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About JimboSpike

  • Birthday 09/24/1985

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    Wincanton, Somerset, UK

ArmA 3

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  1. Have a great holiday. I'm off on holiday in 3 weeks so i'll prob see you in 4
  2. Would be fun. I'm up for this.
  3. @kman we should be on the AhoyWorld Teamspeak as this is being set up on the AhoyWorld website. The server address and PW is usually in the TS channel description when it is ok to join.
  4. Hi all, the title above is the main reason I haven't been on as much as I would like recently and as the day has been drawing closer I've been finding I have less time for gaming. For me Arma isn't the type of game i can only play for an hour or 2, I like to dedicate a whole afternoon or evening. After a couple of days you can expect to see me around a lot more often and i'm sure you'll soon be fed up with me.
  5. Hey all back again. Ok so i've pretty much finished the Fort infrastructure and even added some lighting for if this is ever done at night. I've also tested the helipad area and the AI seems to have no problem landing. All buildings are also accessible. Here are some screenshots of the fort at day and night: Now that the fort is done I will need to start on some forward emplacements in the area surrounding the Fort. What do you guys think so far?
  6. Sounds good. For now i'm just getting the infrastructure down and making sure players and AI can get around without too many major problems. Would you want it with AI or just the layout to add AI as you see fit?
  7. To be fair tho you did take out several before you were taken out.
  8. Well what I have in mind is this would be the final mission. There would be a couple of smaller missions before hand finding out about the base, assassinating the Independent Leader with salvaged equipment from CSAT so they turn against CSAT and a mission nearby that brings out many of the defenders with NATO setting up a kill box all before the final assault. Maybe even capturing an artillery/mortar compound with limited ammo so that can used to bombard the fort. Depending on how missions go would depend on the result. If missions went poorly Independant may still be aligned with CSAT, artillery may still be under enemy control. For a mission you may be given multiple choices of what mission you want to do but not enough time to do them all. As an example you may get the opportunity to assassinate Independant Leader, take on the Artillery Compound or secure a FOB. But may not have the numbers or the time to do them all so would have to chose what you wanted to prioritize and just dealing with what you couldn't do. I have many ideas and i'm only just getting started.
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