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MidnightRunner

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Everything posted by MidnightRunner

  1. Welcome, Also, dammit @JANXOL I was just typing that. Vietnam ops tonight: https://forums.ahoyworld.net/topic/14194-unsung-11th-armoured-deployment-week-5-21022020-1830-utc/ War for Altis on sunday: https://forums.ahoyworld.net/topic/14213-war-for-altis-act-1-mission-7-modded-zeus-ops-230220-1730-utc/ And if you have any questions, just ask. See you out there.
  2. Mission Name: Unsung 11th Armoured Deployment Week 5 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Role Descriptions for Platoon and Lead elements: Situation After a successful assault of an enemy logistics station and an devastating strike on the enemy command position friendly A.R.V.N.forces have been able to move in and secure several villages to the North pushing back against the North Vietnamese forces. The local populace are very grateful for our help of late and they seem to be turning in our favour once again. We are seeking to use this new momentum we have gained to push further to the North east. Surveillance has identified several enemy positions near the village of Hoa Hoi. We are tasked with moving East to Hoa Hoi and clearing it out. Along the way you are to perform any task as you see fit to increase security in the area. Friendly Forces: US 11th Armored Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Patrol out to the East to root out any enemy positions. Clear out Hoa Hoi and the surrounding area of enemy forces. Execution Objectives: Patrol East. Clear Hoa Hoi and the surrounding area. Act on any intel received. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  3. Mission Name: [EU2] Unsung 11th Armoured Deployment Week 4 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Role Descriptions for Platoon and Lead elements: Situation Following the successful defence of the FSB at Nui Dat we had several days of rest and recuperation. We now have been tasked with meeting the village elders from Xa Binh Ba who have requested a meeting with us. This is a good opportunity to improve relations with the local population. Your task is to meet with the elders convince them to share any information they can give us and to then act on that information in whatever way you see fit. Friendly Forces: US 11th Armored Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Meet with the elders of Xa Binh Ba to gain intel on the local area. Act on that intel in whatever way you see necessary. Execution Objectives: Meet with the Elders Retrieve any available intel Act on any intel received. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  4. Set to ai by default but if we have the numbers then they can be manned by players
  5. Mission Name: [EU2] Unsung 11th Armoured Deployment Week 3 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Situation After a successful patrol as far as FSB Scobie and an uneventful trip to Firebase 1ATF, our platoon was hoping for a well earned rest. Unfortunately as the fog started to roll in on our first night of rest an alarm was sounded. The enemy are using the cover of darkness to try and over run our defences. Our platoon has been assigned with the defence of the Northern section of the perimeter. The perimeter is lined with spotlights to aid with identifying the enemy. The Firebase also has a mortar squad which can provide HE or flares on predesignated positions. Friendly Forces: US 11th Armored Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Prepare to defend the Northern perimeter of Firebase 1ATF. The enemy are attacking under the cover of night. Be vigilant and protect our light sources without them the enemy may overwhelm our position. Mortar support is available, they have predesignated targets with HE and flare rounds available. Execution Objectives: Defend the Northern flank of Firebase 1ATF at Nui Dat Do not let the base fall to enemy forces Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  6. Pic 1: PVT Gravity POW Pic 2 : Dead civs Pic 3 : AA Vic Pic 4 : Spacing
  7. Mission Name: [EU2] Unsung 11th Armoured Deployment Week 2 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Situation Now that the immediate threat to FSB Arrow is over we can continue with our security efforts. Your orders are to patrol along the Eastern side of the province towards FSB Scobie and root out any enemy presence you find along the way. You will leave FSB Arrow and head North along the MSR through the friendly held town of "Dat Do" and several other villages before you reach your destination. Be watchful for enemy ambushes and civilians in need of aid. Friendly Forces: US 11th Armored Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Launch a patrol from FSB Arrow towards FSB Scobie, our next safe zone. Along the way you will investigate and respond to any enemy presence. The goal is to increase security in the area and break up enemy operations. Execution Objectives: Patrol from FSB Arrow Head North along the MSR to FSB Scobie Investigate any enemy presence Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  8. Such benevolence has not been seen in these parts in an age
  9. We only have 2 pilots though, the amount of CAS needed to recover from that is not available. Also, for his mission we are the relief force so if we get overrun it's over.
  10. Mission Name: [EU2] Unsung 11th Armoured Deployment Week 1 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Situation You are part of the 11th Armoured Cavalry Regiment of the United States Army, currently serving in Vietnam. We are base in the province of Vung Tau East of Ho Chi Minh City. We are tasked with holding this province and driving out the NVA and VC forces from this area. The airport at Vung Tau is of strategic importance and is our number 1 priority. Its operations can not be compromised.To defend the area we have setup many FSBs to exert our influence on the area. We have just received word that one of these FSBs named Arrow is under attack from NVA forces and are running low on supplies. Our attempts to resupply them by air have failed due to the presence of enemy AA weapons. The 11th ACR have been tasked with rolling in and breaking the siege. Get it done. Friendly Forces: US 11th Armored Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Patrol out from main base to break the siege on FSB Arrow. Once the attack has been defeated counter attack and destroy the enemies staging area. Execution Objectives: Patrol from the Airbase at Vung Tau Airport Break the Siege on FSB Arrow Counter attack the enemy once their attack has been broken Push and clear their staging area Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  11. Ahoy there! ( that joke will never get old, ages like a fine wine) Hope to see you in game sometime
  12. Right so. Given the results of the poll being overwhelmingly in favour of Ace we will, pending testing, be adding Ace for phase 2 of the Vietnam campaign, which will begin Friday 24th January. Thanks to all that voted, see you in Nam.
  13. @Lindi yea the balancing will have to change to match the new pacing, as Zeus I'll have to deal with that. It's not a massive change but still something that I have to be aware of when setting up a mission. Don't worry though, you will still be scared to go back into the jungle
  14. @Noah_Hero Thanks, we have been working with the new medical system and getting to grips with it since it's release. I've used Ace a lot in the past and have been considering the effects it will have on any mission before setting this poll. The goal is for the missions to be fun and inclusive for the whole community. @SCHUBZ From the outside adding Ace can seem daunting but I assure you that it is a very useful and rewarding mod. The medical is obviously the biggest change from the outside and it will take some adjustment from the Zeus and the players but it is my aim to keep the missions fun and casual while also giving players the added depth and functionality that Ace adds. If we do adopt Ace, as the current poll results would be leaning towards, we would look to making sure everyone had an opportunity to get some training in using the ace functionality, if they want/need it. If you guys have any questions or reservations please let me know.
  15. So it has been brought up that we could add Ace to the Vietnam campaign, I have no issue with this so I wanted to put it out there to you guys for your opinion. The reason we didn't add ace to begin with was to make the mission accessible to as much of the community as possible. However, I think at this stage the people interested in these missions have already downloaded Unsung which is pretty hefty and likely won't have an issue downloading/using ace. Adopting Ace in Vietnam will have a significant effect on the difficulty, pacing and balance. On top of this I would have to delay the next mission by 1 week to allow for updates and testing to the mission file. All of which is not really a problem just something to consider if we decide to use Ace. So I put it to you, do we; Delay the mission by 1 week and adopt Ace Do not adopt Ace for Vietnam but maybe for future campaigns Forget Ace altogether Poll will be open until 17.00UTC Wednesday. Cheers, Midnight
  16. RPT Stuff: Had a lot of fun tonight looking forward to playing 4 some more over the weekend
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