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BACONMOP

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Posts posted by BACONMOP

  1. Well I don't plan on removing the sti launchers in favor of Trixie's launchers because sti adds several launchers not in trixie's. I will look into adding it later in the week. As for masi weapons I will update the pack to include the most recent updates from all of the mods later in the week, unless another admin wants to do it for me as I am out of town.

  2. Due to the licenses on Konyo's Chinook and Robert hammer's M4's they will no longer be part of the pack but the download links to them will still be there. They are both still needed.

  3. We have just put out a version of I&A with mods. If you want to play it just download the mod pack from link below and hop on our server. If you set your server filter for ahoy you should see it after a minute or so but if you try to remote connect to it the IP is 144.76.82.169 and the port is 2502. Right now it will still be played on Altis, however if enough interest is show we may port it over to Chernarus or Takistan with the A3MP. The mods that we are using are still being tested and we may change them with little to no warning but if there is a mod that you would like to see us use jut post a link and we will have a look at it.


     


     


    All in one guide on how to download and install the mods:


     


    HERE!


     


     


     


    The individual mods used are


     


    NATO SF and Spetsnaz Weapons


     


     


     Burnes Armories - M1A1 AIM/M1A2 TUSK Tanks


    (new)


     


     


    ASDG Joint Rails


     


     


    Up-Armored HMMWV


     


     


    STI Launchers


     


     


    Trixie's Launcher Pack


     


     


    Task Force Arrowhead Radio


     


     


    Konyo's Chinook


     


     


    RH M4/M16 pack


    [sound Fix! http://www.armaholic.com/page.php?id=26243 ]


    (install soundfix over mod)


     


     


    Combat Space Enhancement


     


     


    CHANGED: the M1A1 Abrams for Burnes M1A1


     



    These mods used for this version of I&A may change at any time with little to no warning.

  4. The artillery was removed because a few people would always take either the artillery or mortars and level the entire ao before anybody even got a chance to get to the ao. I remember that 1 time i was on a different server that did have the M5 sandstorm and I killed every enemy in the ao with 2 barrages.

  5. In terms of the revive script the A3 wounding system, which is what we were trying to use, has proven to be too unreliable to use in a persistent missions like I&A so for the time being we are going to switch back to BTC revive.

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