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Everything posted by Stuffedsheep
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Tournament Idea Patrol Ops Modded and PvP
Stuffedsheep replied to Wiamor's question in The Ideas Box
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As the Admin who banned you, I will lift the ban. You where banned for supected hacking and teleporting (the name indeed didn't help much to prevent this). After you where banned, three hackers where found and banned. There for I will remove it.
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It was allowed a few hours after it came out. And thanks for pointing our the missing link on the mod page. I've added it.
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Link Also, here is a picture of the AGM .pbo files we currently (as of 03-Jan-2015) use on EU#3 we now use full AGM
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I can not update the existing one, but I can give you the link to my collection (which is up-to-date(most of the time), since I maintain the repo's) Having said this, I do prefer that you use the Arma3Sync Repo. The reason for this being, that we use parts of AGM, not the entire mod. And when you download AGM using Pw6, it will installs the complete mod. You will have to manually remove some of the .pbo files to make sure you don't get any compatibility issues.
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^^ there is your answer
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For now, manual. I'm still uploading the mod to the repo, and I ran into some issues which delayed the process. Should be on the repo around the end of the day. JSRS 2.1/2.2 are still usable, and will stay usable.
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1. I'm happy to hear that, I spend to much time on it 2. Helicopters will stay like this. There are only two pilots, so there can only be two helicopters flying at the same time. Why the four helicopters you may wonder, two MH-9s for the quick insertion in hard to reach places, WY-55 for air support while dropping of troops and the UH-80 for a larger group of people. 3. currently there are no UAVs. There are however two UGVs. These are controlled by the mortar assistant, he is the only person who can use them. The mortar gunner has the possibility to use the mortar with arty computer, where as the other people can use the mortar without. 4. Indeed to high, will look into this. And for the server name, will try to get that sorted.
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Way ahead of you..... Now just waiting for JSRS DragonFyre....
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Will be added up on next Repo update.
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new I&A and Headlessclient
Stuffedsheep replied to soldat ryan's topic in AW Invade & Annex Development
You must change the mission a bit for HC to work. We are currently running tests with HC on EU#1, and my average fps went up from 19-20 to about 29-30 at base. In the current version only the main AO is working with HC, so it may increase a bit more. It shouldn't take to long before the mission is released. If you are running an older (and/or modified) version that you what to use HC with, join teamspeak and we will see if we can help you implement it. -
I'm sorry, AMD has let me down to many times for me to believe that.... AMD wasn't there when I needed him the most.... And all the other times AMD just ignored me, I will never forgive AMD for that. Nvidia has been a good and reliable friend to me. We've been through rough times together and we've has some wonderful moments. The only thing I feel for AMD is disappointment...
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now with 50% more CPU usage!
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new [dun goofed] forgot to remove global
Stuffedsheep replied to alganthe's topic in AW Invade & Annex Development
Are you afraid OPFOR AI will listen into you conversations? -
HLC Weaponpacks (AR15 & MP5)
Stuffedsheep replied to NightOWL's topic in Enhanced Server Information And Discussion
The reason that we haven't added HLC AR15's is simple: its a large mod and the only weapons it adds are the weapons out of every hollywood movie every produced. Most of the weapons cannot fit a suppressor, sight or rail attachments and those that can add them are solely for looks and would never actually be used in the military. The MP5's is another story, but also with this is the question if it is useful. It may look nice but remember, if you need to engage a target at 300 to 400 meters away with a 9mm sub machinegun will you be able to take him down without using a whole magazine? I don't think so. To conclude this, HLC AR15's will not be added, HLC MP5's is a maybe. The chance will increase significantly when we move to a more CQB orientated map (guess which one) As for the requests other people have put in about adding sniper rifles. There is no mod which adds those to our current modpack so those will be added in the future. -
Jurassic Arma - Raptor pack released!!!
Stuffedsheep replied to Sir Dildor's topic in Invade & Annex
PVP gamenight? -
working on it right now, should be fixed tomorrow
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Think You Could Do Something About That Map?
Stuffedsheep replied to Soemfukkenrandum's topic in Invade & Annex
First of welcome to our forums. Second, it seems like you have a problem with something specific and I cannot really make out what it is (clan tags and covered map?!?). I also get the impression that you are not playing on one of our servers since we don't have rank tags and clan tags in our names. It would be helpful for us if you clearly specified what problems you have and also mention on what server you are playing, because it may well be that it is not one of ours. Stuffedsheep -
[Suggestion for Modded Server] ASR AI for A3 by Robalo
Stuffedsheep replied to PERO's question in The Ideas Box
I am actually looking in to this, because i'm getting frustrated with the stupid AI when testing missions