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SkullCollector

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Everything posted by SkullCollector

  1. So this came up in a random conversation a couple months back and I thought I'd push it now because boredom. The idea is to clean up and restructure the forums ever so slightly. For brevity's sake, here's what I propose: 1) Make Arma its own category. Place it between General and Gaming. As it is, it's just another board among boards, though it has every right to be far more visible instead of being diluted with mostly inactive boards. It contains four subs, each of which has between one and six (in the ridiculous case of the 124th) sub-subs. These are thus completely drowned and easily missed at a glance. Arma is AW's staple game, its arguably most significant source of traffic and overall far too massive to be compacted as such. All previous subs would become their own boards. Re-arrange as you see fit. 2) Give EU3 / AWE more visibility. In this proposed Arma category, give AWE a central spot. It has no distinguishing features as it stands, hell, its full title is even cut off on the main page. If there's one thing the server needs it's attraction and this I consider a good first step. 3) Clean up the stickies. In both the general Arma forum as well as the Enhanced sub, it takes an awful lot of scrolling to get to the latest threads. This isn't helped by the veritable cart load of subs at the beginning of the Arma forum. The latter would be remedied through the reorganisation as per point 1), the former requires a clean-up of threads. Unsticky some, merge others. For general, non-AWE purposes, give Arma another dedicated Guides sub, for example. Feel free to discuss. I hope this is clear enough. Cheers. Edit: In case people are confused about categories and subforums, here's a pretty picture: http://i.imgur.com/IjjNH24.png
  2. pls be after 1 February, I need my juicy SL/TL slot.
  3. Can we expect to see this as standard equipment for Serbian forces?
  4. Good read, I can imagine this to be a stepping stone for EU1/2 converts if they ever do bother to read any guides. RE: backpacks, I'd never include them in recommended or standard loadouts, but flexibility is the reason I keep my rifleman kits below or around 20 kg. If my element ever needs an ammo bearer or extra supplies of whatever sort, I can just grab one and still be far below the weight liability threshold. That said, perhaps add an approximate guideline for final load as there's always those special few lugging 35 kg in ammo and meds around. Stamina is a thing and it's important to bear in mind, so checking your kilos is a quick way to reference if you have too much or too little of anything.
  5. Yes, go to ACRE plugin settings, adjust pre- and post-mix volume. Ah wait, we aren't using ACRE any more. Never mind.
  6. Honestly just advertise the server outside of AhoyWorld. As it stands, and as far as I can tell, we get EU3 players trickling in from I&A by pure chance of them looking at the forums. If we instead had a clear-cut portfolio for AWE and presented it publicly, we could find a reasonably steady supply of new players, some of which are bound to be competent leaders and willing to take on the task of CMD. I know a number of players who dislike clans and rigid communities with duties and expectations. They would rather join a decent public server with structure, pretty much precisely like EU3; most other such modded servers are run on weekly events only. A 24/7 modded tacsim server is such a huge selling point, I can't believe we aren't using it to our advantage. Add frequent gamenights and a non-bloated modpack (the content of which most players have or know about already) and it won't be any trouble to sell the premise. With some elbow grease and smooth-talking PR, this is easy. EU3 player count is anaemic at best compared to what it could be.
  7. Personally I think the squads are optimised the way they are, lots of wiggle room for each individual playstyle. Changing up their composition in any shape or form would likely disrupt the chemistry that most people expect, as we've seen with the 3x4 squads earlier this year. Last I looked, TL slots were no longer as big an issue as they were a while ago and quite fairly, neither are SL slots. When we have enough players for two squads, Bravo SL is very quickly taken and as evidenced by the ubiquity of support teams, people usually don't mind leading small elements. ASL, though, is complicated. Players only find ASL daunting because it has a bucket load of elements attached; BSL on the other hand has a pretty chill job most of the time, coordinating two TLs only. In my opinion, we need to find a way to remind leaders of their respective responsibilities. I actually think TL is harder than SL because you have four guys to bitch at and watch out for, not just two on the radio as with SL (grossly oversimplified). Tactical situations also tend to change much more dramatically than strategic ones. And yet we have an all-right amount of TLs. So again, I don't think it's the leadership that's off-putting. You just can't focus on your task at hand as ASL specifically. If the solution is to disallow any and all support elements until PltCo is slotted, I'd love to try. We've got far too used to having a flying cab at our disposal whenever we wish and so dismiss convoys as antiquated. Then again, the past has shown that rules don't usually stop players from taking their favourite role anyway. And it would take away from the spirit of EU3 in my mind and severely limit flexibility.
