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Wiamor

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  1. not sure if i can make it that weekend, so i'll just show up and take a free slot or not have fun you guys
  2. would be great if you then could put up sme targst as well especialy for AT
  3. Wiamor

    3D modeling

    i'll start learning with you.
  4. i saw a C17 Mod on armaholic lately, that looked quied good, with the posibility to load even Tanks. might wanne chat that one out Josh and add it to the missions and repo
  5. as i remember, aramasquads only allows a max of 3 members. correct me if i'm mistaken. But to have a bigger squad, you could just create a xml file like that yourself and host it somewhere online. then you can have as many members as you want.
  6. damn, i don't know if i already signed up.if not, i'll take a medic slot.
  7. Feedback if wanted since i got there late, i can not say how it was with the first missions, but the last one i participated in was teh only one as well. It was the one where we had to distroy enemy artilary at the marina. It was only a little fun for me, since after talking 45 min to set up, we got there and the AI was way to hard configured. Already after max 10 minutes everybody was ready to leave for the mission, and started beeing annoying. I got shot at like 5-6 Times and each time their first shot was a killshot to the head. only once a medic was capiple of bringin me back. No Rallypoints made it annoying, to get back to your squad, sind the enemy flanked us and you had to get past them before rejoining your squad. so in total for the next time. 1. do not choose AI Level Ultra. 2. do not remove the Rallypoints 3. do not take hours for planing the mission. my way of planing would be(after having the squads sorted.) think of the way to get there(car or Helicopter.) .in case of Recon Team send it out assign vehicules to the squadleader.(they can already go grab them and get ready.) while they equip plan the infiltration Points and mark them on the map. get everyone in Position give it a go
  8. probably the bad english in combination with 14 hours of strait work at this point i'll try to review my posts this weekend, if i got time sorry for that
  9. The transport mission was just an exsample. i would like to have the Opfor team of max 5 man (in regular basis it would be 2-3) to be able to soupport the AI, jsut as you said. i still want them to be able to get equiped and stuff
  10. i'll try to be there, but can't promise it due to work. anyways, i would take any slot needed anyways. from pilot to medic by At or Truck driver. i'm good with it Oh forgot Sniper / Spotter / Laserdesignator there Oh and i would as well take the part of the Cameraman if wanted
  11. So if i get you right, you propose, giving the opfor a option to respawn near aktive AO right? seams like a legitimate way. but how to equip them with Vehicules for like a transport mission since the entire AI sits inside the cargotrucks and ifrit ... and how to make sure they don't fun hop to the Active AO?
  12. never said it was easy as i programm about 8-10 hours a day , i know that but that doesn't mean i can't wish for, neither that it's impossible. the only real problem i see, is Balancing the Positions, but ther might be a Map that is better for that. that is a great idea to start, but it would mean, that the missions also need a spawnpoint each time for the opfor, or a fast way to travel there
  13. What i was hoping for and what i would realy enjoy, would be a Patrol Ops based map, that includes PvP. So missions would be like: for Opfor: deliver Suplyes to xyz for bluefor: Supplyes are going to be brought to xyz. get them for us. and other missions where both sides are includet. all that still while using the modded server Repo, so finding a oposit radio has effect.... i know it would be hard to get positions for the missions and bases, to be fair. but i would sill love to see that happen. if someone is willing to build a mission setting like that, i would be glad to help as much as i can.
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