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DomT

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  1. Thanks
    DomT got a reaction from Havoc in Frontlines Feedback Thread   
    I'll get this added for next update.
     
    Not 100% sure whats going on here, as its very specific wall portions and only at Charlie currently. I've adjusted some code slightly to see if it'll help out in the future.
     
    I'll get them added again for the future, I will also change the code so vehicles are spawned in last; so vehicles *should* spawn on top.
  2. Like
    DomT got a reaction from Sho_Iwaizumi in Frontlines Feedback Thread   
    Done for next update, will show in brackets the number of players within 100m (irrespective of height) within the centre of the FOB or mobile respawn
  3. Haha
    DomT got a reaction from WinterMute in Frontlines Feedback Thread   
    I've shuffled the tower slightly to prevent it clipping, it also now spawns a smaller tower setup but it works better.
     
    So you're asking me to spawn more enemies to come and rush you riiiiiiiiiiight?
  4. Like
    DomT got a reaction from WinterMute in Frontlines Feedback Thread   
    Done for next update, will show in brackets the number of players within 100m (irrespective of height) within the centre of the FOB or mobile respawn
  5. Like
    DomT got a reaction from Mikael in Frontlines Feedback Thread   
    Done for next update, will show in brackets the number of players within 100m (irrespective of height) within the centre of the FOB or mobile respawn
  6. Thanks
    DomT got a reaction from Havoc in Frontlines Feedback Thread   
    Done for next update, will show in brackets the number of players within 100m (irrespective of height) within the centre of the FOB or mobile respawn
  7. Haha
    DomT got a reaction from RiverWolf in Frontlines Feedback Thread   
    I've shuffled the tower slightly to prevent it clipping, it also now spawns a smaller tower setup but it works better.
     
    So you're asking me to spawn more enemies to come and rush you riiiiiiiiiiight?
  8. Like
    DomT got a reaction from RiverWolf in Frontlines Feedback Thread   
    No, but if I'm on your wavelength there are options to help build a lot;

    So repeat build is very useful for FOB defences
  9. Thanks
    DomT got a reaction from Havoc in Frontlines Feedback Thread   
    No, but if I'm on your wavelength there are options to help build a lot;

    So repeat build is very useful for FOB defences
  10. Thanks
    DomT got a reaction from Havoc in Frontlines Feedback Thread   
    I've shuffled the tower slightly to prevent it clipping, it also now spawns a smaller tower setup but it works better.
     
    So you're asking me to spawn more enemies to come and rush you riiiiiiiiiiight?
  11. Like
    DomT reacted to RiverWolf in Frontlines Feedback Thread   
    I hear you Dom, can't make it too rewarding.
  12. Like
    DomT got a reaction from RiverWolf in Frontlines Feedback Thread   
    I have to keep threat balanced so what number would you suggest?
    Some other numbers are;
    FOB Hunt: -40%
    IED Factory: -15%
    Supply Depot: -5%
    Taking a tower: -3%
    Taking a village: +5%
    Destroying a tower: -10%
     
    So all in all, destroying a tower after taking it actually reduces it by 13%, which is close to the value of doing a IED factory (which has the intel cost). We need to make sure its not too good, as then other things will be neglected. The insta-destruction of a tower was never aimed to be the primary way of threat reduction, just an extra way to reduce threat or get some consistent intel.
  13. Like
    DomT reacted to AhoyWorld in Introduction of Regular Community Meetings   
    Hi all,
     
    Based on recent events and feedback from the community, we have decided to introduce a regular community meeting, to be held on a regular schedule which is to be agreed during the first meeting.
     
    The first of these meetings is to be on Thursday 22nd July at 18:00UTC held in the Ahoyworld Teamspeak. (ts.ahoyworld.net, weekday/times of future meetings is another topic to discuss and agree)
     
    The purpose of these meetings will be to both communicate staff plans to members and to discuss member feedback/concerns.
    With the plan being that at subsequent meetings we can determine the effectiveness of any measures/actions decided at previous meetings and adjust accordingly.

    The heart of Ahoyworld is and has always been its members. As CS we strive to meet the needs and expectations of the members, though sometimes as people we fail to do this but I hope that if we can have a more open forum then we can be more proactive rather than reactive.
     
    In advance of this meeting we will be preparing an agenda as put forward by the members and keeping minutes for record on the forum for those that cannot attend. Any member can put forward a topic to discuss.

    Please share below any topic which you would like to see discussed or message a member of Core Staff with your suggestion if you wish to do so privately. 
     
