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Everything posted by Jenkins

  1. I believe the squad structure we use currently is the same as Arma 3's vanilla setup, which is very similiar to how the British Army operates infantry sections. (Strange considering NATO is mostly American in A3.) Which you can see in the following picture; Obviously subsiding the Section Commander for SL and 2iC for FTL. I do agree that squad leading can be quite taxing, however in my opinion I believe that squad lead is a role that just requires practice and some basic radio discipline within the squad. Whether this is done pre-mission or established hastily in the field shouldn't make much of a difference in terms of workload. For the sake of easing people into leadership roles and making the scenarios less mentally taxing, it could be worth while adopting the American rifle squad structure. (Identical to the setup you mentioned.) As seen here; +Adding a CLS to accompany the squad leader. As you said, it would allow the SL to focus more on Platoon orders/communication between fireteams, rather than have to worry about the rogue rifleman disappearing mid-op to eat noodles (@Wookz). This would also allow the FTL to practice their leadership ability. However, this is down to the staff to decide.
  2. I'd say @Minipily gave a pretty solid answer to your question. Unfortunately, a lot of different Arma 3 communities are experiencing similiar dry spell situations, it isn't purely reserved to Ahoyworld. The main contributing factor is that Arma 3 is becoming dated, and naturally, players will move on to other games. Ahoyworld is recovering though, thanks to the re-introduction of EU2 and the MSO missions ran by the Enhanced team. Hopefully once I&A4 is pushed out, full focus can be put into the release of AWE which I'm sure a lot of the oldies and newcomers will enjoy. You can check out highlights from MSO missions on @Johnson's channel: Multiple Sesson Operations Along with the EU2 gamenights on the Ahoyworld channel (and @Xwatt's Twitch highlights): EU2 Weekend Gamenights AhoyWorld Twitch
  3. Jenkins

    Know Your Enemy

    Tanoan Emergency Services and NATO responding to the scene of a car bomb attack, orchestrated by the Syndikat rebels in response to increased foreign and local government aggression. Georgetown - Tanoa, 2034.
  4. Thanks a lot @Xwatt! How will I steal @TheScar's reward Kuma now?
  5. Jenkins

    Status: Freedom Delivered.

    Personal highlight; After guiding a MAAWS HEAT rocket into the cockpit of an attacking AAF Hellcat, a poor un-suspecting @ansin11 gets a rude surprise. Hellcat Crushes Ansin
  6. Jenkins

    Status: Freedom Delivered.

    After a hard-fought push by NATO forces to secure Mike 2-6, the town of Agia Marina and the Military Airbase. The island of Stratis was finally returned to Altian government after the short-lived military coup. Well done to everyone that took part across the three-week campaign! (And to the staff that put up with our sh--)
  7. Jenkins

    Invade & Annex

    @Xwatt EU1 plebs being inserted into the main objective: eu1plebs.mp4
  8. Jenkins

    Invade & Annex

    NATO forces engaging joint AAF/CSAT held positions on the outskirts of Pyrgos during the Altian flashpoint. Altis Mainland, 2035.
  9. Looking forward to it @MidnightRunner! Livonia is definitely one of those maps with a lot of potential. Just bear in mind those precious frame rates
  10. Can't wait for me and the boys to get AP mine'd in the woodlands
  11. And half of those hours are thanks to @TheScar
  12. Jenkins


    @Xwatt Community: "Finally, development of Arma 4 is being announced" Bohemia: "ALIENS " howard.mp4
  13. Jenkins


    Last known image feed from Task Force Spartan stationed at the Sofia radar base on Altis. Possibly connected to the incidents on -INFORMATION REDACTED-
  14. Jenkins

