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SkullCollector

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Everything posted by SkullCollector

  1. I'm sorry, I couldn't help but laugh at that.
  2. Obviously, in terms of firepower and range, the 7.62 is immensely superior to the 5.56. So I'm going out on a limb here and wager most of the arguments against it come from us milsim evangelists. 7.62 is more expensive, heavier, bulkier, louder than 5.56, which arguably also makes it more fun for the shooter. But only while shooting. Considering the trend of hauling 15+ magazines into a standard operation, I wouldn't want the extra weight on my belt. The less I can run, the slower my whole team will be, as I'm the weakest link in the chain. Adding to this that I might also use a magnifying scope on my 7.62 rifle, the sway from my heavy breathing won't make matters any easier. In my mind, it's not the diameter overkill speaking against large calibres, it's that a lot of players don't know moderation. Especially with the way stamina has been implemented lately, marching lightly is more important than ever. So when it comes to weighing the odds, I'd take flexibility over increased optimal range any day.
  3. Follow-up thread for the off-topic discussion in here, because I think it brings up an interesting point. What do you think should be the farthest combat range to be effective at? I'm talking about something like a prerequisite skill set that team leaders can expect from their fireteam so we have a safe, pre-determined combat effectiveness for the average player. From my experience on EU3, a lot of contacts are either avoidable or soft up to about 600 metres, and the real heat only ever really happens down at 300 and below. MOUT is obviously an exception. Also, please use 5.56 weapons. Be realistic, don't grab a SCAR-H and hope everyone thinks it's a SCAR-L.
  4. This just shows that RPGs aren't the lethargic flyers that films would have us believe they are... What were the ROE for that mission? They were clearly OPFOR, and anyone carrying a launcher is a priority target as soon as they take it in hand at the latest.
  5. Sorry folks, something had come up last-minute. I hope you had a blast, and I'll see ya around.
  6. This week is entirely taken up by uni stuff, so it's a maybe, but probably not. Any chance of this becoming a regular thing / series of events if there's enough interest?
  7. Count me in as your slave demonstrating assistant. With a couple more, we can show how to properly set up a standard fireteam, respond to orders, call out targets and engage them. Prime example for all of this is destroying a vehicle with LAT: "Take cover! Destroy that MRAP, range: 350 metres!" - "Clear backblast!" - "Backblast clear!" - Fire. It's a single task, but it requires 360-degree awareness and a fluid response to many things at once. I know from experience that this trivial thing can be quite overwhelming for beginners.
  8. To read up on leadership duties, I can also thoroughly recommend ShackTac's strategy and gameplay guide (or any of Dsylecxi's stuff, for that matter) which should be freely available on their website. The complete guide, adding special weapons and tactics, was bundled with Arma 3 Deluxe. Check if you have that, then use it. It's a good read, too. Is there any chance for some kind of leadership workshop? Have a show-and-tell dry run with a whole squad and then take turns to ascend to TL and eventually SL. Being able to show off having completed that workshop might encourage people to fill TL in a live mission, or at the very least be confident enough to assume command when the former lead is KIA. I'd volunteer to hold the class, preferably with someone else.
  9. Now that you mention it, I have a feeling that a range coefficient might be borked as well. At ranges from 20 to 50 metres, 5.56 does its job as expected, and considering fall-off on greater ranges like 300-500 metres, 5.56 still works as expected. But in between these, I've noticed that it's not simulated as reliably. I even tested it in the virtual arsenal with an M16, M4 and SCAR-L, same ammo types, ranges as described. Any unarmoured target above 100 metres but below 300 metres away takes an average of four more bullets to the chest than the same target at twice the distance. Quite counter-intuitive if you ask me. But of course I have no idea how ballistics are calculated in Arma or ACE, or if it's a bug specific to a certain ammo type.
  10. You may want to give a heads-up in one of the how-to threads regarding cross-compatibility of the modsets. I'm pretty sure none of Modded work on EU1&2, but as it is, only @l_es doesn't work on EU3. I have pretty much all enabled from Official save for @outlw_magrepack and @l_es. There aren't very many left now anyway, but it might save some folks the time trying and asking, just like you may want to add that neither DragonFyre nor Blastcore are required. Could save some resources and FPS.
  11. My most-played/most-liked games are pretty tough to pick from. 2015 wasn't my best gaming year. Most liked / played: 1. Arma 3 2. Elite: Dangerous 3. Planetside 2 (hopped back in a month back, probably parallel main to Arma) 4. Kerbal Space Program (never really off the list) 5. XCOM (I was way too late to that party. Really enjoyable, can't wait for the sequel) 5. TESV: Skyrim (never off either) Disliked: 1. Battlefield Hardline (as a Battlefield elitist, this just isn't for me) 2. Battlefield 4 3. Anno 2205 (lack of MP put me off big-time) 4. Magicka Wizard Wars (I just felt like I needed a fourth one) Wishlist: 1. Squad (triple-!) 2. ARK (everyone's been tempting me with it) 3. Act of Aggression 4. Toxikk
  12. Depending on my financial situation at that time, I'm almost definitely in. Here's to hope that I won't have any exams the week after, or I might be stuck at uni or home learning.
  13. Hey Mascant! Good seeing you here, was nice being your buddy on yesterday's gamenight.
  14. Cheers for the heads-up, but I signed up the instant I read about it yesterday already.
  15. Hey there. I've returned to Arma and found AW through reddit and coincidentally watched some Zeus missions by Luetin on YouTube. So I thought I'd like to join in on that, now I'm here. Yesterday's EU3 session was really enjoyable, lots of amazing folks around it seems. After a bit of a warm-up on my part, we're definitely going to have a proper blast. If there's anything you want to know about me, just shoot it. Gonna see you lot mission-side, I'm sure. Cheers.
  16. What exactly are the restricted mods from Official on EU3? I'm about to trial-and-error my way through the list, maybe someone who knows more can save me some time. I hope it's not DragonFyre. Edit: It seems to be Laxemann's Enhanced Soundscape. A pity, I really like that one. Edit 2: Just read up on ES and it seems that DragonFyre has it implemented already. No more sad face.
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