Jump to content

MidnightRunner

AW Core Staff
  • Posts

    872
  • Joined

  • Last visited

  • Donations

    70.00 GBP 

Everything posted by MidnightRunner

  1. @Astridb2003 check the linked post for server details
  2. Welcome, glad you enjoy it. Hopefully see you online soon.
  3. Well I imagine the gear for a specific "side" ie: blufor/opfor would be available in the arsenal and you choose to take a specific faction rather than a mishmash of items
  4. I don't agree with locking players to a faction as in essence it is a public server. Give players options. If a squad wants to play as US let them play as US. If they want to play as another faction let them. Then for specific game nights or missions a GM/Zeus can enforce a faction choice
  5. I like playing as a specific faction, but think the overall mission file should be more open. That leaves it to the squad playing to decide what faction they want to play. On game nights this can be enforced but during regular play it would be the decision of the squad playing.
  6. Thought the HFC free versions were fine... just looked it up, guess not. The more you know
  7. May as well post this here since I finally got around to cleaning my system (Canned air for the win). Looking good if I do say so myself. AMD Ryzen 7 2700x Geforce GTX 1070 MSI x470 board Samsung 250gb SSD Seagate 2TB HDD Coolermaster AIO EVGA Supernova 550W PSU All housed in a Corsair Carbide tower
  8. I like the factory mission, like you say it is sometimes overlooked because it does not have the immediate effect that Arty or AA has. It does build slowly and you can find yourself overwhelmed in the AO if it is not dealt with. Tactically interesting because if you put yourself between the AO and the factory you can be swamped also, but attacking the factory from the non AO side can be easier. Not having charges is the same thing as people heading to arty without AT, thats just poor planning.
  9. Nice job "Anonymising" the pilot haha
  10. Hello there, Glad you finally made it here.
  11. Nice...sorry I missed it got stuck in a meeting and had a 3 hour drive home after so missed it by a decent amount.
  12. Decent pilot 7/5 would fly again
  13. The "Decal" is his unit tag, check out https://units.arma3.com The flags are editable items on most vehicles
  14. Purchase of UGV is bugged, button is clickable in base but you get the "You must be more than 400m away" message, once out of base the button is greyed out.
  15. Also, it appears that when Viper is destroyed and the 2 players are kicked from the role Reaper is also getting kicked. Had several reports of this today as well as at one stage having 5 vortex pilots, with two of the slots being double occupied. Reaper also reported that when purchasing a different loadout the original weapons stay in the display but with 0 ammo. Vehicle ammo box reward drop is not de-spawning as described All enemy ground reinforcements were spawning in the same spot regardless of where the AO was, is this by design? It was taking them several AOs in some cases to get to their destination. I feel like the new mechanic of being revived injured if the reviving player isn't a medic, over penalises not being a medic. I think that the extra time needed was enough of a cost. Also the animation shows you being fully healed and then injured again. I had a few bits re Zeus but want to wait until the next update comes out and will come back to that since some of my comments will be out of date already.
×
×
  • Create New...