  8. It's not a typo, that's the joke. Running super-sonic ammo with a silencer only makes sense for the flash-hiding effect, which, during the day, is also pointless. Especially against AI. You add weight, weapon sway and risk being ridiculed for no benefit. And you miss out on sexy bang-bang.
  9. AW MVP 2016: Ryko + everyone who truly loves EU3 AW most friendly admin/staff member 2016: Ryko AW most helpful admin/staff member 2016: Copey AW most helpful user *Non-staff* 2016: Amentes AW friendliest user 2016: Tough one, probably EU3 regulars. So patient. AW most tacti-cool ARMA player 2016: ScarFace + all those running a silencer with super-sonic ammo at day AW best ARMA pilot 2016: Amentes AW best Teamspeak singer 2016: everyone sitting in a Blackhawk a few months ago, easily rivalling a church boy choir AW funniest person on Teamspeak 2016: Copey AW best moment 2016 (can be in any game or on teamspeak/forum): You know that one time we had fun on EU3 and I wasn't there? That one. AW best forum post 2016 (please put url in): AW best drunk member 2016: Alcohol is the devil I am innocent AW best driver 2016: Amentes AW worst driver 2016: Duffy AW best baby 2016: Kieran bae AW most absent staff member 2016: Plant1ng, RIP AW best fail 2016: cf. AW best forum post 2016, honorary mention: Duffy spontaneously combusting a UAZ during Ryko's gamenight AW best banned member 2016: Reece Millns, gg lad
  10. Signing out as well. GPU is fried and there's no chance I can replace it any time soon. I'll see everyone around Christmas perhaps.
  11. Hello lovely people, as some feedback in the past has shown, a number of players would appreciate a regular tour of training for beginners and intermediate players alike. @GhostDragon, @Amentes and I agree and have communicated to @Ryko and the Committee our plans to run training sessions as regularly as possible. This has been in the works for a few weeks months and with this I'd like to show what we've got in store for you. Schedule To accommodate as many players as we can, we've settled on a weekly rotation with two sessions of the same type per week. We have yet to determine ideal times, but as an example, the primary session might happen on Saturdays with their rerun on the Wednesday after. Content We see the need to cover a lot of topics, but at the same time we don't want to require anyone to attend every single session to stay on the ball. To this end a training night will be more like a workshop you can choose to join if you're interested in the topics it handles. This is a basic write-up of what we had in mind for each: There are many more to come. Our plans include use of support and specialist teams, a look at high command and a number of scenarios to drill CQB, house clearing and other high-risk manoeuvres in particular. Each session and its topics will be complemented by a custom mission with various hooks and techniques to put what you learn into practice right away. To keep everyone entertained and engaged, there will be various Q&As after each lecturing bit and everyone will have a role to play aside from impressing everyone with their AT4 skills at the range. Any questions and suggestions are welcome, just post them here. Cheers.
  12. You can do so yourself in your account settings on the forums. Top right corner on any forum page, click on your name, Account Settings. On your left hand side should be an entry for Display Name.
  13. Makes it easier to open the gates to hell for sure.
  14. If they sit, they're shit. Moving them to SL won't change that and I'm fairly confident it won't work against the issue of wanna-be squad-level snipers. With SL it will put pressure on them to coordinate another rifleman, especially with ASL considering the current workload. They will inevitably be attached to one of the teams, and that's that. I'd rather groom everyone out of their habit, as TL, to leave the marksmen behind or, as marksmen, to actually want to stay behind. There's a time and place for everything, but a marksman is not a sniper. I also disagree with the AAR's uselessness. With 600 rounds on me as AR in an intense AO, I go through all or most of my boxes quite regularly from suppression alone.
