, we me use an unofficial version of ACE until then.
-
-
So last week i began my arma modding career by beginning work on a Thompson M1A1. Here is what i have done so far, However it will look much better when the almost done textures are put on.
- Danny_S, Hoax, xOderusUrungusX and 3 others
- 6
-
Restricting arsenal to specific classes would be a pain in the ass to script and it runs into the same problem that we had the last time we tried to restrict arsenal woth RHS involved
-
Since GTA V comes out on the 14th, I was thinking we do a GTA Online gamenight instead of an ARMA one for that weekend.
-
Since the last couple of weeks have not had much announcement about them I have created a form for anyone request a date and time for them to host a gamenight.
All you will need to do is put your name down, the date and time, whether it is gauntlet or a custom mission, and if it is a custom mission give a BRIEF description of the mission. I will then try to schedule the event as long as no one else has requested the date and time. I will also try to make a calendar with the requests down on it available to all.
Mods for custom missions need to be from our mod pack.
-
I think you are talking about the image and rules and stuff that pop up when you first connect. First it is a GUI using BIS's RSC stuff. If you have never made a gui in arma before i would first suggest that you look up a tutorial on it besuase they are a bitch to work with. If you get them wrong it will crash arma when you load the mission. Also you can't really get rid of the side pop ups without getting rid of the whole thing but if you want to add or change the hints and rules you can do that in the dialogs.hpp
-
spyglass? maybe. Someone the other day was having their anti-hack mess with I&A and it would cause players to not have the restrictions put on them.
-
restriction scripts are performance killers. Plus what happens if the squads at guy goes down and there is a tank on top of your squad. Then you go to pick up the launcher and it goes poof and now the tank kills you.
I'll make a post that says what weapons each class should be able to use without getting in trouble for not playing your role.
-
I want to figure out at what time would the most amount of people be able to attend for gamenights.
-
intro.sqf
-
You cannot edit mission.sqf in an external editor. You need to open the mission in the Mission editor in ARMA and change it there.
The file is automatically generated and it needs to be in a very specific way, so any tampering outside of the ARMA editor will probably break it. If you have jsrs (and probably some other mods) installed an try to edit it in ARMA editor you will get some dummy objects automatically added to the mission file that will break it.
You can edit mission.sqf, it is just really easy to break the whole thing. also if you fuck up the mission.sqm you cannot even load it in editor.
Invade & Annex is the only mod I've got installed and I've definitely played the version I'm trying to run on the serverInvade & Annex is not a mod, it is a mission. Also do you launch arma from the launcher with no mods at all?
One question, I can't seem to edit the configs in the editor using the Splendid Config viewer thing. Am I being dumb or do I need to do it another way? THe only thing I have left to do is change the TS address on the Pilot class names I think.The splendid config viewer is for getting class names of everything loaded into arma from units to fire effects and sounds. You can't change that stuff without making your own mod. To change the ts address on the pilot all you have to do is double click on the pilot unit in the editor. the description line.
-
If you did unpack the pbo then it sounds like you either are not running a mod on your server that you created a dependency for. If you are adding a mod to the mission you will need to run said mods on your server. It is possible that you are not trying to add a mod but a mod you use automatically creates a dependency and you would need to clean the mission.sqm file for it. I know JSRS used to do this but i don't know of any other mods that do so.
-
-
The DAC spawned AI don't appear on zues and cache themselves when no one is near so it can be hard to spot them with zues. However there should be some ai at the main ao that do show up on zues.
-
-
WHAT VERSION ARE YOU RUNNING?
-
-
Please update EU3 to use CBA RC6 HOTFIX.
in Enhanced Server Information And Discussion
Posted
I spent some time with the server and after messing around and by random chance I found out that if we don't allow any previous version of CBA on EU3 we can allow CBA RC 6 Hotfix. So until the repo is updated again you will now need to download RC6 Hotfix.
AGM still fucked and ACE releases in 2 days and is currently being deved a lot by their devs