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SkullCollector

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Everything posted by SkullCollector

  1. Mission Summary Every Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. You can expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command formed before the mission and staff supporting it all. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required AW_Liberation_Lythium.html For first-time players, read till the end for a setup guide. Mission Runtime Roughly 2 hours with a chance to carry on open-ended --- Friendly Forces Russian Armed Forces Opposing Forces Insurgents Currently: Local Guerrilla Forces Situation A Russian combined-arms counter-insurgency task force has been deployed to the mountainous region of Lythium to deter and squash a local uprising. The insurgents have captured every town and base in the area of operations and are therefore overly well armed, including an armoured corps and jets from the military airfields. They are supplemented by outdated surplus. Friendly forces have established a foothold near Karift around FOB Alpha, then pushed further to maintain a firm grasp on the region with FOB Bravo near Bramar. The enemy retains two last bastions in Kinduf and Kalae. Progress is unquestionable. Victory is not debatable. Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command every Wednesday One last push toward victory. Platoon 1x 3-man HQ (CMD, RTO, UAV) 3x 9-man Rifle Squads 1x 3-man Fire Support Group 1x 3-man Hammer Crew 2x 2-man Air Crew 1x 2-man Logistics Admin & Logistics Reinforcements - Unlimited - Re-insertions via air at RTO's discretion Equipment - Vehicle deployment at CMD's discretion - Ammunition and supplies available at the supply depot - FOBs act as an arsenal Command & Control Operations and ground control lie solely with the platoon commander. RTO handles air traffic and can supplement comms. Squad leaders are responsible for the operational effectiveness of their teams. ---
  2. Mission Summary Every Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. You can expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command formed before the mission and staff supporting it all. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required AW_Liberation_Lythium.html For first-time players, read till the end for a setup guide. Mission Runtime Roughly 2 hours with a chance to carry on open-ended --- Friendly Forces Russian Armed Forces Opposing Forces Insurgents Currently: Local Guerrilla Forces Situation A Russian combined-arms counter-insurgency task force has been deployed to the mountainous region of Lythium to deter and squash a local uprising. The insurgents have captured every town and base in the area of operations and are therefore overly well armed, including an armoured corps and jets from the military airfields. They are supplemented by outdated surplus. Friendly forces have established a foothold near Karift around FOB Alpha and created a buffer zone around it, then pushed further to maintain a firm grasp on the region with FOB Bravo near Bramar. The enemy retains two last bastions in Kinduf and Kalae. Progress is unquestionable. Victory is not debatable. Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command every Wednesday One last push toward victory. Platoon 1x 3-man HQ (CMD, RTO, UAV) 3x 9-man Rifle Squads 1x 3-man Fire Support Group 1x 3-man Hammer Crew 2x 2-man Air Crew 1x 2-man Logistics Admin & Logistics Reinforcements - Unlimited - Re-insertions via air at RTO's discretion Equipment - Vehicle deployment at CMD's discretion - Ammunition and supplies available at the supply depot - FOBs act as an arsenal Command & Control Operations and ground control lie solely with the platoon commander. RTO handles air traffic and can supplement comms. Squad leaders are responsible for the operational effectiveness of their teams. ---
  3. Mission Summary Every Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. You can expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command formed before the mission and staff supporting it all. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required due to an incoming minor update, please refer to the guide linked below and keep an eye on this thread for the preset AW Liberation Lythium.html For first-time players, read till the end for a setup guide. Mission Runtime Roughly 2 hours with a chance to carry on open-ended --- Friendly Forces Russian Armed Forces Opposing Forces Insurgents Currently: Local Guerrilla Forces Situation A Russian combined-arms counter-insurgency task force has been deployed to the mountainous region of Lythium to deter and squash a local uprising. The insurgents have captured every town and base in the area of operations and are therefore overly well armed, including an armoured corps and jets from the military airfields. They are supplemented by outdated surplus. Friendly forces have established a foothold near Karift and created a buffer zone around it. Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command every Wednesday Our momentum is carrying us towards Kalea. High Command has yet to sanction further action. Platoon 1x 3-man HQ (CMD, RTO, UAV) 3x 9-man Rifle Squads 1x 3-man Hammer Crew 2x 2-man Air Crew 1x 2-man Logistics Admin & Logistics Reinforcements - Unlimited - Mobile respawns at CMD's discretion (cooldown after use) - Re-insertions via air at RTO's discretion Equipment - Vehicle deployment at CMD's discretion - Ammunition and supplies available at the supply depot - FOB acts as an arsenal Command & Control Operations and ground control lie solely with the platoon commander. RTO handles air traffic and can supplement comms. Squad leaders are responsible for the operational effectiveness of their teams. ---
  4. Mission Summary Every Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Joining this, you can expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command formed before the mission and staff supporting it all. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required AW Liberation Lythium.html For first-time players, read till the end for a setup guide. Mission Runtime Roughly 2 hours until endex and a quick debrief, followed by a chance to carry on open-ended --- Friendly Forces Russian Armed Forces Opposing Forces Insurgents Currently: Local Guerrilla Forces Situation A Russian combined-arms counter-insurgency task force has been deployed to the mountainous region of Lythium to deter and squash a local uprising. The insurgents have captured every town and base in the area of operations and are therefore overly well armed, including an armoured corps and jets from the military airfields. They are supplemented by outdated surplus. Friendly forces have established a foothold near Karift and created a buffer zone around it. Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command every Wednesday Platoon 1x 3-man HQ (CMD, RTO, UAV) 3x 9-man Rifle Squads 2x 2-man Air Crew 1x 3-man Hammer Crew 1x 3-man Logistics Admin & Logistics Reinforcements - Unlimited - Mobile respawns at CMD's discretion (cooldown after use) - Re-insertions via air at RTO's discretion Equipment - Vehicle deployment at CMD's discretion - Ammunition and supplies available at the supply depot - FOB acts as an arsenal Command & Control Operations and ground control lie solely with the platoon commander. RTO handles air traffic and can supplement comms. Squad leaders are responsible for the operational effectiveness of their teams. ---
  5. If we expect the teams to coordinate semi-autonomously, this is basically required. As Alpha TL I found myself wanting to talk to you a lot more, because we could absolutely have streamlined our tasks. But I either couldn't for a lack of transmission time on 30, or didn't want to because I know how it is to have irrelevant chatter on your ear and really felt for Siege and B/D.
  6. Hi! I've come to update the guide. It's nothing like before. Some might argue it's better. I'll argue it consumed about a week of my life scouring the ACE medical PBOs for juicy facts. Please do enjoy. It still needs some good graphics to outline a typical emergency treatment procedure, but for now, please refer to Stan's flowcharts here:
  7. SkullCollector