    Looking forward to seeing you there
     
  14. Thanks
    DomT got a reaction from RiverWolf in Frontlines Feedback Thread   
    From tomorrow, the amount of light vehicles that are spawned at all types of objectives will be reduced by 1, meaning the minimum vehicles at each objective will drop to 2 from 3. This should make it easier for smaller groups and also reduce the chances of GMG's wrecking buildings. Enjoy
  15. Thanks
    DomT got a reaction from applechaser in Frontlines Feedback Thread   
    From tomorrow, the amount of light vehicles that are spawned at all types of objectives will be reduced by 1, meaning the minimum vehicles at each objective will drop to 2 from 3. This should make it easier for smaller groups and also reduce the chances of GMG's wrecking buildings. Enjoy
  16. Thanks
    DomT got a reaction from MidnightRunner in Frontlines Feedback Thread   
    From tomorrow, the amount of light vehicles that are spawned at all types of objectives will be reduced by 1, meaning the minimum vehicles at each objective will drop to 2 from 3. This should make it easier for smaller groups and also reduce the chances of GMG's wrecking buildings. Enjoy
  17. Thanks
    DomT got a reaction from applechaser in Frontlines Feedback Thread   
    Thanks, have it fixed for the next update
  18. Thanks
    DomT got a reaction from RiverWolf in Frontlines Feedback Thread   
    Side mission has been implemented so sectors can 'request repairs' from your forces. They will request a number of supplies from you which you need to deliver within 30 minutes, then you will gain 75% of the civ rep loss (so currently +6%). The side mission will be added on the next map change, due to it not being accurate for the current run
    I have also added a small menu to choose the amount of crates you want to retrieve from a factory, as well as the ability to withdraw resources from a FOB.
  19. Thanks
    DomT got a reaction from applechaser in Frontlines Feedback Thread   
    Side mission has been implemented so sectors can 'request repairs' from your forces. They will request a number of supplies from you which you need to deliver within 30 minutes, then you will gain 75% of the civ rep loss (so currently +6%). The side mission will be added on the next map change, due to it not being accurate for the current run
    I have also added a small menu to choose the amount of crates you want to retrieve from a factory, as well as the ability to withdraw resources from a FOB.
  20. Thanks
    DomT got a reaction from SkullCollector in Frontlines Feedback Thread   
    Side mission has been implemented so sectors can 'request repairs' from your forces. They will request a number of supplies from you which you need to deliver within 30 minutes, then you will gain 75% of the civ rep loss (so currently +6%). The side mission will be added on the next map change, due to it not being accurate for the current run
    I have also added a small menu to choose the amount of crates you want to retrieve from a factory, as well as the ability to withdraw resources from a FOB.
  21. Thanks
    DomT got a reaction from Havoc in Frontlines Feedback Thread   
    Side mission has been implemented so sectors can 'request repairs' from your forces. They will request a number of supplies from you which you need to deliver within 30 minutes, then you will gain 75% of the civ rep loss (so currently +6%). The side mission will be added on the next map change, due to it not being accurate for the current run
    I have also added a small menu to choose the amount of crates you want to retrieve from a factory, as well as the ability to withdraw resources from a FOB.
  22. Thanks
    DomT got a reaction from LH5 in Frontlines Feedback Thread   
    Should be fixed next update.
     
    Have made it so rotors aren't spinning before the interaction is available.
     
    Fixed in next update.

    Reference LAMBS, Frontlines only uses its patrol, garrison and camp functions directly, and only for defensive AI. Otherwise its just the normal AI into combat, begin LAMBS stuff, so I can't influence it too much. There are a few CBA settings we can try and change but not sure how fruitful it is. Isla Duala may also not be helping, and will probably be avoided for future runs.
  23. Thanks
    DomT got a reaction from Mikael in Frontlines Feedback Thread   
    Should be fixed next update.
     
    Have made it so rotors aren't spinning before the interaction is available.
     
    Fixed in next update.

    Reference LAMBS, Frontlines only uses its patrol, garrison and camp functions directly, and only for defensive AI. Otherwise its just the normal AI into combat, begin LAMBS stuff, so I can't influence it too much. There are a few CBA settings we can try and change but not sure how fruitful it is. Isla Duala may also not be helping, and will probably be avoided for future runs.
  24. Thanks
    DomT got a reaction from RiverWolf in Frontlines Feedback Thread   
    Should be fixed next update.
     
    Have made it so rotors aren't spinning before the interaction is available.
     
    Fixed in next update.

    Reference LAMBS, Frontlines only uses its patrol, garrison and camp functions directly, and only for defensive AI. Otherwise its just the normal AI into combat, begin LAMBS stuff, so I can't influence it too much. There are a few CBA settings we can try and change but not sure how fruitful it is. Isla Duala may also not be helping, and will probably be avoided for future runs.
  25. Thanks
    DomT got a reaction from Havoc in Frontlines Feedback Thread   
    Should be fixed next update.
     
    Have made it so rotors aren't spinning before the interaction is available.
     
    Fixed in next update.

    Reference LAMBS, Frontlines only uses its patrol, garrison and camp functions directly, and only for defensive AI. Otherwise its just the normal AI into combat, begin LAMBS stuff, so I can't influence it too much. There are a few CBA settings we can try and change but not sure how fruitful it is. Isla Duala may also not be helping, and will probably be avoided for future runs.
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