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Gustis40g

Spartan
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  1. Thanks
    Gustis40g got a reaction from Art3misZA in Invade & Annex 3 Version History And Feedback Thread   
    Creator DLC content isn't downloaded unless you own the DLC or download the compatibility data.

    So no, it doesn't work in the same way as the vanilla DLCs.

    It's sad that's not how it works, but it would also double the game size if it would.
  2. Like
    Gustis40g reacted to chicken_no6 in faction rotation for eu#1   
    basicly change opfor faction on map completion.i know theres not alot faction we can choose of but woud be nice.
  3. Like
    Gustis40g reacted to chicken_no6 in "New" side mission search and rescue jet   
    basicly search and rescue with a jet wreck totaly not stolen from side mission search and rescue.
     

     
    copy pasta code included
    side_PilotRescue-Jet.sqf
  4. Like
    Gustis40g reacted to Rickard in Vindicta Week/Month   
    Livonian boyes be fighting for independence.
    Livonia is smol, should not take very long to complete if enough players are interested.
  5. Haha
    Gustis40g got a reaction from RiverWolf in Wibbler Helicopter Transport Scenario + RHS-BAF   
    If you're going to add the Blackfish you're gonna have to add my lovely little abomination the Xi'an as well.
  6. Like
    Gustis40g reacted to JJ Cakes in Request: Reduced weapons sway on I&A, No mods edition   
    I'm making a custom Zeus mission to eventually run on AWE and previously I was using a weapons sway reduction mod off Armaholic until someone tipped me off to this SQF command:
     
    player setCustomAimCoef 0.15;  
    No mods needed, will work in Vanilla and that coefficient seems like a nice balance to me.  The bigger the number, the closer to vanilla behavior (1.00).  There's still weapons sway, it's just reduced to a manageable/non-annoyance level and the decay on the effect seems faster.  You can move 5 or 10m without going straight back into the full sway mode.
     
  7. Like
    Gustis40g reacted to Whigital in Enhanced Btr-k   
    Done ....
  8. Like
    Gustis40g got a reaction from MidnightRunner in I&A 4 Beta Test Feedback   
    Ok so some new bugs (understandable). Gonna write down the ones i encountered in base before i logged off because of my FPS of 12 (compared to 30 last test)
     
    The small container next to the arsenal was flying and doing some real PhysX stuff.
    Old AO markers weren't deleted.
    I may or may not update the list depending on if I can actually find the 12 fps enjoyable
  9. Like
    Gustis40g reacted to Admiralbumfluff in I&A 4 Beta Test Feedback   
    I'm with pickle on the whole over spawning of enemy air presence. This is frankly slightly much. Last time I was on I sat in one place on a hill roughly 2km out of the AO and scored 10+ enemy CAS kills with a t-100 purely because they kept spawning already lined up on me and ready to drop Scalpels or whatever they had on me.
     
    Also with the vehicle slot restrictions. Personally I don't think that "vehicle crew" slots are a good idea on a public server with many different and new people that often annoy the established playerbase by attempting to gain command of the reward vics or large vehicles such as armoured vehicles, CAS and CAP either as soon as they are available or by effectively allowing/promoting hijacking by making squads that legitimise a claim of "I need to be in that vehicle you have and ruin your enjoyment of the server by being loud/incompetent/an idiot/waste the asset by either shooting everything and anything or by plowing it directly into a new AO/use this thing in a way it is not intended to be used and get it destroyed.
     
    Just my 2p on that front really.
     
    I had to work out how to get around a few issues such as the persistence causing server issues such as spawning completed AO's on restart but it is doable with an admin on when server restarts, but this does kill the playerbase during this time or constant restarts and resets.
     
    Good thing is that the framerate issue seems to have disappeared or at least become less noticeable so thumbs up to that. Love the new AI scripting to make them super snarky and better than previously so thumbs up there.
     
    Great to have new FOB's and love the increased team play aspect of the squad system (aside from previously discussed Vic issues) maybe we should provide less assets at the start and slowly let it build towards the end ? Purely because with CAS, TONKS and loads of transportation we steamroll AO's super easily when there are fewer players on, dunno just a thought.
     
    Overall this is (In my opinion) an absolutely MASSIVE improvement over the first few times I have played through I&A4 BETA tests. So hats off to you @Ryko
     anyone else involved in making this !
     
    P.s. Sorry I'm such a good moaner and I'm sure you have already heard these complaints or suggestions but I thought I should list my only gripes so that you can refer back to them rather than hear me moan over TS or discord.
     
    Keep up the great work ! ❤️
  10. Like
    Gustis40g got a reaction from Admiralbumfluff in I&A 4 Beta Test Feedback   
    In my opinion the armor crews aren't really fit for I&A, alot of newbies play it and it's a casual game mode, it's not AWE. For me, I&A is a game mode you can jump on and play solo or with a group depending what you want, that includes playing armor solo. In I&A 3 I can do a sides until i get an MBT and enjoy solo crewing it. In I&A 4 if I want to play armor, I'm forced to join an armor crew and people that I might not know/ like, or simply never play armor, because I prefer and many others do prefer to play solo. Not forced into a group. If I wanted to play with crew/ in a group, I'd join a group in I&A, or play AWE. If the reason for armor crews is to limit the amount of armor pieces, just limit the amount of tanks allowed at the same time. Also, I believe this would make APCs be played more. Since choosing a specific role for playing armor and then choosing the Marshall isn't very common.
     
    Everyone in the group can buy vehicles, so why can't everyone in the group lock them? The owner of the vehicle should be able to lock it, not the SL. The Orca, Hellcat, Kajman and Xi'an all have transport seats, and it could be annoying when you land at base and someone rushes towards the chopper, gets in and starts asking for transport.
     
