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BACONMOP

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Posts posted by BACONMOP

  1. For this gamenight we will be playing Last Stop on EU#3


     


    The start time will be 15.30 GMT for mission planning\setup and I hope we will step-off on the battlefield at 16.00 GMT.


     


    JIP AFTER MISSION START IS NOT ALLOWED


     


     


     


    Click here to apply for a slot! Failing to do this my mean you are not guaranteed a slot.


     


    Short mission brief:


     


    NATO are evacuating civilians from Kavala. NATO forces must search through a Russian occupied Kavala and search for civilians.


     


     


    Additional Info:


     


    I also ask that you listen and follow commands orders. 


     


    Any dicking around will be taking seriously and admin implications may apply for any attempt to ruin or misbehave.


    If you don't have the patience to wait for missions to be planned and to play the game style of the game nights please do NOT turn up.


    Gamenights are just not for you.


     


    Good Luck!


     


     


    For info on how to get the mods click here.


  2. Seeing as many of you play on EU 3 more than I do I would like some help in writing a FAQ to be put into the map screen. It does need to be scripted in however it is pretty simple and I will show you a quick thing on how to do it but if you guys wouldn't mind either writing one yourself or just contributing a part that would be very helpful. If you do please just post it as a response to this thread.

     

     

    player createDiaryRecord ["faq",
    [
    "Squads",
    "
    <br /><font size='16'>Q:</font> How do I join a squad?<br />
    <br /><font size='16'>A:</font> 
    <br /> 1. Hold 'T'.
    <br /> 2. While holding T, use your scroll wheel to interact.
    <br /> 3. You can interact with the person you are looking at, or those within a 5m radius.
    <br />
    <br /> * Xeno's Squad Management tool had to be removed at request of the script author.
    "
    ]];
     
     
    basically it needs to look like that. The <br /> is how you create a go to a new line. The "Squads is the subtopic and the "faq" is the main diary tab on the map. please try to cover everything from medics to checking the temp of a weapon.
  3. Weather does not effect ai too much and it also doesn't cause too much of a performance loss. Why I haven't put in a random weather script is because said script will have a bit of a performance hit and from what I've seen all random/dynamic weather scripts have 1 flaw, fog. All weather scripts will eventually spawn fog and fog in arma is almost impossible to get rid of.

  4. It's nice to see that everyone wants custom missions. However, custom missions don't grow on trees. Someone needs to create said missions as right now the only 2 people that make missions are Me and Christiansen. For me between keeping EU 3 running, working on a custom perpetual mission for EU 3, developing I&A, and my personal life I don't have the most amount of time to making custom missions. And I am sure that Christiansen is just as busy with his own stuff. As far as the camo's go, that is up to whoever is making the mission and the reason that people take so long at base is because they are always trying to play dress up. 

     

    For interviewing members, 1. I sure as hell am not going to spend my time trying to interview people. and I'm sure that no one on the staff would want to. 2. Creating an exclusive server that only people that only a few people can play on goes against several of the ideas that Ahoy World was founded with. 3. We currently don't draw enough people to have a real need to only allow a certain number of people on to the server. I think that the current way of first come first serve is working fine. 

     

    When it comes to a ranking system we are not going to do that as some people will definitely have an attitude of I'm higher than you therefore I'm better. Also having a ranking system would be a lot of work both on the forums and managing to take care of. And again no one would really want to do it or have the time to. Also we are already the squad lead slots and commander slots reserved to certain people to help speed everything up and make it a more enjoyable experience for everyone.

  5. 2.82 is not headless client enabled. It does use DAC zones however and DAC zones do cache the AI. Unless the unit you are playing has a name added to the DAC config creator file the units will not de-cache themselves. They also do not show up on zues and you will probably need to use thermal's to find the enemies as they will be in a squad of 1 until the player is close.

  6. Could you tell me how DAC is now the spawner vs eos?

    • [CHANGED] Main AO enemies now spawn using DAC

     

    EOS never spawned enemies at the main AO EOS is only used for spawning units at the destroy urban side objective. Also DAC is far superior to eos if you are willing to put in the time to leran how to use DAC zones.

     

     

    What is this? I dont see this

    • [ADDED] Pancake to Spartan Program.

    For our internal use. Gives a member of our community the ability to use zues.

     

     

    • [ADDED] Mortar Gunner role has been added.
    • [CHANGED] Artillery Computer has been disabled for all players except for the Mortar Gunner.

     

    First remove the slot from in the editor. Second in the initPlayerLocal.sqf should be the last few lines. delete them to allow all players to use the artillery computer.

     

     

    I have noticed friendly AI spawning near players for additional supports. Great!! How can I edit this. I cannot find that sqf. Would you be able to tell me? I wanted to edit the units that spawned. Reason being it spawns random vehicles to areas and I wanted to make it more realistic. So instead of sochers spawning in I wanted to use more MRAPs or others.

    What? what friendly AI?

  7. The rules we had before were mostly things like don't be a dick and weren't written anywhere. Our fault for not having any rules set in stone before, possibly, but I had hoped that the people that played on the server would not need rules like this written down. Unfortunately it seems that some rules did need to be written though. I mostly wrote them to try to keep it fun for everyone and so that people and some intended features would not get cut out.

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