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zissou

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Posts posted by zissou

  1. It was a one day ban and you were repeatedly coming back immediately after being autokicked.

    This ban will be lifted on the understanding that if you get caught again the ban will be for much longer. 

  2. There is no need for a dedicated admin we have admins on TS almost 24 hours a day and if you're polite and courteous they will be happy to help.

    To echo what dingo has said report report report. But and it's a big butt (kinda like dingos (see what I did there?)) give information and don't be a dick or lazy about it. Poking me telling me to come up to a channel because you can't be arsed will not appreciated. Especially seeing as they could have just as easily typed who was doing what.

    Furthermore I've noticed a worrying trend of people trying to have people kicked out of a server for no good reason. I am aware that people are trying to game the system and it will not be tolerated. Anyone caught trying to get someone kicked for anything other than a breach of the rules will find themselves on my s***list and no one wants to be on that list.

  3. Sooo.. Cast your mind back to way back when at the very beginning of this thread before it went all silly. I asked a few questions including:

    Which mods?

    Who's going to decide which mods?

    ACRE and ACE have been mentioned, yes okay but which weapon packs, vic packs and uniform mods are you going to use and who will choose them?

    Also for the love of all that is sane go easy on the quoting people. You're quoting entire blocks of text for no good reason.

  4. Okay so getting the data to behave hasn't been easy but here are some stats from EU1 for the week of 19th to 25th of March.

     

    3144 connections

    2632 disconnections


    Not sure how that one works probably an error of mine but it gives you an idea of how many people play on EU1

    So we can say that's around 420 players a day on EU1 (I think I'm messing up somehow here but for the next part it won't really matter)

     

    Kicks: 454 in total of these they break down into:

    bt4fB4a.jpg

     

     

    Now if we take away some of the reasons that the player has no control over themselves eg client not responding etc. we get 

     

    WlANPCl.jpg

     

    Also i have no idea what the last one is??

  5. Okay the community has spoken the intention is good but the implementation isn't going over well?

    So firstly anything we implement can be unimplemented so don't worry on that front.

    Fuel issue will be sorted.

    Respawn time on choppers will be increased to encourage better flying.

    Wasting helis will be discouraged.

    Whitelisting slots will never happen not on the public servers it's simply not what aw is about.

  6. 1, a dedicated admin with rights to the servers

    Not really sure what you mean by this, we have admins on EU1 & EU2?

     

    2, a chain of command, nobody will listen to a pilot as 'they don't have authority'

     

    Pilots have a great deal of authority as they can land where they choose to land.

     

    3, structure. ... like eu3 you need teams (working within the chain of command) instead of to many rambos running about like it's call of duty 5

     

    Why would an EU3 like structure have any bearing on this?

     

    4, anyone can carry charges, why not force it so EOD is the only ones allowed to carry them.

     

    I'm kinda lost on this point what would that achieve in regard to the issue being discussed here?

  7. Many shotdowns are also caused by very strong enemy air presence -> Buzzard, Neoph and Kajman..

     

    That is true and a scenario that will have to be taken into account perhaps a reduction in the number of enemy jets?

     

    a neat idea that would fix the fuel problem but it might be hard to implement, jerry cans!

     

    As said before the fuel issue will be taken care of.

     

    the tail is still too broken for most people to fly with or land safely at base.

     

    Landing without your tail rotor back at spawn should not be beyond the skills of pilots they don't need to land it on the repair pad but it's a skill that should be expected of pilots not the exception.

  8. Do you as a pilot needlessly waste helis by picking poor lzs, not checking the map or unable to land. If the answer to these is no then this change won't make much of a difference.

    Most of the pilots regularly on ts and that I know to be good pilots have nothing to fear.

    As just a passenger I certainly like when pilots are more careful when approaching AO. Logging on and dying 3x in crash before I reach AO for the first time is total turn-off. 
    This is exactly the situation we want to get rid of three out of three crashes is simply unacceptable. As said before the fuel issue is not going to be the show stopper it is now.
  9.  Also,considering the workload to monitor this and keepin it up will take far more than this will achieve in the long run imo.And about the chopper  turrets,wouldnt it be easier to spawn them with "locked" guns by default?init line ftw :ph34r:
    It's not going to be easy that's for sure but we're trying to instil a more proactive attitude towards piloting on the servers so the intended results should be worth the effort. It's not a huge issue the turrets and admins have methods of finding out who the door gunners are it's simply making the pilots captains of their ship. We want to see proactive pilots taking ownership of their responsibilities and not using the helis as throwaway as they are being used now.
    Is it possible to script it so the helos don't pretty much automatically lose fuel when they are damaged? I believe it would be in keeping with real life tactics for pilots to blow up a helo thats in danger of falling into enemy hands? I would maybe consider rewording some of the rules a little, right now it reads pretty harsh, and doesn't take into account that combat flying by definition is dangerous.
    The fuel situation is one we're looking at and exploring several different possible approaches to avoid what would happen in your example. The list of rules in the OP don't actually contain anything new it's just that we're going to readjust how we enforce them going forward. To avoid a heli falling into enemy hands would not be a likely scenario if a landing site away from the ao was chosen. Yes combat flying by definition is dangerous but at the same time a pilot with a less than 50% successful landing rate is not a good pilot in peace or war.