    That is, of course, what I prefer and my opinion is.
  11. Thanks
    Gustis40g reacted to Rickard in Ahoyworld End of the Year Awards 2020 [Closed}   
    AW MVP 2020: @Th3Hated
    AW Most Friendly Admin/Moderator/Spartan 2020: @LH5
    AW Most Helpful Admin/Moderator/Spartan 2020: @Whigital
    AW Most Active Staff Member 2020: @LH5
    AW Strictest Staff Member 2020: @Lindi
    AW Best Team Player 2020: @Kacper
    AW Most Helpful Member *Non Staff* 2020: @SiegeSix
    AW Most Friendly Member 2020: @Whigital contributing to the guerrilla boyes
    AW Tacti-cool member 2020: @Sho_Iwaizumi
    AW Underrated Member 2020: @Kacper
    AW Worst Memory 2020: @WinterMute
    AW Most Incoherent Member 2020: 36
    AW DAAASSS BOOOOT 2020: @RiverWolf
    AW Best Pilot 2020: @Gambit
    AW Spaghetti boye 2020: @Murph
    AW Best Forum Profile 2020: @MidnightRunner perhaps
    AW Worst Pilot 2020: @applechaser
    AW Best Voice 2020: @Gustis40g gotta hear that puberty voice again
    AW Best Artist 2020: @Pickle
    AW Best Cookie Factory Yeeter: @LH5
    AW Funniest Person on Team Speak 2020: "Away From Keyboard"
    AW Worst Joke 2020: @LH5
    AW Best Moment 2020 (can be in-game, on Team Speak or Forum): yes
    AW Dankest Meme Post In Discord 2020: @Kacper
    AW Best Driver 2020: @Xwatt
    AW Worst Driver 2020: @Xwatt
    AW Best Fail 2020: @TheScar
    AW Team Speak Channel 2020: "Away From Keyboard"
    AW Best Screen Shot 2020:
     
     
    beans
    AW Best/Worst Call-out 2020: E
    AW Candidate for the Hague 2020: @Stanhope
    AW Role Model 2020: the skull at 144061
  12. Like
    Gustis40g got a reaction from Art3misZA in I&A 4 Beta Test Feedback   
    In my opinion the armor crews aren't really fit for I&A, alot of newbies play it and it's a casual game mode, it's not AWE. For me, I&A is a game mode you can jump on and play solo or with a group depending what you want, that includes playing armor solo. In I&A 3 I can do a sides until i get an MBT and enjoy solo crewing it. In I&A 4 if I want to play armor, I'm forced to join an armor crew and people that I might not know/ like, or simply never play armor, because I prefer and many others do prefer to play solo. Not forced into a group. If I wanted to play with crew/ in a group, I'd join a group in I&A, or play AWE. If the reason for armor crews is to limit the amount of armor pieces, just limit the amount of tanks allowed at the same time. Also, I believe this would make APCs be played more. Since choosing a specific role for playing armor and then choosing the Marshall isn't very common.
     
    Everyone in the group can buy vehicles, so why can't everyone in the group lock them? The owner of the vehicle should be able to lock it, not the SL. The Orca, Hellcat, Kajman and Xi'an all have transport seats, and it could be annoying when you land at base and someone rushes towards the chopper, gets in and starts asking for transport.
     
    That is, of course, what I prefer and my opinion is.
  13. Like
    Gustis40g reacted to Art3misZA in I&A 4 Beta Test Feedback   
    I am going to be frank and hope that you see my honesty as constructive and not complaining for the sake of it.
     
    If you keep I&A 4 in it’s current iteration, it will change the climate of EU1. I started playing Arma on EU1 and stayed because I enjoyed the relative freedom it gave me to pick and learn a role and also squad up with whomever I wanted to and have my friends in roles that they wanted to play as well. I enjoyed being able to earn reward vehicles and drove them without needing to change slots to do so. 
     
    It was also simple and fairly idiot-proof. A great place where new players can learn and also feel welcome in the AW community. 
     
    I feel that while I&A4 does have positives to it, I just am not motivated to play it. I feel restricted and overwhelmed . I do not like the map and that I cannot see all the objective markers at all times. i don’t want to grind a few hours just to get the loadout I enjoy playing with. It is changing what was a casual server into something less so. You have AWE to offer a more serious experience for those wanting it.
     
    I also wonder if you, Ryko, have spent much time on I&A3 and seen what makes it so special and also the sort of players who regularly play there and how they approach the game. I wonder if the changes are even being made with the current player base in mind or if these are taken simply from the perspective of experienced and more serious players.
     
    So I ask that you conduct a little experiment while the beta is up. See how long your regular players are on server for compared to I&A3. Look at guys like TheScar and Pickle who easily log some of the most hours on EU1. Players that are the backbone of your current community.
     
    I personally average seven hours a day playing Arma and had the best weekend this past weekend with a lot of fun and bullshittery. I have made friends and feel part of a great community. I fear these changes will take a lot of that away and it makes me incredibly sad.
     
    I am sorry if this comes across in any way badly as that’s not my intention. I hope you will see this as coming from a passionate player who is invested in not just the game but the community too.
     
     
     
     
  14. Sad
    Gustis40g reacted to Xwatt in Community Update #10 - Xwatt Departs   
    Ahoy,
     
    I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
     
    Xwatt Leaves Core Staff
    As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
     
    On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
     
    I&A4
    The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
     
     
    AWE and Gamenights:
    AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
     
    As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
     
     
    Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
     
    Final Note:
    As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
     
    On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
     
    Thank you all,
    Xwatt & The CoreStaff Team.
     
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