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MidnightRunner

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Everything posted by MidnightRunner

  1. Mission Name: PMC Ops Hell Week 7 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation Following the Russian airbourne incursion and assault on the Farm, the Combat Hounds withdrew to their safehouse, a petrol station disused after an FLF attack. From here they seek to regroup and plan their next move. Obviously the CHADS are not equipped to fight a full on ground war so it is time to leave. However, getting out of the area may prove to be tricky. We have maybe had one stroke of luck. The Finnish government minister Codename Sunray was in the area when the Russians landed, he too has retreated to a safe position. Finnish authorities have agreed to extract the remaining Combat Hounds from the area but only if the Combats Hounds deliver Sunray to the extraction site safely. Assets: 1 x MH-6M Littlebird Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Russian VDV Civilians: Large civilian presence to be expected. Mission Find Sunray and deliver him safely to the extraction zone in the West. Execution Objectives: 1. Find and secure Sunray 2. Escort Sunray to the Extraction site safely. Movement Plan: At Commanders discretion Rules of Engagement: Marked military vehicles may be engaged at will. Change in ROE Return fire only in all other circumstances. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. You are now able to check everyone's role through the map and settings tab. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. You are now able to check everyone's role through the map and settings tab. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  2. As the title suggests, we have been working on a WW2 campaign which will begin on the 11th of September. This campaign will involve two story lines from two different Zeus's. @SiegeSix and myself will be alternating Fridays and story lines. The first story line, my missions, will follow an airbourne division from their D-Day drop into France. The second story line, Siege's missions, starting on the 18th, will follow an Infantry division from landing at the beaches of Normandy. The plan is to run these campaigns for approx 8-10 weeks. Modset: Arma 3 Preset IFA Ahoy.html Points to note: We will be alternating week to week between airbourne and infantry units Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Modset is a little larger than normal but the mods required to make this work add a lot of assets and more than a few maps, we have tried to limit it as much as we can As usual if you have any questions or comment please let me know. Midnight
  3. Mission Name: PMC Ops Hell Week 6 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation After multiple instances of trespass in their airspace Finnish authorities have shot down an unidentified and unresponsive aircraft which has crashed south of our position. In order to discover the source of this jet the Finnish authorities have requested we attempt to recover a flight recorder or something similar which will give insight into the source of this aircraft. Early reports suggest it was a jet from the Mig family. ISR is reporting an increased level of activity around the crash site, suggesting that the FLF are looking for the same thing, possibly to cover up the information we are trying to recover. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission Find and recover the flight info from the crash site before the FLF can get their hands on it. Execution Objectives: 1. Recover the flight recorder data from the crashed jet Movement Plan: At Commanders discretion Rules of Engagement: Marked military vehicles may be engaged at will. Change in ROE Return fire only in all other circumstances. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. You are now able to check everyone's role through the map and settings tab. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. You are now able to check everyone's role through the map and settings tab. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  4. Mission Name: Operation Trebuchet Madrigal Week 4 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW Optre.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex ) Situation Following the opening of a second flank, UNSC forces have effectively stretched out the insurrectionist forces. To press this advantage command have decided that now is the time to make a push against Castra Arcology and the surrounding area. The walled city is very well defended from external attack, but may be susceptible to attack from inside. Command recommends an airbourne assault on the 2 large towers in the centre of the city. Assets: Various ground/air transport and support vehicles Friendly Forces: UNSC forces Enemy Forces: Insurrectionists Civilians: Large civilian presence to be expected. Mission Launch an airbourne assault on Castra Arcology. Then secure the surrounding area. Execution Objectives: 1. Launch an assault on Castra Arcology 2. Capture the rest of the city 2. Secure the surrounding area. Movement Plan: At Commanders discretion Rules of Engagement: Armed Insurrectionists may be engaged on sight Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  5. Mission Name: PMC Ops Hell Week 5 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.html Note: Acex has been removed TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation Following the capture of the FLF officer in a previous operation command has learned that the captured officer was in command of logistics and supply, with responsibility for building up FLF forces and supply in the area. He has provided intel to the Finnish authorities on a shipment arriving soon and a location of where it will likely be. CHADS main focus in this operation will be to intercept this supply shipment before it can reach it's destination. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission CHADS are to find and assault the logistics waypoint, location as provided by the prisoner. Once cleared the route the shipment will take should be evident. Setup and assault the shipment before it reaches its destination. Execution Objectives: 1. Seize the logistics depot, location provided by the prisoner 2. Prepare for and ambush the incoming shipment. 3. If possible discover the final destination of the supplies and investigate that location Optional Objectives: 1. The government offices South of the farm have been subject to sporadic marksman fire, they are requesting aid in rooting out and eliminating this threat 2. Civilian and government aircraft have been targeted by a ZSU cannon somewhere SE in the province, aid is requested in dealing with this threat Movement Plan: At Commanders discretion Rules of Engagement: Marked military vehicles may be engaged at will. Change in ROE Return fire only in all other circumstances. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. You are now able to check everyone's role through the map and settings tab. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. You are now able to check everyone's role through the map and settings tab. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  6. Mission Name: Operation Trebuchet Madrigal Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW Optre.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex ) Situation Since securing our foothold in the South East of the region Insurrectionist forces have solidified the front line to our North likely anticipating further pushes in that direction. However, the existence of an captured Archer missile system to the West has forced our hand a little. We must destroy that weapons system so that it can no longer be used against us. At the same time we will be effectively opening up a second front forcing the Insurrectionist forces to spread themselves out creating opportunities for us to capture ground. Assets: Various ground/air transport and support vehicles Friendly Forces: UNSC forces Enemy Forces: Insurrectionists Civilians: Large civilian presence to be expected. Mission Cross the river to the West and destroy the Archer Missile System. Drive out any Insurrectionist forces you find and establish a new front line. Execution Objectives: 1. Clear out the marked areas. 2. Destroy the Archer Missile System which has been bombarding friendly positions. 2. Investigate any Insurrectionist activity that may pose a risk to UNSC forces. Movement Plan: At Commanders discretion Rules of Engagement: Armed Insurrectionists may be engaged on sight Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  7. Welcome, glad you are enjoying it.
