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MidnightRunner

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Everything posted by MidnightRunner

  1. Alright given the response, I will go ahead and set this up. I will be back to you guys in about a week or so with more detail.
  2. I've had this Halo campaign concept in my head for a while. I want to run it as I have already practically made the mission file. It would be ODST V Insurrectionists on Madrigal. Idea is that the Innies have taken over this continent and an ODST force along with a small Spartan force are sent to liberate it. Thoughts?
  3. Mission Name: PMC Ops Kunduz Week 6 Server Details: Note new server IP details IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation A local informant named Ahmad, a western educated medic, has been passing us information in return for medical supplies for the local populace. He has been doing so by the use of a radio given to him by us. Yesterday, he had arranged a face to face meeting with our intel team claiming to have very valuable intel and needed to be extracted but never showed. After a quick investigation we have discovered that he was taken by men in military clothing in a covered UAZ. ISR has discovered 2 such vehicles in the area. Both have a small number of armed personnel in the area. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M 1 x UH-60M MEV Various ground transport and support vehicles Friendly Forces: US Army Enemy Forces: Insurgents, insurrectionist military forces and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Assault both positions and secure Ahmad to recover the intel he holds and return him to base. If it is deemed to be actionable then we will plan accordingly. Execution Objectives: Assault both positions simultaneously so as not to alert Ahmed's capture to our actions. Secure Ahmed and return him to base If determined to be viable, act on the "valuable" intel provided. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  4. Mission Name: PMC Ops Kunduz Week 5 Server Details: Note new server IP details IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation An American UH-60 flying over the area with an AH-64D escort was struck by a missile and forced into an emergency landing. US command have revealed that a VIP was onboard the UH-60. They have not revealed the identity of this person code name Foxhound but they have stated that this person is of vital importance and have requested that we extract this person. The Apache has been able to provide cover from a safe stand off position but they are reporting increased thermal activity in the area and will shortly require to head off station for refuel. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M 1 x UH-60M MEV Various ground transport and support vehicles Friendly Forces: US Army Enemy Forces: Insurgents, insurrectionist military forces and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Find and secure the crash site. Evac the HVA code name Foxhound. If possible destroy the AA position Execution Objectives: Find and Secure the crash site. Safely evac code name Foxhound Optionally: Destroy the AA position Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  5. To be fair after well over 1000 hours on EU1 I see no real issue here. Pilots quickly learn that when the ao completes they need to get to a safe place while the new ao spawns. Doing this allows them to assess the situation and decide on the best approach for evac and insertion to the new ao. I understand why you want the AO to move further away but the thought process is that distant AOs make ground vehicles useless and prioritises mass evac and insertion. The current system was deemed superior as it makes full use of the ground vics deployed while only adding a slight inconvenience to air evac and reinsertion.
  6. Insurgents are the Altis rebels Freedom are the external forces aiding them Templar is a Freedom commander Gatekeeper are CSAT who are aligned with the russians Might not be perfect but this is my understanding
  7. Mission Name: PMC Ops Kunduz Week 4 Server Details: Note new server IP details IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation It seems that we may have stumbled on a larger plot when we discovered the military forces aiding the insurgents in the area. Once this information was passed up the channels it seemed to set off alarm bells somewhere. Within days a large scale military coup erupted and is engulfing the entire province. Insurrectionist forces have captured the city of Kunduz and the international airport there. Intel suggest that this coup was a long time in the making and that us stumbling upon the military aid to the insurgents has forced their hand and escalated their timeline. US forces along with loyalist military elements are attempting to retake the Northern province but are being hampered by enemy activity in our area. The insurrectionists have deployed AA and artillery positions somewhere in our AO. This has effectively cut off the US air route from their FOB in the South to Kunduz city in the North. As a result we are seeing increased insurgent activity in the area along with active military patrols. We have received a very lucrative contract to destroy both the AA and the arty positions. We can also claim bounties on any equipment or men captured/destroyed. From what we have learned the insurrectionist forces have access to a large number of military grade vehicles and static weapons. However, one small mercy is that the presence of US air superiority fighters has meant that the enemy have not been able to field any aircraft despite having many at their disposal. We have also been assured that no loyalist military forces are in our area and that all uniformed military personnel are hostile. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M 1 x UH-60M MEV Various ground transport and support vehicles Friendly Forces: US Army Enemy Forces: Insurgents, insurrectionist military forces and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission We are to find and destroy enemy AA positions in order to open up the skies for US forces in their assault against the Northern city of Kunduz. As a secondary target we have been made aware of rocket artillery pieces being used in the area, if possible we are to also destroy/capture these. Execution Objectives: Find and destroy the enemy AA presence Capture/Destroy any rocket artillery Optionally: Weaken the enemy hold on the area in whatever way possible Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: None Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  8. Mission Name: PMC Ops Kunduz Week 3 Server Details: Note new server IP details IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation As a show of gratitude for saving the lives of the US personnel the garrison commander has given us the intel gained from their meeting with the village elders in Tappeh Ka. This valuable is tactically important to friendly forces in the area but also financially important to us as a source of revenue. The intel suggests the whereabouts of an unnamed insurgent leader who orchestrated the ambush on US forces. Our goal is to find and capture this target and to leverage any intel we can gain from him. He is likely to be well guarded and close to a large supply of insurgent weapons, if possible find and destroy these. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M Various ground transport and support vehicles Friendly Forces: US Army Afghan National Army and Police forces Enemy Forces: Insurgents and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Act on the intel gained from US forces and search for the Insurgent leader. Capture or destroy any enemy assets you encounter along the way. Execution Objectives: Follow intel trail to find and capture the insurgent leader Capture/Destroy any insurgent members or equipment encountered Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: None Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  9. HTML for anybody interested Arma 3 Preset OP Red Hammer.html
  10. No issue with that. As long as only 1 person has access to the ISR equipment then I'm happy. If the player is happy to take on the extra responsibility then it's ok
  11. Yea it should make for an interesting mechanic
  12. Note: The playable slots have changed since the last mission. There are now 4 squads of 6, 2 of which have a medic, 2 of which have an LMG team. The command team now has a dedicated FAC/JTAC, who will be responsible for all air traffic and will have authority to grant CAS within the ROE set by the ground commander. These two changes will help ease the burden of command and reduce the chatter on the command channel. The last major change is the addition of a "Phoenix" team which comprises of 2 combat life savers and their own dedicated pilot. Their job is combat medivac and treatment and they will be coordinated by the FAC.
  13. Mission Name: PMC Ops Kunduz Week 2 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation Following a meeting with local tribal elders an American unit was ambushed in open ground on the way back to base. They struck an IED which was followed up by RPG and MG fire. The survivors are currently pinned down and under fire. However, due to an ongoing operation elsewhere the US have limited response elements to deploy and have asked that we, as the closest allied forces, provide assistance. US command is scrambling a QRF force but they are at least an hour out. We need to insert create a perimeter and push back the insurgent forces until the American QRF force arrives from the South. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M Various ground transport and support vehicles Friendly Forces: US Army Afghan National Army and Police forces Enemy Forces: Insurgents and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Provide support to an embattled US force and ensure their survival until US forces can mobilise. Execution Objectives: Secure the immediate area around the US forces Defuse the insurgents assault Ensure their survival until the American relief force arrives. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  14. Hey Guys, Thanks for all the feedback, it means a lot that you take the time to send it in. I will make sure to take it all into account when re editing the mission file this week. I'll update on the changes later in the week. Thanks again, Midnight
  15. Hello and welcome to the forum. I would advise against the racist comments regardless of who they are aimed at. Other than that enjoy your time here.
  16. @Noah_Hero cheers, I make take you up on that offer in the future. Don't worry you will have a clear description of the HVT for PID purposes.
  17. @WinterMute you've been spoiled by Janxol. @Lindi im afraid I don't have the Ps skills necessary for that haha
  18. Mission Name: PMC Ops Kunduz Week 1 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (6 Teams of 4, command, and vortex ) Situation Newly arrived in the area we have established our main base of operations known as "the Warehouse". We are primarily contracted by the US DOD to operate in the region. They will provide tasking for the company when needed, we may also avail of any open contract on insurgent leaders as we see fit. While finalising our readiness in theatre we get word that a trail has been found for a local mid level insurgent leader, "Ahmad Zubair Kuhestani". Intelligence has placed members of his immediate family in the area, it is therefore likely that Ahmad is nearby. You are tasked to search the area and find where Ahmad is hiding. HE is then to be captured alive and brought in to be handed over to US forces. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M Various ground transport and support vehicles Friendly Forces: US Army Afghan National Army and Police forces Enemy Forces: Insurgents and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Using the intelligence gather search known locations of Ahmad Zubair Kuhestani's family and find any trace of his location. Use this information to track down and capture Kuhestani. Execution Objectives: Finalise mission readiness Search identified area for signs of Ahmad Zubair Kuhestani Find and capture him alive Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  19. Hey Bryan, Glad you are enjoying the server. We always need a few good medics, keep it up. Flying in Arma takes a bit of practice for sure. When I was learning I used a scenario on the workshop to make it more interesting, give it a go. https://steamcommunity.com/sharedfiles/filedetails/?id=761149851 If you want something more organised and don't mind installing a few mods check out the events section of the forum. We have missions running Friday, Saturday and Sunday at the moment. See you out there.
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