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MidnightRunner

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  1. Mission Name: Vietnam Campaign Week 6 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW Unsung ZEN.html ****Note updated modset, ZEN and ZEN Ace compat added**** TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation With the main crossroads in the area under friendly control we can focus our attention on pacifying each sector individually as the enemy will find it harder to move their forces around. We will be heading West first. Your task is to patrol the area meet with villagers and inhibit enemy activities. The down side, command have landed us with an embedded war correspondent. We now have to babysit this non combatant and make sure he makes it back alive. ****There is 1 playable civilian slot in this mission, comment below if you wish to take this role.**** Assets: 2 x IH-1D Iroquois 2 x UH-1C/M21 3 x A-7D Corsair II 1 x A-4E Skyhawk Friendly Forces: US Armed Forces Enemy Forces: North Vietnamese Army Viet Cong Civilians: Civilian presence to be expected, concentrated in built up areas and centred around villages. Mission Patrol into the designated areas in the west of the province, the embedded reporter is to be protected and brought back alive. Execution Objectives: Patrol the given area Protect the civilian reporter Engage and destroy any enemy positions or infrastructure encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  2. Mission Name: Vietnam Campaign Week 5 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 44 (3 Squads of 11, a 3 man tank crew, Vortex and a 4 man command element) Situation With the enemies main supply routes disabled for the time being we need to act while the are weakened. The NVA have been very cruel to any of the local populations that had provided aid or support to the either us or the ARVN. We will seek to aid them in their plight while also cutting the NVA and VC troops in the area in two. Ba Ria has grown into the largest settlement in the area partly due to it being placed on the main crossroad in the area. All travellers from East to West or South to North will likely travel through Bar Ria. For this reason we are to capture and hold Ba Ria. Assets: 2 x IH-1D Iroquois 2 x UH-1C/M21 2 x A-7D Corsair II 3 X M-113 (M2) 1 X M-551 Sheridan Friendly Forces: US Armed Forces Enemy Forces: North Vietnamese Army Viet Cong Civilians: Civilian presence to be expected, concentrated in built up areas and centred around villages. Mission We are tasked with securing the town of Ba Ria and the surrounding area. We expect a large defensive push by the NVA who will not wish lose such a vital crossroad. For this task we have the aid of a tank crew callsign "Deathstalker" from a local armoured group. Execution Objectives: Secure Ba Ria and the surrounding area Set up defenses at the designated blocking positions Engage and destroy any enemy positions or infrastructure encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  3. Welcome, glad you are enjoying it
  4. Hey @Cold, Not sure the context of this question. This sub forum is generally for help and support relating to modded missions. If you have a specific suggestion for I&A3 please leave it here: If your message is in relation to the actions of staff please provide details here, if you feel necessary: https://forums.ahoyworld.net/forms/3-admin-report/ Midnight
  5. Mission Name: Vietnam Campaign Week 4 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation A situation is developing involving a high altitude recon aircraft. It was intercepted and shot down by a ground based missile system. The pilots were able to make an emergency landing in our area and are currently evading enemy forces who are closing in on there position. Our unit has been tasked with the search and rescue efforts. We have also been given the job of finding and eliminating the high altitude missile system which was used to take down the recon craft. Assets: 2 x IH-1D Iroquois 2 x UH-1C/M21 2 x A-7D Corsair II Friendly Forces: US Armed Forces Enemy Forces: North Vietnamese Army Viet Cong Civilians: Civilian presence to be expected, concentrated in built up areas and centred around villages. Mission Go to the crash site and attempt to locate the downed pilots. If possible find and destroy the enemy high altitude missile system. Execution Objectives: 1. Find and recover the downed pilots 2. Find and destroy the high altitude missile system 3. Engage and destroy any enemy positions or infrastructure encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  6. Attached is an updated version of the original template. Some redundant code has been removed. Same instructions for use apply. (Required Mods: ACE, TFAR) VR_Template_Feb_20.vr.zip
  7. @GTX_2018 I'm sorry to hear you feel that way. After spending so much time with us on Eu1, teamspeak and on EU3 I would have thought you would have a better understanding of our staff as people. To me it seems like you are not taking responsibility for your actions. To simplify yesterday I will put in bullet point form and try to explain what happened, why it happened and why I agree it to be correct. Firstly you offered up some inflammatory statements relating to gender for which an admin quickly corrected you and you were warned not to continue the conversation. Less than 1 hour later you were negatively commenting on a players performance which you were politely asked to stop doing, to this you responded by berating the admin likely thinking that your tenure here gave you a right to behave like this. I was in teamspeak and agreed with the admins decision to kick you at that stage. You then connected to teamspeak, where you and I spoke about it and I informed you that your behaviour was not acceptable and was not normal for you as a player. You agreed this was the case and left to re-join the server. Which I thought would be the end of the saga. Unfortunately, you then upon seeing another player be kicked decided to join that players group in an attempt to gain traction to the idea that you were the victim and that the admins had somehow overstepped their authority in kicking you. For this you were given a 30 day ban under rule 1.1.1. AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. Admins reserve the right to warn/kick/ban users whose behaviour is deemed disruptive or aggressive and not conducive to a place of tolerance/friendship/comradery. Whether the behaviour is disruptive or not will be determined