Liru the Lcpl. Posted July 16, 2016 Share Posted July 16, 2016 This is an unofficial unapproved gamenight. But I'm running it anyway! (1 SLOT LEFT) SIGN UP SHEET!!! https://docs.google.com/spreadsheets/d/1RGqOkfgjyVd8fAHZGkP7-orFfiZuQEafMZEob2r5XVI/edit#gid=0**Priority Message from the Tanoan government** NATO, we’ve recently begun working on a large bridge to connect one of the smaller islands in our country to one of our main islands. The bridge itself will serve as a key area for linking one of our militarized islands for rapid deployment to other islands for ground vehicles, and the bridge should finish in a few months. However, we have heard word from one of our informants that guerilla forces are planning to try to destroy the progress we have made on the bridge. Worse, they seem to have some paramilitary gear provided from who we believe to be CSAT, but we cannot confirm it. For now, we need to make sure that nothing happens to this bridge. If you are able to rappel their attacks and blow away any defensive areas they set up and dig into, you could easily blow away at their morale and cause them to flee. Shock and Awe gentlemen, and from what we here, NATO is very good at that… NATO primary objectives: -Defend the bridge for 60 minutes: There are 2 key support struts on the end of the bridge. You must make sure that the enemy does not get to the end of the bridge and demolish these key support structures, or else the bridge will collapse. NATO secondary objectives: -Destroy enemy mortar position: we expect that the enemy will set up a mortar emplacement to assist their forces. Destroying this emplacement will help the defense in the bridge. (Actual effect: -15 minutes on the defense timer) NATO Assets: -Defensive emplacements and statics (provided by the Tanoan government) -1 Lightly Armored Vehicle (Marshall) -1 Pawnee for CAS -1 Mortar team (to be done by a person (no target computer)or Zeus) CSAT OBJECTIVES -Harass NATO forces CSAT Assets: -1 Sniper team (sniper and Spotter, reserved to P057code and whoever he chooses for spotter) Hey guys! This is another Liru Mission, and it’s going to be a very large scale operation. You WILL feel the pressure of an overwhelming force for this defense mission to the point where you might feel like it’s a Luetin09 defense operation! Utilize your support effectively here, and work your hardest to get the objective done! I’ll balance this as best I can so it’s enjoyable, but NOT impossible. Putting the right people for these assets is key, and don’t worry: these guys are guerrillas, not true military forces. I wouldn’t expect to be fighting any armor, more so a bunch of infantry and technical and such. I’ll provide some pics soon, and the sign-up sheet will open on Sunday. Operate Operationally ladies and gentlemen! Ok guys, so I've refined everything slightly for the sake of artistic appeal, and am working on putting an arsenal in the main base, so CONSIDER THIS A BREIFING -You'll spawn in the north west corner of the island you are defending. This is where your ground vehicles, such as HEMMT based vehicles, cars, Marshall, and Pawnee spawn. Timers for vehicles will be set to 5 minutes, and player respawn timers will be set to a minute.Command squad's goals: pick a spot for your defensive artillery and a place that overlooks most of the island. Battle "Command" Tower 3, a tower that is at the center of the island on a large hill, is a good place to achieve this, and even has a good clearing right next to it for the Mortar to set up. The tower also has a .50 mounted towards the bridge, a titan AT pointed in the same direction, and AA pointed in the cardinal directions. Use them at your discretion, and make sure you let your forces know where the enemy is coming from. It could be from anywhere! Squad 1: You are the main defensive line on the bridge. Expect the unexpected, as to the enemy will throw all they have at you. Stick in cover and on high ground: the enemy will have mortars that you might consider coordinating with squad 2 on how to deal with them. You'll have static AT and .50 in place, as well as allied Tanoan police forces to assist you. They aren't trained for this style of operation, but they'll help where they can. Squad 2: Your placement is dictated by your commander because you are the Quick Response Force. If your commander wants you to reinforce the bridge, do so. If the Marshall needs ammo, get the HEMMT ammo and assist them. If a plane is heard overhead and you see parachutes, ask your commander if you are to go mow them down. If boats are sited, you're the force that is to move out and take care of them. There are two other smaller bases on the east and west sides of the map that have a .50, so use them wisely. Marshall Crew: The commander dictates what you do, but the command squad can override and give you a new directive. There's a firing position on overwatch on the bridge that could be quite useful, however expect the same rules as the QRF. CAS: You're only allowed to fire if the commander tells you to. No Lone Wolfing, no going rogue, only do what the commander asks of you. If the rules are broken, I will add AA assets and you're going to have a bad time.CSAT Sniper team: You know what to do... -After the mission "officially" begins, you'll have roughly 10 minutes to explore your island and set up a defensive protocol. If you join the server early, you're allowed to freely explore the island until first contact, but NOT step foot on the larger island (Put simply, if you do, you're guaranteed to encounter bandits) After first contact, you MUST report to your squad leader ASAP. -Remember the side objective is risk vs. reward, and only will become available to do roughly 10 minutes into the mission after the first wave of mortar strikes. -Brandenburg is the only one (other than some AI) that is allowed to wear a black beret. No one else may wear one, and Branden MUST wear one. stiansn and Kyle Clements 2 Link to comment Share on other sites More sharing options...
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