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Pilots, pilots, pilots!


JaSmAn

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So I have been spending quite a bit of time on EU1 over the last weeks and I quickly got bored of the run for 10 minutes and then get team killed by the guy who drives over you in his Hunter, so I whipped out the old joystick, learned to fly in advanced and became a pilot. Yeah, I don't mind getting shouted at occasionally.

I have noticed, however, that a lot of pilots out there are very inconsiderate to others.  So, I thought I'd make a short list of beefs and some things that I do that I think make the world a better place, for pilots and passengers alike.

 

1) Pilots, lock your guns before you take off. Clearly the temptation to fire miniguns at base is too much for some people. So, as a matter of course, and as the choppers spools up, get in the habit of locking the guns.

2) Look 360 degrees before taking off from anywhere. Too many times I've been coming in to land at base and the guy in the other pad takes off and flies right into my flight path (or into me). It's just a matter of having a look, really.

3) If you see a pilot waiting for a chopper to spawn, don't just run and take his chopper when it does. It doesn't hurt to ask. In other words, don't be a jerk.

4) This one really gets me - if you crash a chopper but you live, DON'T just leave it in the middle of nowhere!  [Edit:see replies below for best repair option]. Only if you can't do that, then make sure you take some explosives with you at all times and blow the chopper. If you don't have explosives, get another pilot to bring you some. Finally, if you can't do any of that, send a message to the admin. But that should be a last resort.

5) If you crash the chopper at base, don't just leave it there and take another chopper. Most of the time you can walk to the repair truck, drive it to the chopper, get in the chopper and it will be fixed. Alternative, ask a repair guy to fix it. Seriously, it's not that hard.

6) Mark sensible LZs - too many times I have seen people mark LZs that are useless, only to then leave that one on the map and mark another. Other pilots will likely use the bad LZ. If you got shot down, don't just leave it there for others to get shot down.

7) Ask your passengers where they are going. If you don't get an answer, than take them wherever you feel like, but definitely ask. 

 

I'm sure I'll got some AA for this post, but hey, what pilot doesn't?

 

Edited by JaSmAn
Edited number 4
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21 minutes ago, JaSmAn said:

 

4) This one really gets me - if you crash a chopper but you live, DON'T just leave it in the middle of nowhere!  A couple of options - preferred, take some explosives with you at all times and blow the chopper (and yourself). If you don't kill yourself and the AA is active at base you will be shot down next time you fly.  If you don't have explosives, get another pilot to bring you some. Finally, if you can't do any of that, send a message to the admin. But that should be a last resort.

 

We've added Huron containers to the base, so instead of carrying explosives to blow you and your heli up, request for a repair specialist to patch up your heli and ask another pilot to take the Huron and bring you a fuel container if this is necessary. If you're good on fuel, ask them to bring the repair container so you can repair your heli if no repair specialist is available or answering.

 

Not sure if the container fully repairs your heli or just a bit like repair specialists. Communicate in side chat with the rest and you wouldn't have to blow an asset and yourself up, the consequences are yours if you're being caught blowing an asset up.

 

Some rules for the pilots on EU1 and 2; 

 

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7 minutes ago, D.Devil said:

 

We've added Huron containers to the base, so instead of carrying explosives to blow you and your heli up, request for a repair specialist to patch up your heli and ask another pilot to take the Huron and bring you a fuel container if this is necessary. If you're good on fuel, ask them to bring the repair container so you can repair your heli if no repair specialist is available or answering.

 

Not sure if the container fully repairs your heli or just a bit like repair specialists. Communicate in side chat with the rest and you wouldn't have to blow an asset and yourself up, the consequences are yours if you're being caught blowing an asset up.

Great advice @D.Devil can you explain where to find a fuel and repair container? I didn't know they existed!

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As a very frequent flyer myself...

 

8 minutes ago, JaSmAn said:

1) Pilots, lock your guns before you take off. Clearly the temptation to fire miniguns at base is too much for some people. So, as a matter of course, and as the choppers spools up, get in the habit of locking the guns.

 

Not sure if this is fixed in latest version, but turret control only works in black Ghosthawks. All others don't have this option.

 

9 minutes ago, JaSmAn said:

2) Look 360 degrees before taking off from anywhere. Too many times I've been coming in to land at base and the guy in the other pad takes off and flies right into my flight path (or into me). It's just a matter of having a look, really.

 

I've had many incidents were people landing overshoot their pad, or pilots taking off head straight for inbound traffic, so I couldn't agree more, but it's a public server, so best advise when flying (generally speaking) is to trust nobody but yourself. Approach the pads with caution if you see someone with running engines, in the assumption that they may take off any moment.

