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soldat ryan

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  1. (sry for the double post) It seems the problem is still present. The IA keep moving outside AO but not specially to the base. Take a look to the screenshot, IA are clearly deserting and not patroling inside !! (should be executed ! lol)
  2. Well, i forgot to update the server with hotfix (i thought i did it ! ) since the update, the IA stay on AO ! All is ok now. But, just an idea for next update, it could be an idea to add some troops to attack the base from AO.
  3. Yes, this is what i did it and it works good. They are spawning, no problem about it, but they leave AO to move to the base (1st the vehicule and in second time infantery). This is this behavior which is not usual ! - Seems they stop moving to the base when players are on/near AO. (to confirm) - Joke mod : may be they are boring to wait players !!
  4. Hi Pero, Thanks for answer. I DL DAC yet to know how i could modify it but i did nothing on it. I do not use any mod and i do not modify in depth the mission (only some scripts added for players but not for IA) Can you check on Ahoy Servers if it is the same ? (if you have time of course ! ) Because if IA leave AO objective it become easiest to take AO (just need to destroy the tower then it is over because all IA -or almost all- are outside the red marker) Best regards.
  5. Hi, i m running I&A since a while now. I customize the mission for my group and our tastes. But since the arma update, i notice the IA from AO have got a strange behavior. They are moving outside the main to go to the base. I never see it before may be because the change i have made neutralize this behavior. But i m not sure. Is it a normal behavior for IA (mission made like this) or it occur since arma update (V1.42) ? Mission version used is 2.82 Greats.
  6. Hi, If only I&A Altis is not working : 1 - check permission file 2 - reload the mission from the website - may be it is corrupted. may be it helps
  7. I confirm it works good. Except the "reviveBleedOutDelay = 120;" i tried to increase the time delay but it stay at 2 minutes :/ The major default is everybody is able to revive. Hope BIS will add option to allow medic only. The SQUAD MANAGMENT from BIS is approved by most of players.
  8. Hi, Just to inform (i don't now if you notice it) The radio tower if long to spawn since DLC (1.42) I m running a custom I&A (2.82b) mission and tried with basic I&A (2.82e) the result is the same. I have you got the same problem on yours ? BR.
  9. May be you should reload the mission file under the server. The file is may be corrupted. You have nothing more to add on linux, the server.cfg is the same as windows
  10. It is not a problem with linux server The mission works good on linux (i have tested on my server) Your problem is elsewhere !
  11. Others Threads talking about Headless client and I&A : (didn't see it before ! ) http://www.ahoyworld.co.uk/topic/2882-my-random-suggestions/?hl=headless#entry18424 http://www.ahoyworld.co.uk/topic/2065-suggestion-headless-client-to-reduce-lag/?hl=headless http://www.ahoyworld.co.uk/topic/2051-suggestions-for-the-future-of-ia/?hl=headless usefull links : http://forums.bistudio.com/showthread.php?183918-Dedicated-Client-Headless-Client-feedback-%28dev-branch%29 https://community.bistudio.com/wiki/Arma_3_Headless_Client HC is now available with stable version and without other Arma license needed. BR.
  12. Hi mates, We should save a lot of server perf with HC. So there is a way to implement Headless client with I&A ? BR
  13. Hi mates, Could it be possible to add a type of "attack convoy" with side missions ? The convoy start from point A to move to point B. We have to destroy or capture something and we win a reward when mission is done. This will change with statics sides and OA. Just an idea.
  14. Just a big thanks for the back of updates on the thread !!
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