on a case-by-case basis on the judgment of the admin/admins present. With the facts laid out I will say that I would not have expected this from you as a known member of the community. I was also disappointed in how your demeanour changed when dealing with me. Why were you so dismissive of a moderator who is working hard to make the server enjoyable for all but would listen to me, the mod team should garner the same respect as a member of core Staff. If it were me in the first instance I would have kicked you for the first comment relating to gender. The moderator choose to give you a warning as is within their discretion to do so. To insinuate that you did not deserve to be kicked after that is to say that your behaviour as a whole cannot be used against you only specific actions, which is untrue. Honestly, I'm just upset about the whole thing. I was glad to see you back playing and had commented a few weeks ago that I hadn't seen you and hoped you were ok. as I do with a lot of players who come and go. To take away from this I hope that you can reflect on the encounter as a whole and learn from it. Ahoyworld is a welcoming community and you are welcome back here in the future if you can learn and grow from this. Many members have had a checkered past but we grow as people and as a community. Midnight
  8. Mission Name: Vietnam Campaign Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html **Note: due to performance issue with the Prei Khmaoch Luong map it has been removed from the modset, updated HTML attached** TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation Following the discovery of enemy documents and maps we have pin pointed the location of several logistics points used by the NVA for bringing in supplies. Part of this network is a camp where people being sent for re education are housed before transport North. Local leaders have promised us their aid if we can put an end to the abduction of the local population. Assets: 2 x IH-1D Iroquois 2 x UH-1C/M21 2 x A-7D Corsair II Friendly Forces: US Armed Forces Enemy Forces: North Vietnamese Army Viet Cong Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Find and destroy the enemy logistics infrastructure to reduce their fighting capacity in the area, save and return the captured civilians in order to garner the support of the local leaders. Execution Objectives: 1. Assault and destroy the enemy logistics infrastructure 2. Rescue and recover the civilians being held for transport North. 3. Engage and destroy and enemy positions or infrastructure encountered. Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  9. Mission Name: Vietnam Campaign Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation Now that we have established our base of operations in the area we shall begin to make our presence felt. Our orders are to patrol out and look for the enemy. We are to draw the enemy out and then engage them with overwhelming firepower from the available CAS assets. Assets: 2 x IH-1D Iroquois 2 x UH-1C/M21 2 x A-7D Corsair II Friendly Forces: US Armed Forces Enemy Forces: North Vietnamese Army Viet Cong Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Patrol along the designated routes to specific spots in order to draw out the enemy and have them reveal the positions. Execution Objectives: 1. Patrol along the 2 designated routes 2. Engage and neutralise any enemy forces or equipment encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  10. Welcome back. We currently have our own customised version of Liberation running 24/7 on AWE and regular gamenight missions be hosted there. Tonight is actually the start of our return to Vietnam so if you can get the mods set up in time you are very much welcome. Either way, I'm sure we will see you on server at some stage.
  11. Mission Name: Vietnam Campaign Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation Having just been deployed to Vietnam your unit finds itself in the odd situation of being cut off from your designated patrol base. An offensive by the North Vietnamese has overrun the area and all friendly forces have withdrawn. Now that the enemy offensive has mostly been halted, your task is to restore order in the region and push the enemy out. No air assets are currently available due to weather conditions. Once the FOB has been retaken aircraft will be able to operate from there. Assets: 6 x PBR MK.II Various ground support vehicles Other Assets will be available one the FOB has been established Friendly Forces: US Armed Forces Enemy Forces: North Vietnamese Army Viet Cong Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Make your way down river by boat as weather has grounded most aircraft. Engage any enemy forces encountered and re establish to FOB and Patrol Base. Execution Objectives: 1.Locate and reclaim the designated bases 2. Engage and neutralise any enemy forces or equipment encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  12. Mission Name: PMC Ops WAR Week 7 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_PMC_WAR.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, Vortex and a 3 man command element) Situation With only one refuge left the loyalist forces have withdrawn to Mangomak island. There they will make their last stand. There this civil war will end. We have intercepted transmissions that Joseph Lumumba is set to flee the island to be taken in by a sympathetic neighbour. We must not let this happen or he will be able to regain some of the power which we have taken from him. Assets: 3 x BTR80 (Usable only when a full crew is available) 2 x Mi-24G 1 x L-159 CAP loadout Various ground support vehicles Friendly Forces: Army of the Western African Republic Enemy Forces: Loyalist forces controlled by the government of Joseph Lumumba Neutral Forces: A coalition of UN troops Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Defeat the loyalists on Mangomak island and end the civil war. If possible Joseph Lamumba is to be captured alive. Do not let him escape. We have secured the use of an L-159 aircraft fitted out for CAP. This should allow us to have air superiority and prevent his escape. Execution Objectives: 1. Push loyalist force off of Mangomak island 2. Prevent Joseph Lumumba from escaping the island.. 3. Engage and neutralise any loyalist forces or equipment encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  13. Last mission in this deployment is this Friday, I'll be honest and say I'm not going to include it for 1 mission, but I will keep it in mind for future ops.