 

 

11 minutes ago, JaSmAn said:

3) If you see a pilot waiting for a chopper to spawn, don't just run and take his chopper when it does. It doesn't hurt to ask. In other words, don't be a jerk.

 

Pilots shouldn't wait for a chopper to spawn (unless there aren't any at base obviously). Such behaviour may be dealt with by staff (Admins, Spartans, ...)

 

13 minutes ago, JaSmAn said:

4) This one really gets me - if you crash a chopper but you live, DON'T just leave it in the middle of nowhere!  A couple of options - preferred, take some explosives with you at all times and blow the chopper (and yourself). If you don't kill yourself and the AA is active at base you will be shot down next time you fly.  If you don't have explosives, get another pilot to bring you some. Finally, if you can't do any of that, send a message to the admin. But that should be a last resort.

 

Wrong. Preferred option: get a repair specialist / container / vehicle to fix your broken stuff, just like you would in your next point (5). There are plenty of players on (especially on EU1) to help you out. Only if that doesn't work, reach for explosives or staff.

Also, unless you actually kill someone with your helicopter (which in theory shouldn't have happened if you crash-landed but survived), base AA won't even bother with you.

 

17 minutes ago, JaSmAn said:

6) Mark sensible LZs - too many times I have seen people mark LZs that are useless, only to then leave that one on the map and mark another. Other pilots will likely use the bad LZ. If you got shot down, don't just leave it there for others to get shot down.

 

It's a general thing that map markers need to be updated more. However, just because another pilot can't put his Huron down on a marker I placed, doesn't mean I can't do it with my Hummingbird. In any case, NEVER REMOVE MARKERS you did not place yourself, unless you know for a fact that it's outdated (e.g. information about old AO or side missions).

 

 

22 minutes ago, JaSmAn said:

7) Ask your passengers where they are going. If you don't get an answer, than take them wherever you feel like, but definitely ask. 

 

Please check this topic: 

 

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28 minutes ago, JaSmAn said:

So I have been spending quite a bit of time on EU1 over the last weeks and I quickly got bored of the run for 10 minutes and then get team killed by the guy who drives over you in his Hunter, so I whipped out the old joystick, learned to fly in advanced and became a pilot. Yeah, I don't mind getting shouted at occasionally.

I have noticed, however, that a lot of pilots out there are very inconsiderate to others.  So, I thought I'd make a short list of beefs and some things that I do that I think make the world a better place, for pilots and passengers alike.

 

1) Pilots, lock your guns before you take off. Clearly the temptation to fire miniguns at base is too much for some people. So, as a matter of course, and as the choppers spools up, get in the habit of locking the guns.

2) Look 360 degrees before taking off from anywhere. Too many times I've been coming in to land at base and the guy in the other pad takes off and flies right into my flight path (or into me). It's just a matter of having a look, really.

3) If you see a pilot waiting for a chopper to spawn, don't just run and take his chopper when it does. It doesn't hurt to ask. In other words, don't be a jerk.

4) This one really gets me - if you crash a chopper but you live, DON'T just leave it in the middle of nowhere!  A couple of options - preferred, take some explosives with you at all times and blow the chopper (and yourself). If you don't kill yourself and the AA is active at base you will be shot down next time you fly.  If you don't have explosives, get another pilot to bring you some. Finally, if you can't do any of that, send a message to the admin. But that should be a last resort.

5) If you crash the chopper at base, don't just leave it there and take another chopper. Most of the time you can walk to the repair truck, drive it to the chopper, get in the chopper and it will be fixed. Alternative, ask a repair guy to fix it. Seriously, it's not that hard.

6) Mark sensible LZs - too many times I have seen people mark LZs that are useless, only to then leave that one on the map and mark another. Other pilots will likely use the bad LZ. If you got shot down, don't just leave it there for others to get shot down.

7) Ask your passengers where they are going. If you don't get an answer, than take them wherever you feel like, but definitely ask. 

 

I'm sure I'll got some AA for this post, but hey, what pilot doesn't?

 

 

1) God yes, please do; I've never known the miniguns to provide any benefit.

2) Good advice, I would say all good pilots do, but newer ones may not.

3) Common courtesy but it's a good shout.

4) You need to try whatever you can to get that repaired, it's really frowned upon to just blow it up. However the TK think is an issue but think I read they have/are looking into it (might have been dreaming though). However if your bird is crippled then no one should have died.

5) Again common courtesy, commendable.

