Liru the Lcpl. Posted July 31, 2016 Share Posted July 31, 2016 This is an unofficial and unapproved MODDED game night So if you have a problem with it, sue me Some Administrative stuff on my end: All right guys, take 2, No more banning, and stop with the god damn advertising, please. Simply put: do it on my game nights, you'll never be in them ever again, ok? Simple. (and i'll make sure my server provider names the freaking server appropriately, I do apologize again over that silly mishap) The events that I wasn't present for (Operation Black Jacket and Saving Private you know who) were still hosted, so I'm not rescheduling. Plenty of other events to do!So Let's get to the briefing shall we? MODS ARE FINALIZEDMODS NEEDED: CBA, ACE (It will be set to basic for medical), ASR_AI3 Optional mods: Blastcore Operation Ironhide Do you guys remember that CSAT Device you found on that shipping platform two weeks ago? We recently moved it to the southern island on Tanoa for research, then were prepping to ship it home, but CSAT had other plans… While trying to airlift the device, a bloody Neopran squad did a fly by. Our Anti Air was able to shoot it down but we’ve detected a small CSAT Strike team quickly making ground to reclaim and possibly demolish the device. Your job as the Quick Response Team is to mount up and resecure that device, then bring it back to the main base where it will be safe. There are reports of CSAT and bandit forces going active all over the islands, so expect a heavy fight! It’s convoy time…mount up boys! Squad 1 (1 armed Prowler + Device) Squad leader (Overall Commander): Ezlan Marksman Cobaltcat Auto Rifleman: enxyo Grenadier: Kyle Clements Engineer: Shadow AT Specialist: Grieving Gold UAV Operator: Jockey (Jocky) Medic: The evils we Team 2 (EOD Team) (Prowler armed) Team leader: GrandBravo EOD Specialist: LT DanEOD Specialist Medic: HaggisCheetah"Swatter" crew Cheetah Driver (engineer): InzaindabridgeCheetah Gunner (AA Specialist): Ex "Papa Dragon" tra Marshall Crew Marshall Driver (engineer): Hoffie92Marshall Gunner (engineer): JimboSpike(Reserve) Squad 3 (Prowler unarmed) (PLEASE DONT ASK TO BE PUT IN THESE SLOTS UNTIL TEAM 2 IS FILLED) Team leader Auto Rifleman: SirMurficusGrenadier AT Specialist Medic Medic MAYBE LIST: -xSniper1982 -Benjamin Levine -Fabs -Stian -Kman Briefing: Squad 1: Main QRF Force in charge of moving the device via Temptest Transport. Your team is in charge of managing the entire QRF and keeping the device safe at all costs. Team 2: You're on point in the convoy sweeping for IEDs and other traps. Squad lead and Medic should keep in the armed prowler while the EOD team sweeps the roadsCheetah: Keep the skies and the hills clear. Conserve your ammo as best you can and do what the squad lead tells you to, but above all protect the device from air assets.Marshall: Conserve your ammo but be ready to provide fire support for the infantry. Do what your squad lead says, and help protect the device. Stick behind the device and cover the rear unless ordered to. (Reserve) Squad 3: Keep on point and provide cover for the EOD team, but be ready to be on the move depending on what the squad leader needs (basically QRF) HOW TO SIGN UP: TELL ME WHAT (via post, pm, or TS poke) YOU WANT AND I'LL ADD YOUR NAME ABOVE! FIRST COME FIRST SERVE This is also a bit of mods testing cause the week after this event I'm branching into a part of arma we all know and love. To give you a hint, it involves Ryan's famous Zombies and Demons pack... AO: Some additional notes: -You can take any route, so long as you're trying to get to the end point. It's my job to keep things...interesting... -Red question marks are areas where there's likely an ambush, but not guaranteed. I recommend you scout these places out beforehand. -T junctions are marked where paths can branch out. -You have to cross the bridge. -The device MUST get to the train yard marked at the end point at all costs! Edit #1: I'm taking out the mods for the moment, I will possibly add them back, but i'm currently working on some configs because I dunno if this will be hosted on a private server or EU 5 yet. Stay tuned, and keep signing up. Edit #2: I'm sticking with private hosting. They've offered to host it via mission file but the multiple different triggers I've set up cause too much in lag spikes which, when you have multiple moving vehicles, can cause some issues. Plus, I need the Zeus interface so I can record and edit things in the mission >_>' JimboSpike, Cebi and Kyle Clements 3 Link to comment Share on other sites More sharing options...
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