  8. Mission Name: PMC Ops Hell Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.html Note: Acex has been removed TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation CHADS forces embark on an early morning raid targeting the capture of a high level member of the FLF. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission Move out and execute raids on the suspected locations of the target. Execution Objectives: 1.Raid the locations where the target is suspected of being. 2. The target is to be captured alive. Movement Plan: At Commanders discretion Rules of Engagement: Return fire only. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Joining Bug: I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag. Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  9. Mission Name: Operation Trebuchet Madrigal Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW Optre.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex ) Situation Now that we have freed the ONI operatives we can begin debriefing them and gaining the benefit of any intel they hold. We have also started to leverage our control of the airfield to bring in men and supplies with which to retake this province but first we must secure the area immediately around the airfield to prevent any attempt at it being retaken. Assets: Various ground/air transport and support vehicles Friendly Forces: UNSC forces Enemy Forces: Insurrectionists Civilians: Large civilian presence to be expected. Mission A ODST force along with Fireteam Lancer, a two man Spartan team, will move out and secure the area immediately around the airfield while UNSC marines build up the airbase as a usable HQ. There are several locations nearby with either views into the airbase or avenues from which an assault could be launched. Execution Objectives: 1. Clear out the marked areas. 2. Investigate any Insurrectionist activity that may pose a risk to the airbase. Movement Plan: At Commanders discretion Rules of Engagement: Armed Insurrectionists may be engaged on sight Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  10. You could probably find the ace values in the documentation here: https://github.com/acemod/ACE3 Where in the documentation I couldn't say, but it'll be in there somewhere.
  11. Welcome, Hope you are enjoying it. See you on server soon
  12. Welcome, I recognise the name, glad you finally decided to get on the forums
  13. Hey all, I will be afk for a while due to family medical stuff. This means that there will be no game night from me this week and possibly for the next 2 weeks. If anything changes I will post here and on Discord.
  14. @SiegeSix you get to be our civilian protectee. I'll brief you before mission start on your role.
  15. Mission Name: PMC Ops Hell Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.htmlNote: Acex has been removed TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) This week will involve one player playing as a VIP being escorted by the other players. If you are interested in this then comment below and I will choose someone at random to play this role. Situation The CHADS have been contracted to provide a close security detail for a local government official as they head out into the locality to meet with their constituents. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission You are to split into two forces, an advance security team and the close protection detail for the VIP. Escort the VIP to their destinations and then safely back to the government plaza. Execution Objectives: 1. Meet with and escort the VIP to their pre-arranged meetings 2. The VIP must survive 3. Return the VIP to the government plaza on completion of the mission Movement Plan: At Commanders discretion Rules of Engagement: Return fire only. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Joining Bug: I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag. Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  16. I'm trying to decide if this is a good or bad thing Either way, welcome.
