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Everything posted by Chutnut
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AWE Training Polls
Chutnut replied to BloodInTheSand's topic in Enhanced Server Information And Discussion
Little suggestion, Don't have one big crowd listening to the one person, If it were up to me have 2 or 3 smaller groups to have less congestion, For example if it were helo training it is gonna be a mess if there is 20 heli's following just one person. Same can go for ground vehicles, Maybe Infantry is not so much an issue, but it is still somthing to consider. -
I like this idea A lot. In fact it could possibly be the reason I don't awe as much. Hopefully I'm not being too cocky saying this but a mission idea I would like to see is steal a vehicle, it can be a BTR or a Helo which will give vortex something unique to do.
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I used to have a similar issue with this on ArmA 2, I believe it is a memory based issue but I do not know for sure.
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Also to add, The cheetah isn't as reliable at taking down air superiority fighters (or at least from what I have seen) whereas the AAA is more accurate and has better ranging for these targets.
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Special load out or functions for the Squad Leader?
Chutnut replied to Kullmann's topic in Invade & Annex
At the moment squad leader role serves nothing but as a role for if you want to do rifleman play, Or if you like to play the role you can use it to squad lead. I think there was talk about a useful reason to have squad leaders. -
That's damn cheap, At least it is not a free week or we would be in proper trouble.
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The reason the system was removed was because the hunter spawn was getting spammed by people. I can not really see a 3 minute timer helping at all to be honest. If it were up to me I think if the squad thing that was talked about in the rewards idea I would make it so only squad leads can spawn hunters, Hopefully minimising the amount of spam.
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So about a month ago Malden was announced to be coming to I&A, As well as this I think a bit of Stratis was planned to come out too (not sure if that is still going on) Anyway, I was wonder if the Malden map will make its way into I&A, I have vaguely looked into it and I have to say it does look very good, It has 2 airfields (One being off the coast) a large abandoned power-plant/Research base and a whole load of towns. I think the map can accommodate 30 - 45 players at most but I will leave that to other peoples opinions. Anyway here is the map, Tell me your thoughts
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Hello! Glad you joined, if you ever need somthing ask a member of the community.
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Top tip: take a gun using 7.62 or higher. Anyway welcome and I hope to see you around, in game, forums or teamspeak.
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Flying jets is very fun, but I don't see any reason for 4 jets to be added. Jets spawn in only if there is a radio tower up and if so it will only be one jet. 4 Jets is certainly not required to take them down. Along with that I think whitelisting has been talked about in the past and is seen as a clear no, The server is public and anyone can do what they want within the rules.
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Twas a fun one for those who got on considering the connection issues, hopefully it wont happen again. Was my first event and with ares playing up I had to do it all manually. Anyway I will probably do more of these with a better connection this time.
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Yep, Eu1/2 Events are getting back on board again
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Mmm, Nice idea, Good team too (Finally Devil got a job)
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Twas fun as Sledge 1 transporting alpha, I got shot at a lot and got triggered :(, Anyway it was fun and I enjoyed driving the Bradley, I don't do game nights often but I say this is good, So I will probably join more often.
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Whats that comming over the hill?
Chutnut replied to hobnob11's topic in Enhanced Server Information And Discussion
Nice art