    Morphine jab

    The CLS has had work experience as a midwife and, as we all know, old habits die hard. This was just the angle of approach he was most comfortable - and familiar - with. The urological implications of this treatment are unknown to the photographer.
  8. In Stiletto 61, the radio jammer mission is still bugged. On separate occasions, we used satchels, GBUs and MAAWS to destroy the dome, but neither the mission nor the jamming effect ended. I kept forgetting to disable script errors, but beyond a spammy one about the dynamic groups and team leadership nothing related to the mission came up. Executing a line of code that mysteriously vanished from my logs fixes the issue, but the mission has to be aborted.
  9. Are you looking for beauty shots as well? I got plenty of those, too. Album of decidedly hideous things: https://imgur.com/a/Th4hvzi Editor's picks:
  10. Mostly because Arma. The game engine doesn't work with weights in terms of grams or pounds, but units of volume imitating mass. The space occupied determines the weight of the item, but they are inextricably linked, and all that mod devs can do is adjust the formula to follow for a given mass-volume unit of an item. This means a really high-mass, low-volume item like a rocket or mine would have to tend to one end, but neglect realism for the other. It's - again - a balance issue. Edit: RHS even wrote a blog post about it: http://www.rhsmods.org/b/8
  11. I wondered where you'd gone, Jasman! Last I remember we talked in the back of a car with Gandalf on Takistan, feeling the tingly feels as we crested the hill overlooking our beloved mess of an AO. Lots has changed since, and you'd do best to see for yourself because frankly I have not a clue what was the latest chic when you last played. It's a feisty little thing, this AWE. It won't go under so easily. It kicks and squirms and possibly projectile-vomits all sorts of stringy goo over your back when you hug it, but it's here and we love it for all its faults. Come and stay, make it that little bit better that way.
  12. Protect your ears: audio on AWE just got that tad bit better. For those who want it. After a successful trial run of both DS & ES, we've decided to keep the keys on the server as entirely client-side mods. This is optional and not a requirement, so if you prefer the default sounds or your machine can't handle the modded ones, nothing will change for you. For now, the installation of Dynasound 2 and Enhanced Soundscape lies entirely in your hands. You can find them on the Steam Workshop here and here. We explicitly do not support these mods. If your FPS tanks, especially when using ES, that's an issue you will have to deal with yourself. Still, feel free to report and troubleshoot for the community's benefit. Enjoy the immersion. Cheers AWE Steering
  13. Please welcome with me our latest addition to the Steering Committee: Hobnob! As of yesterday and after some deliberation, Hobs has joined Steering as a player and our third member. We felt that a regular player's perspective could positively help us steer this ship and directly link to the goings-on of the server. That is all. Steering
  14. So I watched a couple of your videos and just had to look up the game on Steam. Heard of it before, but never really knew what it's about. Turns out I had it set to 'Not interested'. Now it's on my wishlist.
  15. Sounds like as good a time as any to break in the combat boots. Just give me a rifle and a shovel and I promise not to be a kid on the playgrounds.
  16. I share that sentiment. I'm so glad that freelook is bound to LAlt by default, too, as that's probably one of my most used buttons next to movement keys and pressing it has become intuitive. Feels odd, still, to play such a similar game with yet such a vastly different feel to Arma. So far I've missed out on the good stuff that's been going on, but I'm dying to jump in some time.
  17. SkullCollector

    Arguing for Credit

    Two Army privates debating to whose merit they discovered the insurgent hideout.
  18. SkullCollector

    Into the Dust

    An Army rifleman spending quality time with an Afghanistan local regretting his life choices. No civilians were harmed in the capturing of this compound.
  19. SkullCollector

    Setting Up

    A US Army fireteam stages to reap the fruits of their intel-gathering labour.
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