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ChronoZoggt

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  1. Like
    ChronoZoggt reacted to zissou in admin fail   
    So the diagnosis has been found and I'm afraid it's not good news, it turns out that you suffer from being a horrible person. I would suggest you seek professional medical advice immediately. 
  2. Like
    ChronoZoggt reacted to PERO in We are not mind readers!   
    To add to that, I daily or every 2 days actually check the reports and act on them if sufficient amount of info is provided.
  3. Like
    ChronoZoggt got a reaction from stiansn in Side mission idea   
    Actually I should be finished with one tomorrow already. Where should I send it to? Should I just talk to you guys on TS?
    I am actually gonna try to do this tomorrow, as I have found a way to give AI waypoints, which should make them able to follow a predesignated path. Still, it will need testing, and a lot of it, but I will stil try to do it Maybe it works, who knows? ^^
  4. Like
    ChronoZoggt got a reaction from Optio in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    I would love to attend as the UAV OP
     
    I could also switch to be xsniper's spotter or AT Rifleman if need be, but I would prefer the UAV OP slot.
  5. Like
    ChronoZoggt got a reaction from fir_nev in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Well first off, although I may be late to the fray, I still want to share my two cents. Beware though, this will be an essay, so read at your own behalf
     
    Regarding the intent to make pilots more skilled overall: that is very much appreciated! I cannot tell you how many times in the past weeks, me and may squad have been longing for the Hummingbird to fly ourselves (in the Co-pilot slot as normal infantry) because NONE of the pilots could fly at all. I was even doing transports for a good while in that without actually being a pilot to bring some people to the AO.
     
    Regarding the rules themselves: I like the hightening of respawn times, but how much is it? I am playing a variety of roles, and one example that you can look at here is the UAV OP: I mostly try to stay away from the Jets, but the reality is, if there are no helis around that act as shooting practise for them, it is 10-minute-respawn time for my UAV. That is totally fine though: It makes me want to save every single one of the UAVs, flying as safe as possible even if it takes longer. But the difference here is: You stil have another one, and if even that is down, you still have the stomper. You do not have real downtime like you would have with the Pilot slots. Also: the UAV OP isn't the most viable piece of infrastructure in the server, so downtime does not really matter there.
     
    I guess what will make and break that rule are the respawn times themselves. How high are they? Are they uniform for every Helo? Because what I would be suggesting is varying them on base of their capacity. That means, that the Hummingbird would stay or get only a slight increase. That way we would have a heli for less experienced people to mess around with, and the infrastucture would never completely halt at any given point in time. Maybe even add another Hummingbird for those reasons: To have an option always readily available. (Keep in mind, that that just sprung into my mind while writing this, it may very well be the worst idea ever, to be completely honest.)
     
    Additionally, especially at the start of a new AO, getting shot down is a danger that is all too real. I like to think of myself as at least a half-decent pilot, so what I do when a new AO starts is to map LZs. I open the map, put it in no-textures mode and look for hills to give me cover as close to the AO as possible. Because if you are no Huron that can lift a hunter for at least a fraction of your passengers to take, landing even half a kilometer out will piss off a lot of people. So I backcheck with my passengers to take the risk and go in low & fast, to utilize the cover. Most of the times it goes well, but somethimes there is a tigris that strayed a bit far from the AO or some other factor that you could not take into accout, as you were the first wave, and the pilots before you did not communicate at all. Most helis are perfectly recoverable with a shot-out tail rotor, but especially in the ghosthawk, that does not want to go up at all, flying fast below 15m is basically a death sentence, that becomes necessary to survive most of the times as "batch 1". I admit, this is a very niche case, that almost never happens, but it is only one of them.
     
    What I want to get at here, is that experienced Pilots can go down just as fast as unecperienced ones. And the perception of a good pilot by the playing community is not one that lands 100% of the time 2 km out, but rather one that takes em right into the fray and does not die most of the time, and I must admit I need to agree there. I am perfectly willing to respawn once in a while but be on the action rigth away all the other times.
     
    But here is where we loop back to the initial problem: Most pilots that come into ahoyworld DO die most of the time and do not know how to evade missiles, go low and fast, and how to put down a damaged heli. And adding to the respawn times is a really good way to makes this happen less, as long as it does not start hindering the infrastructure (and thus the gameplay of basically everyone) and the genuinely good pilots that just want the good for their passengers. I do also agree with the repair of crash-landed helis being necessary, and adressing the fuel leakage is the first rigth step in that direction, I think that there are a few more to take in that regard. because if you crash-land the Mohawk and get the Huron destroyed, the liftable repair vehicle would need to a quad bike to be even worth a dime in that situation.
     