  15. For the same reason we technically shouldn't have any support teams before Alpha is full, except MAT: rules. They work ... okay, so adjusting them to replace, "MAT is okay" with, "half FSG AT is okay" shouldn't be too hard. (Somebody make that more elaborate.) I wasn't around for the clear team, but it's already well-established that support teams hang back. In my mind, 'Fire Support' only underlines their role on the battlefield, just like Talon suggested CAS for some players. As for heavy weapons in primary squads, I'm not sold either. Our FTs are too mobile by nature. With an MMG you decrease the potential volume of fire in a team and increase weight substantially compared to an M249 buddy team, and with a SMAW / MAAWS you slow the whole team down, because somebody has to carry extra rounds in addition to the AR load per FT. As @Amentes said, AT4s are more than enough and removing the one limiting factor that is reusability would make things too easy.
  16. This is wrong and that's the reason it was done away with. It wasn't actually like that, but because Talon sounded CAS-y, people joined it for the CAS and wanted it to be CAS only. I hope we've matured enough to have different call signs again, even supposedly aggressive ones. --- Is there anything to be added RE: FSG? I tried to incorporate some feedback and would like an opinion on the last update.
  17. Gauntlet Altis 0.50C findHighestRanking.sqf is only checked on player respawn, so if CMD joins and leaves at some point, ASL loses the ability to pause map marker deletion and adjust mission settings. I reckon ASL is reset as CO upon respawn, but death is a nuisance.
  18. 10/10 picture, exactly how I imagined you spent your time in your heli while grounded at base. Welcome mate, good to have you around.
  19. SkullCollector

    VORTEX

    This one and KingFronXos' MTP really make me want to go on an EU3 photoshoot.
  20. As @Ryko and others pointed out, ASLing is hard and often amounts to more work than fun. You get everyone in Alpha on one ear, all the LR assets on the other and the odd local chatter in between, so you likely have no choice but to hang far back, actually walk away from everyone, and step up to CMD. cTab makes this easier, but you still have to rely on your TLs to relay information. This either requires staying on their short-wave, so you still receive sundry transmissions, or setting up an additional channel for your leads, which will see comms break down if they die and no one remembers to tune in on your additional. But that's Alpha and not to the point. This is another plausible reason to combine support elements into FSGs: you halve the potential stress on support radio comms by shedding some workload onto FSG SL to coordinate his 2x3 teams with autonomy. If you normally had MAT + HAT, now you only have to deal with one 6-slot FSG AT. Nothing will stop them from splitting up for different approaches, so flexibility remains a given. If you had both FSGs half-filled, well, nothing changed, you still deal with, for example, an MMG and an AT team which retain all the power, but gain more versatility. FSG1 wants to ditch their MMG after an AO in favour of a Mk19? Ask CMD for the green light and have at it. If FSG - General gets to pick AT as well, even better. Most flexible squad ever, my goal is achieved. Right now ASL has to adjust to whichever support team is online at the time anyway, so even if FSG didn't ask to bring a Mk19, neither did ASL ask current MMG to bring an M240B. They just joined the slot and did.