6) Where to start, it's covered elsewhere well enough by many of us, but if a LZ is chosen and you as the pilot think it's safe, all good, if not it's your bird. Though instead of deleting a bad LZ mark it as a bad LZ, or someone else will ask for one close by once it is deleted.

7) Your bird your call, but yes get some indication of whereabouts and if possible a rough idea of an LZ.

 

All good advice.

 

 

 

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7 minutes ago, JaSmAn said:

Great advice @Spartan can you explain where to find a fuel and repair container? I did't know they existed!

 

 

Ammo, repair, fuel container (in the same order as seen on the screenshot).

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1 hour ago, D.Devil said:

 

 

Ammo, repair, fuel container (in the same order as seen on the screenshot).

 

... i actually was unsure about this just today morning (3x) - i feel enlighten´d 

:blink:

 

 

 

 

 

 

 

@OP

76691.jpg

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1 hour ago, JaSmAn said:

1) Pilots, lock your guns before you take off. Clearly the temptation to fire miniguns at base is too much for some people. So, as a matter of course, and as the choppers spools up, get in the habit of locking the guns.

I believe it's even in the rules that pilots have to do that.

 

1 hour ago, Eagle-Eye said:

Not sure if this is fixed in latest version, but turret control only works in black Ghosthawks. All others don't have this option.

From looking at the script it works for: the black ghost, the green ghost and the armed huron. So no it doesn't work for the 2 apex ghosthawks

 

1 hour ago, JaSmAn said:

2) Look 360 degrees before taking off from anywhere. Too many times I've been coming in to land at base and the guy in the other pad takes off and flies right into my flight path (or into me). It's just a matter of having a look, really.

I occasionally forget it but i have not once flown into another heli.  But definitely good advice.

 

1 hour ago, JaSmAn said:

3) If you see a pilot waiting for a chopper to spawn, don't just run and take his chopper when it does. It doesn't hurt to ask. In other words, don't be a jerk.

Apart from the fact that a pilot shouldn't be waiting for it, let's assume there isn't another heli available, of course. 

 

1 hour ago, JaSmAn said:

4) This one really gets me - if you crash a chopper but you live, DON'T just leave it in the middle of nowhere!  

It depends on a lot of things, but in general you shouldn't leave it in the middle of nowhere indeed.

 

1 hour ago, JaSmAn said:

5) If you crash the chopper at base

How could you crash a chopper at base?  But yes, i totally agree.

 

1 hour ago, JaSmAn said:

6) Mark sensible LZs - too many times I have seen people mark LZs that are useless, only to then leave that one on the map and mark another. Other pilots will likely use the bad LZ. If you got shot down, don't just leave it there for others to get shot down.

I sometimes intentionally created insensible LZs but name them pretty obvious (for example: LZ rest in peace and LZ brave they shall fall), i also make them red.  In my opinion if a pilot can't figure out that the LZ isn't viable from where it's located (and the, imo, obvious name) they should be flying.   Just my opinion.

 

1 hour ago, JaSmAn said:

7) Ask your passengers where they are going. If you don't get an answer, than take them wherever you feel like, but definitely ask. 

My personal opinion: ask them each time someone new enters your bird.  If you don't get a response consider the following: do you have enough people in the back to make it worth the trip or is it better to wait for some more folks?  Whether or not it's worth the trip depends on: the relative amount of passengers (2 passengers in a little bird is something else than 2 passengers in a huron), the distance to the AO (closer AOs mean you're back faster), the amount of helis at base, ...  If, for example, there are 5 pilots waiting at base and 1 guy jumps in your hummingbird, sure take him to the AO.  On the other hand if you're the only pilot online don't go make a 10km flight to the AO for one guy that stays mute.  As i said, just my opinion.  

 

1 hour ago, Eagle-Eye said:

if you see someone with running engines, in the assumption that they may take off any moment.

Another reason to turn them off :D

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2 hours ago, Stanhope said:

How could you crash a chopper at base?

 

I don't know who, how or why, but ...

 

58b7258a0113e_Heliatbase.thumb.png.26acbc2c7b784534d923fd1e12456377.png

 

 

Then again, every landing you can walk away from is a good one. And a perfect landing, that is one where you can use the aircraft again. :)

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It's not like that control tower suddenly jumped in the way of that heli.  Just don't fly into stuff.  

 

54 minutes ago, Eagle-Eye said:

Then again, every landing you can walk away from is a good one. And a perfect landing, that is one where you can use the aircraft again. :)

And jet someone (definitely not sozio) keeps making fun of me crashLANDING 'all the time'.

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