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JimboSpike got a reaction from Liru the Lcpl. in UNOFFICIAL ZOMBIE GAME NIGHT! FRIDAY (12th) 3:30 pm EST (20:30 BST?)
Damn so much for that option then lol
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JimboSpike got a reaction from Liru the Lcpl. in UNOFFICIAL ZOMBIE GAME NIGHT! FRIDAY (12th) 3:30 pm EST (20:30 BST?)
Definitely up for this
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JimboSpike reacted to Kyle Clements in Vacation
Have a great time in Indonesia. Don't run into any Viper teams in the jungle though
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JimboSpike got a reaction from Kyle Clements in Vacation
Have a great holiday. I'm off on holiday in 3 weeks so i'll prob see you in 4
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JimboSpike got a reaction from Liru the Lcpl. in "Unofficial" Operation Ironhide Saturday 8/6/16 19:00 GMT (3:00 pm EST)
Marshall Gunner signing up.
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JimboSpike reacted to Liru the Lcpl. in "Unofficial" Operation Ironhide Saturday 8/6/16 19:00 GMT (3:00 pm EST)
This is an unofficial and unapproved MODDED game night
So if you have a problem with it, sue me
Some Administrative stuff on my end:
All right guys, take 2, No more banning, and stop with the god damn advertising, please. Simply put: do it on my game nights, you'll never be in them ever again, ok? Simple. (and i'll make sure my server provider names the freaking server appropriately, I do apologize again over that silly mishap)
The events that I wasn't present for (Operation Black Jacket and Saving Private you know who) were still hosted, so I'm not rescheduling. Plenty of other events to do!
So Let's get to the briefing shall we?
MODS ARE FINALIZED
MODS NEEDED: CBA, ACE (It will be set to basic for medical), ASR_AI3
Optional mods: Blastcore
Operation Ironhide
Do you guys remember that CSAT Device you found on that shipping platform two weeks ago? We recently moved it to the southern island on Tanoa for research, then were prepping to ship it home, but CSAT had other plans… While trying to airlift the device, a bloody Neopran squad did a fly by. Our Anti Air was able to shoot it down but we’ve detected a small CSAT Strike team quickly making ground to reclaim and possibly demolish the device. Your job as the Quick Response Team is to mount up and resecure that device, then bring it back to the main base where it will be safe. There are reports of CSAT and bandit forces going active all over the islands, so expect a heavy fight!
It’s convoy time…mount up boys!
Squad 1 (1 armed Prowler + Device)
Squad leader (Overall Commander): Ezlan
Marksman Cobaltcat
Auto Rifleman: enxyo
Grenadier: Kyle Clements
Engineer: Shadow
AT Specialist: Grieving Gold
UAV Operator: Jockey (Jocky)
Medic: The evils we
Team 2 (EOD Team) (Prowler armed)
Team leader: GrandBravo
EOD Specialist: LT Dan
EOD Specialist
Medic: Haggis
Cheetah"Swatter" crew
Cheetah Driver (engineer): Inzaindabridge
Cheetah Gunner (AA Specialist): Ex "Papa Dragon" tra
Marshall Crew
Marshall Driver (engineer): Hoffie92
Marshall Gunner (engineer): JimboSpike
(Reserve) Squad 3 (Prowler unarmed) (PLEASE DONT ASK TO BE PUT IN THESE SLOTS UNTIL TEAM 2 IS FILLED)
Team leader
Auto Rifleman: SirMurficus
Grenadier
AT Specialist
Medic
Medic
MAYBE LIST:
-xSniper1982
-Benjamin Levine
-Fabs
-Stian
-Kman
Briefing:
Squad 1: Main QRF Force in charge of moving the device via Temptest Transport. Your team is in charge of managing the entire QRF and keeping the device safe at all costs.
Team 2: You're on point in the convoy sweeping for IEDs and other traps. Squad lead and Medic should keep in the armed prowler while the EOD team sweeps the roads
Cheetah: Keep the skies and the hills clear. Conserve your ammo as best you can and do what the squad lead tells you to, but above all protect the device from air assets.
Marshall: Conserve your ammo but be ready to provide fire support for the infantry. Do what your squad lead says, and help protect the device. Stick behind the device and cover the rear unless ordered to.
(Reserve) Squad 3: Keep on point and provide cover for the EOD team, but be ready to be on the move depending on what the squad leader needs (basically QRF)
HOW TO SIGN UP: TELL ME WHAT (via post, pm, or TS poke) YOU WANT AND I'LL ADD YOUR NAME ABOVE! FIRST COME FIRST SERVE
This is also a bit of mods testing cause the week after this event I'm branching into a part of arma we all know and love. To give you a hint, it involves Ryan's famous Zombies and Demons pack...
AO:
Some additional notes:
-You can take any route, so long as you're trying to get to the end point. It's my job to keep things...interesting...
-Red question marks are areas where there's likely an ambush, but not guaranteed. I recommend you scout these places out beforehand.
-T junctions are marked where paths can branch out.
-You have to cross the bridge.
-The device MUST get to the train yard marked at the end point at all costs!
Edit #1: I'm taking out the mods for the moment, I will possibly add them back, but i'm currently working on some configs because I dunno if this will be hosted on a private server or EU 5 yet. Stay tuned, and keep signing up.