    Queen's Country

    British soldiers from the 3rd Battalion, Parachute Regiment march forward through Estancia towards Port Stanley during the war for the Falkland islands. Islas Malvinas, 1982.
  15. While I am a fan of more restricted faction-specific scenarios, I think that this should be purely reserved for dedicated operation nights as mentioned by @MidnightRunner #EU1 is evidence that having a more open arsenal will add more replay value to the mission allowing players to group up and play as the fighting force of their choice. As AWE would be readily open to public players, I think that this would be the better option. Regardless of which option is picked, it will take time to build up the player count.
  16. Jenkins

    Mission Complete

    @TheScar videoplayback.mp4
  17. THE GIVEAWAY IS NOW CLOSED. Congratulations to the following members: 1.) @Colby 2.) @D.Devil 3.) @Noah_Hero 4.) @TheScar 5.) @Minipily 6.) @Johnson 7.) @ansin11 8.) @Igor As there was less than 10 giveaway participants, the remaining prize pot will be shared equally among the winners. Thanks for taking part! - JJ
  18. REMINDER: THE GIVEAWAY ENDS IN 3 DAYS. Once the time period closes the remaining money will be split between the winners, should there be less than 10 participants. Don't miss your chance on some free wonga. -JJ
  19. Ahoy Chaps! We've almost reached that time of the year again, where people around the world wake up to find out that the gifts they had hoped to receive from Sir Santa Clause... where in fact replaced with JD's finest 5-pack cotton socks or a Lynx Africa body spray kit. (That's Axe body spray for you Oil Freedom lovers.) But who cares right? It's all about giving and sharing with others! As such, I have brought it upon myself to give back to YOU! My fellow plebians. As of the >time of this post< until the 30th December 2018, I will be giving 10 free gifts to the members of this community. "hOw dO i ObTAiN A FReE gIFt?" I hear you ask? It's easy, all you need to do is post one screenshot or video that summarizes your Arma 3 experience in 2018. You must also meet the following requirements; 1. Be a member of the AhoyWorld forum. (duh) 2. Have at least 40 hours across all AW servers. 3. Be subscribed to Pewdiepie Those of you selected for the giveaway will have the choice of the following rewards; - An Arma 3 DLC bundle of your choice (See Steam DLC Marketplace) *Or* - £10 (~$12.60) Added to your Steam wallet. Thank you for your time gents and enjoy the rest of this festive season! - JJ
  20. AW MVP 2018: @Ryko AW most friendly admin/staff member 2018: @Norris AW most helpful admin/staff member 2018: @Lindi AW most helpful user *Non-staff* 2018: @Stanhope AW strictest admin/staff member 2018: @Xwatt AW most active staff member 2018: @Xwatt AW friendliest user 2018: @MidnightRunner AW most tacti-cool ARMA player 2018: @MidnightRunner AW best ARMA pilot 2018: Drew [AW+] AW worst ARMA pilot 2018: Anyone that lands using autohover. AW best drunk member 2018: That one guy who lead the entire Zeus op team to their deaths by charging into a minefield, then an EI platoon, then an AT squad. *200 IQ* AW best driver 2018: @Kacper AW worst driver 2018: @JailbaitJenkins AW best fail 2018: Anytime @TheScar gets obliterated by armor while playing as AT. AW best game of 2018: Arma 3 AW best official server of 2018: #EU1 Public (numba wan)
  21. 1600 hours makes you an addict? @TheScar has tallied more hours on #EU1 than Bohemia has spent developing DayZ ... still can't fly a helo ?
  22. Noticed a few things while testing the I&A 4 beta and it is the following; *Issues; - Grenadier squad role is missing gear/item options from the Arsenal - AI soldiers do not appear after being bought from the reward menu - On one occasion, a Hunter HMG I bought from the reward menu spawned in the ground and flew into the air (ex dee) *Personal Suggestions; - Add the regular MX for all squad roles. - Add the MAAWS launcher for the Light Anti-Tank role. - Add more scope variants to the reward menu or Arsenal. Obviously because its a beta version there are bound to be future changes, this is just my two cents.
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