    What would resolve at the very least some of the problem without needing to have all these changes would be one simple thing: make TS mandatory for pilots. Whenever I was in TS with pilots, they were the ones communicating (of course there are also a few bad apples that don't) and who genuinly try to fly the best way possible. Those are the ones calling safe and unsafe LZs and that help the crew of a downed heli stuck in nirvana. Make TS mandatory, and you force pilots to engage with the server and you force them to know what is going on around them, and as such you will weed out the ones that do not want to engage with all that and who are just flying on their own, or at least get more of the good pilots without giving trolls the ultimate weapon of exorbitant respawn times.
     
    TL;DR: It is awesome that this issue is getting adressed and everyone's got valid points. But maybe there are different ways to handle that problem.
  6. Like
    ChronoZoggt got a reaction from PiranhA in New Side Missions   
    Yesterday we had a Post about new Ideas for Side missions, in which we were encouraged to build our own Side missions.
     
    I did that and build a new side mission in which you need to secure a vehicle, repair it and drive it back to base. How would I go about testing that now? I tested it in a private session, but was not I&A, so should I test it with the mod or should I just post the code?
  7. Like
    ChronoZoggt got a reaction from PiranhA in Anthems of Battle   
    god damn critics
  8. Like
    ChronoZoggt got a reaction from kman in Anthems of Battle   
    Well okay:
     

     

     

     
    Enjoy
  9. Like
    ChronoZoggt reacted to Gripe in Side mission idea   
    Hey.
     
    I was thinking of things to maybe spice up the gameplay on the vanilla I&A servers, specifically the side missions.
     
    If you could sometimes have two or more sidemissions spawn close enough together that they would be able to mutually support each other, it would totally change how people view them now. Other than the Intel side mission (which people don't know how to do generally), all of the side missions are fairly easy knockovers. But if you put an AA side mission and an Arty side mission next to each other at the same time, it's a whole new ballgame.
     
    Thoughts?
  10. Like
    ChronoZoggt reacted to kman in Anthems of Battle   
    Why hide Chrono, you have to move with the flow! 
     

     
  11. Like
    ChronoZoggt got a reaction from Ezlann in Well I guess I am here as well ;)   
    A friendly "Hello" to everyone of you (except if your name's shax)!
     
    I am around for approximately 1.5 months on EU2 now, and I am one of the Potato-squad-guys, so you will find me on TS pretty much all the time. 
     
    As a player you will see me in the flahier roles mostly, like VORTEX, FSG Gunner or UAV OP, and when you do see me as infantry, I will be getting on the squad's nerves by switching roles after each AO and needing another group invite But if you need some orbital bombings, you can rely on me to deliver
     
    So yeah, I mostly had great experiences on Ahoyworld up until now so I hope for plenty more with you lot!
     
    Take care everyone!
  12. Like
    ChronoZoggt got a reaction from Gripe in Well I guess I am here as well ;)   
    A friendly "Hello" to everyone of you (except if your name's shax)!
     
    I am around for approximately 1.5 months on EU2 now, and I am one of the Potato-squad-guys, so you will find me on TS pretty much all the time. 
     
    As a player you will see me in the flahier roles mostly, like VORTEX, FSG Gunner or UAV OP, and when you do see me as infantry, I will be getting on the squad's nerves by switching roles after each AO and needing another group invite But if you need some orbital bombings, you can rely on me to deliver
     
    So yeah, I mostly had great experiences on Ahoyworld up until now so I hope for plenty more with you lot!
     
    Take care everyone!
  13. Like
    ChronoZoggt got a reaction from RehabitedHamster in Well I guess I am here as well ;)   
    A friendly "Hello" to everyone of you (except if your name's shax)!
     
    I am around for approximately 1.5 months on EU2 now, and I am one of the Potato-squad-guys, so you will find me on TS pretty much all the time. 
     
    As a player you will see me in the flahier roles mostly, like VORTEX, FSG Gunner or UAV OP, and when you do see me as infantry, I will be getting on the squad's nerves by switching roles after each AO and needing another group invite But if you need some orbital bombings, you can rely on me to deliver
     
    So yeah, I mostly had great experiences on Ahoyworld up until now so I hope for plenty more with you lot!
     