Edit #2: I'm sticking with private hosting. They've offered to host it via mission file but the multiple different triggers I've set up cause too much in lag spikes which, when you have multiple moving vehicles, can cause some issues. Plus, I need the Zeus interface so I can record and edit things in the mission >_>'
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JimboSpike got a reaction from Jagermeister in Getting married tomorrow
Hi all, the title above is the main reason I haven't been on as much as I would like recently and as the day has been drawing closer I've been finding I have less time for gaming. For me Arma isn't the type of game i can only play for an hour or 2, I like to dedicate a whole afternoon or evening. After a couple of days you can expect to see me around a lot more often and i'm sure you'll soon be fed up with me.
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JimboSpike reacted to Jagermeister in Getting married tomorrow
This is late notice but congratz on your marriage.. Though I guess once you in this case 'sign your life' away haha let's just call it that, you'd be restricted on how many hours you can play. I've got a girlfriend who I've been with for 7 months and yet I'm sort of limited, especially when she's with me
Anyway good luck in the future bro, hope you make a success out of it.
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JimboSpike reacted to Kyle Clements in Getting married tomorrow
GG Jimbo, here you are getting married and I can't even get a text back . Have a great day
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JimboSpike reacted to fir_nev in Getting married tomorrow
Wise words from these men. Coming from another husband...
Congratulations. The missus always comes first...
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JimboSpike reacted to Liru the Lcpl. in Getting married tomorrow
Look's Like Jimbo's winning in the game on life
Have a jolly good time man!
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JimboSpike reacted to xSniper1982 in Getting married tomorrow
Congratulations Jim.
Have a great day.
Let your other half know that we wish her all the best.
She's gonna need all the support she can get..
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JimboSpike reacted to Chuck in Getting married tomorrow
Contrats, enjoy the day. Nice weather tommorow!
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JimboSpike reacted to Patrik in Getting married tomorrow
Gratz man. Hope to see you in the field. Good tip play when she is sleeping. Works for me [emoji12]
Skickat från min iPhone med Tapatalk
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JimboSpike reacted to S0zi0p4th in Getting married tomorrow
Thats imposible after you got married your stuck to limited play time trust me
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JimboSpike got a reaction from Kyle Clements in Getting married tomorrow
Hi all, the title above is the main reason I haven't been on as much as I would like recently and as the day has been drawing closer I've been finding I have less time for gaming. For me Arma isn't the type of game i can only play for an hour or 2, I like to dedicate a whole afternoon or evening. After a couple of days you can expect to see me around a lot more often and i'm sure you'll soon be fed up with me.
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JimboSpike got a reaction from Liru the Lcpl. in Getting married tomorrow
Hi all, the title above is the main reason I haven't been on as much as I would like recently and as the day has been drawing closer I've been finding I have less time for gaming. For me Arma isn't the type of game i can only play for an hour or 2, I like to dedicate a whole afternoon or evening. After a couple of days you can expect to see me around a lot more often and i'm sure you'll soon be fed up with me.
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JimboSpike got a reaction from Optio in A little something I made
So I was messing around with zeus and started putting this together.
It's the first time i've really made anything in Arma 3 and was wondering what anybody thinks.
Here is a view from the North
View from the south
View from above
At the end of the bridge
In these next two you can see this small island fort is heavily fortified
Here is a view of the center, barracks and the HQ
And then to finish off two more aerial views from the SW and SE
Obviously this is a long way from finished and will need plenty of tweaking but I was wondering what peoples thoughts were on what I have created so far.
Any feedback would be greatly appreciated and I will post updates as I continue to improve and expand on what I have made so far.
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JimboSpike reacted to Liru the Lcpl. in [UNOFFICIAL] Operation Redguard: July 24th (Sunday) 4:00pm EST/20:00 GMT
Bigass post ahead:
Ok guys, I have 6 images of the AO for you guys!
Image 1: Behold, the unfinished bridge! The Tanoan Government will continue its construction after your operation
Image 2: The manmade dam that's helped the Tanoan government artificially block waves and helped them with making the bridge...
Image 3: Your defensive objective. This is one of the two support struts on the bridge. Defend them at all costs!
Image 4: The main base and a preview of the support vehicles you have access to!
Image 5: You won't be alone, the Tanoan government has dispatched a local police division to assist you! They've also set up some static MGs and titans to assist you in key positions!
Image 6: There are smaller sub military bases on other sides on the island, as well as battle towers for a height advantage! Use them to your advantage!
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JimboSpike reacted to Liru the Lcpl. in Operation Baywatch: July 18th (monday) 4:30pm EST/20:30 GMT
ALRIGHT THE VIDEOS! It's in 2 parts because I had to try to fix something but couldn't and I assure you it doesn't take away from the action!
Part 1
Part 2
Once again, thank you for everyone who participated!!!
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JimboSpike reacted to Liru the Lcpl. in Operation Baywatch: July 18th (monday) 4:30pm EST/20:30 GMT
So I had a VERY boring 6 hour shift, so I went onto the gaming server and decided to make a few...edits...still working on them slightly, will release a small video on it too and the finished pic will be on the main post...
I'm really proud of this one...
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JimboSpike got a reaction from Kyle Clements in A little something I made
Hey all back again. Ok so i've pretty much finished the Fort infrastructure and even added some lighting for if this is ever done at night. I've also tested the helipad area and the AI seems to have no problem landing. All buildings are also accessible.
Here are some screenshots of the fort at day and night:
Now that the fort is done I will need to start on some forward emplacements in the area surrounding the Fort.
What do you guys think so far?