  17. Mission Name: PMC Ops Hell Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation The CHADS conduct daily patrols in the province of Hellanmaa to gain intelligence and provide security to the area. The patrols routes change continuously to both avoid enemy ambushes and to maximise the patrol coverage area. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission Head out and patrol along the designated route you are to meet with 2 prominent local persons along the way who may offer insight into any unusual behaviour in the area. Execution Objectives: 1. Patrol along the given route 2. Meet with the 2 prominent locals along the route 3. Discover and investigate and signs of FLF activity Movement Plan: At Commanders discretion Rules of Engagement: Return fire only. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Joining Bug: I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag. Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  18. Mission Name: Operation Trebuchet Madrigal Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW Optre.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex ) Situation The planet of Madrigal has fallen under the insurrectionists control. The UNSC Drake along with the UNSC Spirit of Dawn have arrived with a force of marines, ODSTs and a small force of Spartans. The ODST's are to be the spearhead in retaking Madrigal, they will drop in and retake a beachhead from which the main force will use to liberate the province. Assets: Various ground/air transport and support vehicles Friendly Forces: UNSC forces Enemy Forces: Insurectionists Civilians: Large civilian presence to be expected. Mission A ODST force along with Fireteam Lancer, a two man Spartan team, will drop in to the Gladius Military Academy, where there have been repotrs of UNSC prisoners being held. They will then move South to capture the airfield giving UNSC forces a base of operations from which to act. Execution Objectives: 1. Drop into Gladius Military Academy. 2. Rescue the UNSC personnel located there 3. Move south and recapture the airfield from the Insurrectionists. Movement Plan: At Commanders discretion Rules of Engagement: Armed Insurrectionists may be engaged on sight Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  19. NO bad @Murph we are here to protect the civilians
  20. Mission Name: PMC Ops Hell Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation Finland has suffered a number of seemingly "home grown" terror attacks in recent months. There is also an increasing amount of nationalist sentiment in the area stemming from a group known as the Suomen vapautusrintama or Finnish Liberation Front (FLF). They have been preaching the standard anti EU/anti immigrant rhetoric which has seen them gain followers who share their ideals. They FLF have used this momentum to stage anti government protests, many of which turned violent. It is believed that an extremist militant group is either pulling the strings or has infiltrated the FLF. The Finnish government are hesitant to deploy their armed forces within their own territory, as this could be seen as an escalation in a time when reconciliation is needed. As such they have contracted the Combat Hounds a less overt force to help in both proving security and investigating the militant activity related to the FLF. We have been granted the rights to carry weapons and to fly our unmarked aircraft within Finnish territory but the Finnish government has stopped short of allowing the Combat Hounds to execute CAS missions in domestic soil. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission Now that we have arrived in the area and set up our base of operations our next goal is to gain intel on our foe, to this end we have arranged a meeting with members of the counter insurgency branch of the Finnish military. There is also the site of a recent attack where we can hopefully gain insight into their tactics. Execution Objectives: 1. Meet with the Finnish COIN forces and learn what they know about the FLF 2. Inspect the site of the recent attack for any clues into FLF tactics or activities 3. Act against any militant activity you discover 4. Increase security and protect civilian life wherever possible Movement Plan: At Commanders discretion Rules of Engagement: Return fire only. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  21. Mission Name: S.E.R.E Survival, Evasion, Resistance, and Escape Server Details: IP: 116.202.224.207 Port: 2302 DLC Required: Apex Mods Required: Arma 3 Preset SERE.html (PMC Kunduz modset less the Kunduz map) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 42 (4 Squads of 10, and a 2 man command element) Situation The Horizon islands are in turmoil. Shortly after gaining it's independence from France the newly formed government collapsed and a the territory is now effectively split in to 3 pieces. The Government still controls the 3 southern islands of Balavu, Katkoula and Moddergat. The northern island of Tuvanaka along with most of the main island of Tanoa is controlled by a group known as the Horizon Islands Defence Force (H.I.D.F.), their goal is to rid the archipelago of all non natives and have been brutal in their application of this principal. The East side of Tanoa is held by a guerrilla force who hold an unsteady peace with H.I.D.F. they are focused on the growth and export of certain narcotics. The H.I.D.F. seem to have little interest in the guerrilla forces as long as they do not interfere with the mining of heavy metals which is what has sustained the local economy since it's discovery. Following allegations of crimes against humanity, and the deteriorating humanitarian situation in the region, the UN Security Council passed a resolution for a Chapter 7 Peace Enforcement Operation. Mission d'assistance des Nations Unies pour Tanoa (MANUT) is tasked with protecting the civilian populace and prevention of atrocities. At its head is a British detachment. Not long into the mission a British patrol is ambushed and taken prisoner, the H.I.D.F. aims to use the prisoners as bargaining chips in future negotiations. After several weeks of harsh treatment and terrible conditions the British forces decide, that due to their treatment while captive and the unlawful nature of their captivity, to attempt to break free from their captors and make for friendly lines. Assets: Assets are procure on site Friendly Forces: BAF Enemy Forces: H.I.D.F. and Guerrilla forces Civilians: Civilians are concentrated around towns and villages. Mission Survive, Evade, Resist, and Escape. You must escape from captivity and make your way to friendly lines on the island of Moddergat. How you do that is up to you. Execution Objectives: Escape the prison camp and make your way to the island of Moddergat to friendly lines. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Admin & Logistics Equipment & Resupply: Procure on site Reinforcements: Unlimited Re spawn point will move based on a "checkpoint" system, commander will have ability to control the location of spawn based on available "checkpoints" Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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