    Two examples of flying over the weekend to show where this change is coming from:Server restart pilot that we had had our eye on joins as pilot again and starts bigging his game up. "get ready for some awesomeness" "you're going to be amazed by my flying". Server comes up and he immediately breaks his tail rotor on the hescos at spawn of course not his fault. He continues flying crashing more often than not. Players while not left at spawn are not getting any gameplay other than a view of the inside of the chopper and a fiery death. Pilot flies over active ao. Pilot gets shot down. This is the exchange:Me:What happened?Pilot:got shot down M:why? P:got locked on? M:why? P:cause they're missilesM:No because you flew over the ao P:doesn't matter M:don't waste assets please P:it'll respawn straight away. This is what we want to weed out. Now let me tell you how I envision the future. Two pilots one gets his engine blown out but manages to land safely, he calls out on the radio for help pilots in the air ask have they a repairman on board, if yes they divert (if safe) to the crash site and both helis are in the air. Same scenario but no repairman answers Mohawk at spawn picks up (as yet unannounced) small repair Vic and drops it near the downed heli heli is repaired and on its way.

  10. So we know this isn't going to solve everything we are trying to improve the situation. This way allows us to be more proactive in getting rid of questionable pilots. Yes there will be an adjustment period but with the help of regular players we know it can work. 

     

    There will be times when there are no options but to destroy the heli and respawn but the longer respawn time on the helis will force people to try.

  11. So is it ok if the crash landed pilot respawns to bring the repair vehicle back to their heli?

     

    Ideally another pilot would take a repair vic to the downed heli.

    Just popped in my mind: what about the turrets being not locked? Possible to put a rule on that aswell?

     

    In the list check number 5 :-)

    So basically if a pilot crashlands a helicopter, he is forced to either wait for repairs/refuels 

    This is what we're trying to reduce the number of crash landings due to poor flying, a good pilot will choose a good lz away from possible danger so as not to have to crash land. 

     

    These rules are going to affect the poor pilots who choose terrible landing sites where they can't land safely and end up crashing often. 

    Yes everyone has a bad time now and again but if they make the effort it will not be the norm. 

    We are looking at people to make a reasonable effort to repair. 

    1. noob pilot breaks/blows up own heli near AO.

    2. noob pilot gets new helicopter, repeat step 1.

    3. noob pilot doesn't bother repairing broken helicopters.

    4. lots of people stuck at base because of no transport available, competent pilots suffering because noob pilots broke the helis

    5. Shorts has to quit his current role and drive a repair truck over there himself just so people can get transport OR

    5a. Shorts has to call an admin to kick the guy / help cleanup multiple crashed helis -> more admin support needed, admins have to quit their current game to help and Shorts feels bad for constantly calling an admin.

    6. a lot of unhappy faces all around.

     1. Noob pilot breaks heli because he was stupid and can't fly.

    2. Noob pilot is asked to leave.

    3. Noob pilot refuses 

    4. Noob pilot is kicked

  12. so to force pilots to wait for another player to help them doesn't seem quite right.

    Nope they will have to get to spawn and bring the repair vehicle to their heli.

     

     

    If this is going to remain as a strict rule then pilots won't even try to land a damaged heli, because they know that then they will have to wait for somebody to repair/refuel them, instead they'll just crash so that they can respawn.

    Which is wasting assets and not allowed.

     

     

  13. I'd suggest putting an airliftable repair truck and a fuel bladder into base so they can be airlifted to helos. Otherwise it will take too long.

    yup we will provide something for this

    It may well be necessary for the pilot in question to personally fly out that repair vehicle, if a lifter helicopter is even available for use.

     

    It seems to me this would require serious enforcing on the part of Repair Specs too, as well as ensuring that fellow pilots lend a hand if a refuel is required, something I don't see specified in this change of rules? :)

     

     

    Yup it will need enforcing. But I can see pilots who ignore it getting banned and to stop trying, this is an attempt to change the server for the better and it will take time.

  14. You were banned for advertising on our servers. As you have stated you were aware of our rules.

    This is from the chat logs:

     [2016-03-19 | 09:03:20] (Group) 2LT D. Hawk: Just gonna throw this out there... Are you guys interested in being part of the [NAME OF YOUR GROUP]?... You guys are fantastic

    All the fluff you've written is superfluous to the fact that you came on to our servers and decided to completely ignore our rules for your own gain.  

     

  15. You have decided to stick with your story, no it wasn't 'around a week ago', it was three days ago you came on to the servers and were tking in the morning and again in the afternoon your style of play is not welcome on our servers and your excuse of not being aware of what is allowed or not is moot. Your 'some' tks was quite a few and you don't seem to think this is a big deal. You've not shown us that you are willing to play by the rules we set out for everyone. 

    Why should we consider unbanning you?

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