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ArmA 3
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ArmA 3 Player Name
Valkyyr
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Valkyyr
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I've been long at thought for quite some time now about stepping away and it isn't just from AW, but from many aspects surrounding the gaming community. I've got ongoing IRL issues which really need tackling and where I thought coming into the gaming community (namely Arma 3 & AW) brought me a bit of solace I think it's having more a negative impact than anything. Turns out it was just a temporary escape. Burying heads in the sand is not a good option. I don't want to delve into personal reasons or anything like that, instead I'd rather just say thanks to everyone for the fun I've had being around the AW community specifically. @Xwatt and the others involved in giving me the opportunity to become spartan and public mod, I really had a great time in those roles even though it was a brief spell, hopefully I did the roles well enough for you guys. @Lindi for the assistance and added fun during that brief tenure, as well as @itsmemario and @Geb. The list is far too long to tag everyone in, but for anyone who i've played alongside on AWE over the past two years then know that i've had some of the best times in those sessions, and i'll truly miss it. It's been great being part of this community, I wish everyone the best .
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Valkyyr reacted to a post in a topic: Notice of Upcoming Departure
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paulhowells started following Valkyyr
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Not zeus rewards, but the ones via the laptop How about trying to promote more use of the laptop rewards? Making it a bit easier to obtain artillery strikes or maybe when people log onto the server theres a little information box with a bit of detail about it? Perhaps something that might get a few more returning players??
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I must've just conjured this up in my head from somewhere then! ?? Point conceded
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Valkyyr reacted to an answer to a question: EU1/AWE Teamwork/Communication Encouragement
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Was just wondering about how server capacity works. How it's decided, what's the maximum it can be set to, what's required to change it etc. Obviously Ahoyworld (I think) kinda prides itself upon enhanced. There's a rather clear motive to get people on there if possible, and so I was thinking what if we added another squad size group to EU1, but it's restricted to those who actually want VON communication and to run around and do thing's as a team or to be in a specific channel on TS to get access. Have it sort of like a trial run for both the players to see if they enjoy the teamwork element, and then perhaps to use that as incentive to consider checking out AWE? & it get's them on TS. Another possible route for them to see what AW is like before having to download X amount of gb for the mods?
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Valkyyr reacted to a post in a topic: Mods Problem, Cant run arma
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I'm in a spot of bother, and tea & scones haven't solved the issue old bean's!! Im getting these two error messages when loading up through Arma3sync, the first time I tried to run enhanced yesterday didn't run, but only the 'sys' and 'main' error message was given to me that time. Tried to run my public variant through a3s and had no issues at all. I managed to get it to run just prior to this post with the public variant but saw that a few of them weren't active and even though the game loaded fine when I got onto the server I got like 3 seconds per frame - yes that's the right way round - and im a bit clueless. about 5 days ago I moved everything arma related onto my SSD, not sure if this has anything to do with it since ive been playing since with no issues. everything on arma3sync seems to be there and it isnt telling me there's a problem. Ive also ran vanilla arma without any mods via steam and ive had no issues with that either. Im guessing both relate to the mods from the repo's but no idea what the problem is, if these are missing or faulty ??
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I think Gamerbug has made the most appropriate response. This just isnt something that can be justified for every mission created by a specific rule. Play it by ear and just be reasonable with the rewards given really, sympathise if they contributed and feel they got nothing but you cant please everyone.
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Mod-set Discussion (Poll)
Valkyyr replied to Johnson's topic in Enhanced Server Information And Discussion
Would like to chip in and just mention that the attraction of Enhanced was the gameplay. Came for the teamwork, dynamic and difficulty. Not bothered what weapon I use to shoot an enemy, the shade of green or pattern my uniform has or even if the enemy face is made up of 3 pixels. Will always back mods/development that provide a tense & fun experience that I got when I first played -
Having recently become a spartan for AW, as well as a few others, activity on EU1/2 in terms of Zeus' should be relatively high. As such, i'd like to know from you guys that play, what is it that you'd like from us to make things more exciting/interesting/generally better for you for either/both: 1) Pre-determined AO's or side missions. 2) Our own custom made zeus missions. Try to keep in mind the limitations of Zeus abilities. We're not Dev's ?
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[AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC
Valkyyr replied to ShadowAce11's topic in Events
Regretfully must withdraw my signup & role request. Work commitments dictate I dont attend. Sorry! Hope it plays out as awesome as it sounds! -
Valkyyr reacted to a post in a topic: AWE media distribution
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Valkyyr reacted to a post in a topic: [Guide] Boats and Submersibles
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Valkyyr reacted to a post in a topic: AW Enhanced Survey #2
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UAV OP slot change?
Valkyyr replied to Valkyyr's topic in Enhanced Server Information And Discussion
Hi guys, just a quick thanks for all the input, wasn't expecting much of a discussion or many replies to be honest. I'd just like to clarify on a couple of things I had in mind when posting the topic & some other points. I realise the deficit of having someone using the terminal for UAV's whilst in an AO with a squad, he will become stationary & a liability for the duration. The idea behind me suggesting/mentioning the holding patterns of UAV's was for all those occasions where Alpha aren't moving, I don't think Alpha/ground forces are forever on the move are they? I never intended for it to sound as though such a role would only lead to the player becoming glued to the terminal, and thus remove the necessity for such a role to use a gun. By the end of it, every role carries a rifle, and every role is first and foremost a rifleman, with added specialities for use as and when required. I never intended for it to sound as though a hard copy of the current UAV Operator, or its play style simply be incorporated into Alpha and be left as such, or for the only role to ever be considered for removal be the Rifleman LAT. I see and recognize the slightly contradicting first line of said post. But this was the first role I saw, with my game time and experience that seemed the most logical. I wanted this discussion to take place as I enjoy playing a UAV Operator and giving intel to leads on enemy assets/positions and figured this was something that could be better utilized in AWE in some way. Cheers guys <3