  14. Mission Name: PMC Ops WAR Week 6 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_Liberation.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element) Situation Following the reaction our incursion on Taris Island it was determined that there must be a significant enemy presence there. Command have decided to make the island our next priority. No doubt the enemy will have anticipated this and set up defenses. The defector has also provided some important intel regarding the island along with a possible location for the enemy leader Joseph Lumumba. Assets: 3 x BTR80 (Usable only when a full crew is available) 2 x Mi-24G Various ground support vehicles Friendly Forces: Army of the Western African Republic Enemy Forces: Loyalist forces controlled by the government of Joseph Lumumba Neutral Forces: A coalition of UN troops Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Liberate Taris island from loyalists forces. If possible act on the intel regarding the location of Joseph Lumumba. Execution Objectives: 1. Push loyalist force off of Taris island 2. Search the marked locations for signs of Joseph Lumumba or his location. 3. Engage and neutralise any loyalist forces or equipment encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  15. Hi @Everett We are currently running Liberation on our modded server. This has many similarities to Insurgency. See https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/ for more information. We have invested a large amount of time into customising the mission for our purposes and are not looking to change the persistent mission at this time. In the future if we do then we will consider Insurgency at that time.
  16. When the Liberation modset was finalised it was decided to include Shacktac as a required mod. This was to level the playing field for everyone. New players would not need to go find another mod and would not be missing the data that it provides and SL/TL would know that the team members would have access to that information. Experienced players could always turn it off in the settings if it is not wanted. Now that Shacktac will no longer be supported long term and DUI is an alternative we have looked at the possibilities in relation to this. For EU1 we have added DUI as an optional mod (although it doesn't play nice with something on EU1 at the moment). We have decided that EU3 will eventually move to DUI as shacktac may eventually become unstable but that will be some time in the future. We understand that having these mods as optional would be preferred by some but the decision was to keep Liberation as uniform as possible as so we have decided to stay with Shacktac for the time being.
  17. Hi @Everett, Thanks for your suggestion, unfortunately this mod is required by both the server and all clients connected. To add it to EU1 would mean that the server could no longer be played vanilla. This is something we wish to preserve and as such cannot add this mod. Midnight
  18. Mission Name: PMC Ops WAR Week 5 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_Liberation.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element) Situation For the last 3 years there has been an unofficial cease fire during religious holidays. That is until today. While the majority of our forces are on leave for this holiday or are using the time for maintenance the enemy have attacked. In an overnight assault they have attacked and seized the capital of Bolabongo and many of its residents. Caught off guard they were also able to capture several senior government officials who are believed to be being held as bargaining chips. Having moved North during the holiday cease fire, the CHADS seem to be the force best placed to respond. Assets: 3 x BTR80 (Usable only when a full crew is available) 2 x Mi-24G Various ground support vehicles Friendly Forces: Army of the Western African Republic Enemy Forces: Loyalist forces controlled by the government of Joseph Lumumba Neutral Forces: A coalition of UN troops Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Respond to the assault on the capital city. Repel the loyalist forces and reclaim the city. Find and free the government officials so they cannot be used as pawns. Execution Objectives: 1. Mobilise against the Loyalist offensive 2. Liberate the city of Bolabongo 3. Find and free the government officials 4. Engage and neutralise any loyalist forces or equipment encountered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  19. This topic has been locked by staff as we believe the conversation was not moving in a productive direction. The Staff team team have taken action in relation to events during the mission in line with the rules of Ahoyworld and AWE. We would like to remind all our members that AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. With that in mind I would like to see future feedback presented in relation to the mission/plan/leadership decisions and other relative topics. Personal issues should be raised separately to staff if necessary.
  20. Mission Name: OP Bugout (Hosted by @Gambit) Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset OP Bugout.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 34 (5 Squads of 6, and a 4 man command element) Situation The CHADS were overrun in Finland by Russian invasion, in the chaos, your platoon of CHADS were left on the ground. CHADS being CHADS, established a series of safehouses along a potential escape route. After regrouping at one of the safehouses, your task is to check on the other safehouses, if survivors managed their way there, fold them in and get out. All the while the Russians are searching and chasing. Assets: what you can find along the way Friendly Forces: CHADS Enemy Forces: Russians and unknown Civilians: Civilian presence unknown Mission Regroup at a safehouse, then check for survivors at other safehouse locations, then make your way to the airfield, liberate whatever you can and get out of the area. E&E time boys. Execution Objectives: 1.Check on multiple safehouse locations 2.Make your way to the airfield, see what you can liberate and use it to get the hell out Movement Plan: At Commanders discretion Rules of Engagement: Escape & Evasion rules apply, try not to give away your position too early. Civilians are present in the area so collateral damage and civilian visual contact is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  21. Thanks for the suggestion Pickle. The staff team will discuss this request when we are looking to alter the modset. I will get back to you once this has been discussed.
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