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Chutnut

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Everything posted by Chutnut

  1. Chutnut

    Hello!

    It's in account settings, not sure if you have to be a specific rank to get one though.
  2. Chutnut

    I&A 2 stuff

    Well I was only gonna have it used for aesthetics, But if it impacts performance badly then fair enough.
  3. Chutnut

    I&A 2 stuff

    Okay, Just for the ghost hawk doors, I managed to fix them into I&A 3. Here is the code This code goes into file named fn_vsetup02.sqf which is in functions //===== Ghosthawk specific, animated doors, and turret locking system if (_t in _ghosthawk) then { _u setVariable ["turretL_locked",FALSE,TRUE]; _u setVariable ["turretR_locked",FALSE,TRUE]; [_u] execVM "scripts\vehicle\animate\ghosthawk.sqf"; }; Next block will have to get a new file located at scripts. It will be like this. I&A 3 > scripts > vehicle > animate > ghosthawk.sqf The code in the sqf file will be private ["_veh","_speed"]; _veh = _this select 0; while {alive _veh} do { _speed = speed _veh; if (_speed < 10) then { _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; } else { _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; }; sleep 10; };
  4. Chutnut

    I&A 2 stuff

    So yesterday I wen't onto I&A 2 files and saw a lot of stuff from that update that we don't have now, Quite a lot. Now I am not talking about bring back altis airbase but I mean some smaller functions that will be really nice to see come back. So lets start! Bring back the old billboards So in old I&A 2 we had some billboards that were very good at explaining what to do in situations and also to advertise more of the community. I mean who doesn't like big teddy bears with a shovel e.e So there are some of your billboards that I took pictures of, Some are outdated but it won't kill us to change em a tad. Next up Helo Doors Now i'm sure everyone has to remember the old helo doors, When a ghost hawk reached the correct speed and altitude the doors on the side would open and close as such. Now I can guarantee if we bring this back pilots will brag about rpg's flying through the passenger area while attempting evac. Flags Nothing big, But let the community express our countries, In I&A 2 we had some flag poles, Add em back, Lets see who comes from where. Medevac Now to be fair I actually cannot remember this but in the map I saw it there, I suppose if it did work, but if not do tell me, we should add it back, Im sure it would make pilots have a reason to get risky and fly into AO's e.e Request Supply crates So instead of just having these supply crates laying about maybe we can be allowed to request them again, I remember how this system works just not too sure if it would work with this one. AO Spawn location Okay so the big one and probably most questionable one, We will see, Anyway I would love it if instead of having the AO spawn next to the old one we bring back random AO spawning locations, or at least give the AO's a bit of space in-between them. It completely removes the point of EVAC and I always see people trying to get a lift to the next AO even though its 500m away, Maybe people want this back? UGV The UGV (Unmanned Ground Vehicle) was available for use in I&A 2 maybe bring it back as a Base, FOB or Reward Asset, I have never seen it been used once before since I&A 3. Minefield around Radio Tower Back when radio towers spawned a minefield around them would also spawn, This is no longer a thing and since I have never seen the EOD Specialist actually do the role of mine clearing since most of the time there are no mines. Conclusion Anyway I hope this gives people some ideas of stuff to get back, I'm sure a few of you remember more than me and might suggest some other things, We will just see how this topic works. Also hope you enjoyed the photos e.e.
  5. So I recently had this problem, for me I just disabled mag repack however if you are not using that then im unsure.
  6. This has his name mentioned and his player seen at the start though its only at 1:58
  7. Simple forum post dedicated to you posting your favourite music or genre. I really enjoyed listening to this:
  8. Im no expert but it doesn't look like any hard editing, I assume if you got the correct resources you could make somthing similar like this on your own.
  9. Well I'm sure if it is still in the files it can be tweaked or rewritten to be easier.
  10. Well as far as I know its being tested but running into some bugs, If it comes out I assume it would soon be changed to malden when it arrives.
  11. Well I really haven't seen it before, it may be able to be activated in the files if it is there but there is, like you say, probably a reason for it to be disabled. We'll see.
  12. So for a while now I have noticed that AO's can go quite quick when people work together, This can be at around 15 minutes, With the general time of 20 - 30 minutes. I thought about a way that these AO's could be slightly more time consuming and I got myself an Idea. I think a way to make them longer if necessary would be to have the simple Kill everyone and do the sub objective and then give everyone around 1.5 - 2 minutes break before an enemy counter attack happens from a KNOWN direction. This should allow people to prepare for the counter attack and defend positions, the counter attack would hopefully break out about another 10 - 15 minutes of combat depending on the troops efficiency. If the counter attack ends up taking up most of the AO nothing will really happen, They will just be reinserted and simply continue on as if they are doing the AO over again. I would not expect the counter attack to have many troops, Simply just a few trucks, cars and APC's, Possibly some transport helicopters too. Anyway I hope this idea has given you some though, I would love some of you input on this at anytime.
  13. Do you guys have a favourite vehicle and do you like to drive to AO's or fly. I generally drive an unarmed prowler.
  14. Other than being a trash lousy excuse for a Zeus I generally try to play as Rifleman AT (Not like titan AT, Just PCML etc) If not that then I play as UAV or somtimes marksman (never sniper)
  15. I totally agree, Hulu is really good for communications e.e
  16. Ill probably end up buying it, But do remember that this is a "Bundle" Therefor the standalone packs may come out in time or when released.
  17. (Insert stratis map here)=
  18. Chutnut

    Elite EU1 Squad

    A Snap I managed to get before these guys went out for the current Zeus mission.
  19. Works for some, If it were me I just tell everyone get back and cover your ears, as I walk right onto the mine. @Numbnuts Knows this best xdd
  20. Chutnut

    Hello!

    Greetings and of course welcome! I really like the way you picture the ability of a medic, I never saw it like that. It is a shame that your school bans you bringing your computer but you still get summer and other holidays.
  21. Your points do make perfect sense but I have noticed in the recent months a large increase of teamwork, for example a couple of days ago I saw 2 6 - 7 man teams working together. Anyway they may as you say only come to shoot stuff.
  22. Chutnut

    Zeus Jettin 2

    Me and stan formation flying
  23. Chutnut

    Zeus Jettin

    Formation flying with stan
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