    Take care everyone!
  14. Like
    ChronoZoggt got a reaction from ifnt05 in Well I guess I am here as well ;)   
    A friendly "Hello" to everyone of you (except if your name's shax)!
     
    I am around for approximately 1.5 months on EU2 now, and I am one of the Potato-squad-guys, so you will find me on TS pretty much all the time. 
     
    As a player you will see me in the flahier roles mostly, like VORTEX, FSG Gunner or UAV OP, and when you do see me as infantry, I will be getting on the squad's nerves by switching roles after each AO and needing another group invite But if you need some orbital bombings, you can rely on me to deliver
     
    So yeah, I mostly had great experiences on Ahoyworld up until now so I hope for plenty more with you lot!
     
    Take care everyone!
  15. Like
    ChronoZoggt got a reaction from slick in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    I would love to attend as the UAV OP
     
    I could also switch to be xsniper's spotter or AT Rifleman if need be, but I would prefer the UAV OP slot.
  16. Like
    ChronoZoggt got a reaction from slick in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    yes there are, it is listed as Rifleman below the Marksman, not as Rifleman (AT) like it is in the Servers
  17. Like
    ChronoZoggt reacted to Shax in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    classic chrono
  18. Like
    ChronoZoggt reacted to xSniper1982 in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    Surprise Surprise...
  19. Like
    ChronoZoggt got a reaction from Shax in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    I would love to attend as the UAV OP
     
    I could also switch to be xsniper's spotter or AT Rifleman if need be, but I would prefer the UAV OP slot.
  20. Like
    ChronoZoggt got a reaction from xSniper1982 in Non-Modded GAMENIGHT RESERVE YOUR SLOT!   
    I would love to attend as the UAV OP
     
    I could also switch to be xsniper's spotter or AT Rifleman if need be, but I would prefer the UAV OP slot.
  21. Like
    ChronoZoggt reacted to Amentes in Maybe we could get a scalpel UAV?   
    Scalpel UAVs aren't necessary, and will be massively abused by a vast majority of players.
     
    That said, I can talk you through how to acquire and paint a target and then bomb it using the same bird, if you wish. Granted, I haven't been on the I&A servers in a long time, but I'll wager I still got the UAV magic fingers.
  22. Like
    ChronoZoggt reacted to Jason. in Maybe we could get a scalpel UAV?   
    The UAVs are designed to SUPPORT the ground troops, and the GBUs fit that role very nicely. If the Greyhawks had ATGMs then the UAV operator would be able to take out ground targets by himself too easily, and people on the ground would no longer be able to designate ground targets for him.
     
    Another option would be to switch the AA Buzzard to the CAS version, which is armed with Skalpels and GBUs, but that's for a different topic...
     
    Also what Amentes said ^^
  23. Like
    ChronoZoggt reacted to ShortsNL in Maybe we could get a scalpel UAV?   
    Veteran uav Op here, my 2 cents:
    -Gbu are perfectly precise, depending on the skill of the uav operator. The atgm variant makes no difference other than that its way easier and way stronger.
    -Uav are balanced perfectly right now for I&A. You wouldnt need a stronger uav unless the designed zeus missions rely on it. In that case the zeus mission is most likely unbalanced and not the Uav. Eu1/2 run I&A, so the game is balanced for I&A and zeus missions should be too, not the other way around.
    -I have a pc thats 5 years old and I run I&A which is 3 years old just fine on low settings at a view distance of 3500m, which is plenty for loitering at 2000m.
    It sounds to me like there are some important tips I can give you to improve your play. I'll be happy to give you some tips over teamspeak during the week, just make sure you're in a Channel thats not passworded so I can actually talk to you
  24. Like
    ChronoZoggt reacted to ShortsNL in Maybe we could get a scalpel UAV?   
    There's nothing wrong with a suggestion dude. It means you are actively thinking about how stuff works, never a bad thing.
    If i see you on I'll come talk to you, cya soon.
  25. Like
    ChronoZoggt reacted to P057code in Maybe we could get a scalpel UAV?   
    Give us a shout next time I'm on and you're in the UAV seat. I'll get a vehicle, a shedload of Designator batteries, and start laying stuff down for you.
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