  21. If the FSGs were done precisely how I briefly described them, a rule change is definitely in order (and as far as I know has been talked about for a while already anyway). But the way I did describe them raises issues, which you've fairly pointed out. TL;DR#2: Have 2x FSG with 6 slots each, one FSG specialised in AT, the other general and flexible. Both FSG will have 2x3 teams with one guy on LR in touch with CMD and one guy listening to that guy. As a rule of thumb, I'd have liked to see one FSG per full squad (that is, Alpha and Bravo), with each FSG consisting of two elements with SL on long-range (lieutenant), specialist (corporal), assistant (private); TL (sergeant), specialist (corporal), assistant (private). For the sake of clarity, one FSG could then be a general squad with access to statics and MMGs as well as AT, and the other with access to only AT but thus of all varieties, including TOWs. This would satisfy those who clearly want an AT role, but still leave a highly flexible support group as an option. If the AT specialist team is 6 strong, hell, I gladly take the firepower considering the amount of random tanks we've seen lately. In the lobby this could be shown through a simple appendix after their call sign -- for the lack of better names, Cannonball (FSG - AT) & Rainmaker (FSG - General). As for the separate map markers, I'm all for encouraging better communication, so as CMD I'd rather task a given FSG with a target or objective and have them coordinate themselves on the occasion they have all 6 slots filled. But that's just me and I realise that relies heavily on a decent leader. Edit: In fact I think a group of six under one support SL would lighten the burden for CMD. The firepower of two teams is available, but he only has to task one guy with a decent amount of free rein. Regarding the sniper team, I'm quite against it. I wouldn't mind giving the general FSG the option for high-power rifles, but make very, very clear that snipers are at the CO's disposal and a no will always be a no. This would otherwise either end up with just ditching them on a hill a klick away or tears because the platoon is on the move again. Marksmen, on the other hand, I find very useful. They are meant to move with the team even into towns and take out priority targets with good accuracy, like statics, other marksmen or HVTs. It's the job of the team leader to get their arse in gear and move or actually leave them at a vantage point, but they are not and never will be hilltop snipers. If any of the FSG do not comply with the rules, the CO has all the right to report or at least bollock them. But the rules we're talking about here are hypothetical at this point.
  22. Hello lovely people, I thought to put this into the request board straight away, but someone with an opinion suggested general feedback first might work out better. TL;DR: Change the call signs of Vortex / one of the Vortex teams, and merge support squads into FSG. Vortex call signs, while nothing wrong with the name inherently, could work with a simple relabel to a name as decided on by the community or the Steering Committee. As yet Vortex is only distinguished by a single number which is easy to miss or forget in transmissions, especially during heated situations (yesterday's Zeus OP proved that to me in particular). We previously had Talon, and as I understand that was done away with because it suggested a CAS-specific role. A number of ideas came up during a quick discussion on TS, some of which were as follows: Torrent Whiplash chess-related, specifically Knight, Rook, Bishop, Pawn Phantom Reaper (Thanks to @Copey and @Kingfisher. Copey foreshadowed an extensive list of ideas, so stay tuned for that.) What I think this will do is prevent general confusion and allow pilots and co-pilots to add the single number to their call sign instead. Easier access, less risk to forgetting a number. And quite obviously it adds a bit of variety, which is always nice to have. So we could mix things up and rename both pilot teams, or have Vortex + something else. Feel free to chime in with your own ideas for call signs. --- The other thing that followed up in that discussion of call signs were the support teams, e.g., MAT and MMG. As it stands we have two MMG teams, MAT and HAT which very rarely are all filled, let alone used effectively. Merging them into two general, say, 5- or 6-slot teams would enable them a bit of flexibility in their weapon of choice at the discretion of ASL / CMD. There will be less of an urge to reslot from MMG to MAT if required, and a general fire support group could also always deploy statics such as Mk19s and TOWs instead. Perhaps give these FSGs unique call signs as well, just for the fancy. Edit: Refer to my follow-up post that tried to include some of the feedback. TL;DR#2: Have 2x FSG with 6 slots each, one FSG specialised in AT, the other general and flexible. So I would like everyone's feedback on this, as especially the FSG thing would change things up dramatically. What do you think? Would you amend something? Once a sufficient amount of input has been gathered, this will be moved to or recreated in the request board for a final decision. Cheers.
  23. Amen Amentes, diversity is where it's at. Pretty sure everyone could identify me as a metalhead, but I like everything from Slayer and Hammerfall to various EDM stuff like trance and DnB, jazz and a lot of 17th to 19th century music. My mate Beethoven knows what's up.
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