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Copey

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Posts posted by Copey

  1. This sub-forum of AWE is to be used specifically for requesting new modifications (MODs) or Maps. Please do not post them into the general area, as they will either be moved into here, or removed. The aim of putting them all in one place is so that it is easier for you, and us, to see what has been requested, and where in the process of discussing it we are with them.

     

    There are going to be some very simple rules to follow when making a request.

     

    1.     Name the MOD or MAP

    2.     Describe what it does, or how you see it working

    3.     Provide a Steam-link or Bi-Thread to the request (if available or applicable)

    4.     Concisely tell us why you think it will improve the server, or player experience, by implementing it

     

    These are the 4 categories you need to cover when posting a request.

     

    After initially posting a request form it will be looked over by one of us in the steering committee, and if we feel it is worthy of community wide discussion, it will be approved for public consultation. Following this your request will have a 2 week period to be responded to by the community. This may mean that requests are either denied, or approved, without community discussion.

    Depending on what is said by the community, moderators and steering committee, a decision will be made as to whether or not this request will be fulfilled.

     

    When responding to a request during the 2 week phase, please keep posts concise, on topic with a clear yes, no or maybe at the end of it. OR, you can add reputation to the original request. Staff can reply at any time during the process.

     

    Please fill out this form to submit a mod/map request:

    https://forums.ahoyworld.net/forms/16-mod-map-request-form/

     

    We reserve the right to change this process without notice, and to deny requests, with reason, as appropriate.

  2. With specific regard to the Acre 2.2 update, issues resulting from the use of named channels should now all be fixed. This means that channels can be named for the radios, and is something mission makers can now make use of for gamenights. In addition there should be significantly less issues and instability with Acre, please let us know if this is what you are experiencing yourselves in game.

     

    To echo what Ryko has said above, with the problems AhoyWorld has faced of late development and work hasn't stopped with regard to Gauntlet. We have been busy testing new features throughout. These are just highlights of what you can expect to see in version 48, so keep your eyes peeled for the update coming soon!

  3. Logging that the cleanup script on Fallujah may be glitching out, its not cleaning up some things immediately, rather taking a bit of time to clean some things up. I don't know if its a persistent issue I've just been alerted to it and checked it out with some vehicles persistent from previous AO. Also Operation Purple Knife on Fallujah has no special notes alerting to a mortar presence, however, there is a mortar present in the AO.

  4. Baring in mind Amentes is one of the best pilots in the community, and myself being pretty darn good if I do say so myself, one does not simply set up for a crash landing with no main rotor. It is the job of a 'good' pilot to not expose the air-frame to that degree of risk, or to do so in a controlled manner allowing for recoverability. Yes you can land with no main, however it is one in a million. Please if you know of a way of always landing with a main rotor failure, you may be a better pilot than Dyslexci!

    Apologies for off topic.

  5. Really quick announcement that tomorrow, Friday [18/07/16] from 5PM local UK time (Click here for conversion to your local time) there will be normal gauntlet but with myself online as a Zeus operator. There will be sub objectives alongside normal gauntlet missions. No special sign up, no special mod requirements, just the normal EU3 repo stuff. Have fun, work together, and try some slots you maybe haven't used before. This is something I am hoping to do more regularly depending on feedback from it.

    Ta

     

    Date Adjustment:

    Moved to Saturday. Please let others know.

  6. Very much agreeing with Amentes here, when it comes to ASL's load it is considerably higher on an average night acting as the commander of all forces. However I don't think that this is something needing a change, what I think it needs is to have FTL's stepping up to the mark. I'm guilty of before now asking someone who isn't a team lead, to team lead. I know when I go into a SL role, I need to have 2 people able to drive their teams forward on their own with me just giving a basic plan. It's important people are able to set their own tempo, however I have no issues dragging them forward - which has to happen sometimes, often I find new people to the server are not used to this style of leadership and struggle not being babysat, for lack of a better word. (Side note: micromanaging SL's definitely ain't the way to make this better though, in most instances a SL who can devolve responsibility is always going to be more effective than one that doesn't.)

     

    I think consolidating may be a  good thing, and it may be a bad thing, it is very dependant on situations and the people in that situation, and there won't be a clear cut this is better or this is worse. 

  7. Simple one, the night optics offered by this mod are far superior to anything we have available at the moment. Offers a much wider field of view, something that as a pilot flying at night is very useful. 

    Armaholic Link

    There is the added benefit they look pretty awesome but they primarily serve a proper function. Also it's only 15mb so doesn't exactly add loads to the repo.

     

    Ta

  8. I'd just like to note that on a few maps there has been a move to UH-1Y's for the majority of transport via air. There's a slight problem that a whole squad cannot fit into one, so alpha for example requires 2 runs to insert them. This isn't something largely problematic, however can be annoying sometimes. Also single seater CAS options, namely the light or medium variant littlebirds, I feel that they add a dynamic of reasonable support, via a single pilot rather than needing a crew. I won't lie I'm not a fan of just having jets for single seat support, and the littlebirds were rather sporty at times to fly, fun for pilots. This might be me just being picky but it's how I'm feeling about the changes. Otherwise I am liking the way things are heading.

    Ta

  9. 1920*1080. Chrome version: 50.0.2661.102 m

     

    Spoiler

    Screenshot_1.jpg

     

    Edit: Can't find where to change signatures though. Probably just being dopey though

    Edit of the Edit: Found it, being very dopey

  10. That F-16 was off the chain, it truly was a joy to play with. I would whole heartedly recommend this to be tested out by the powers at be. It has the power to be immensely OP, but then all jets in arma do. However, it has the capability to be very very surgical, especially with the small diameter bombs. The cannon does lag a wee bit, but tbh if you ever need to use that thing you are doing something wrong. @Amentes couldn't have said it better, that thing handles like an absolute dream

  11. Quite honestly, to me, the reason why the rules appear to be getting enforced more, is because there are a lot of new players around. The problem with that, is that there are more people not following the rules, intentionally or otherwise. That means that some people - myself included - have gotten pretty tired of the amount of pissing around. Its stupid the amount of messing around that goes on sometimes. So that's meant that mods are having to enforce them more.

     

    As Josh said Now it is time to clean up and make sure that certain people do.

     

    EU3 has been around for ages, and it still will be around for ages. The majority of people, as you can see from above posts, are happy with the rules, and the way they are enforced. It says it when you join the server, EU3 is your place for serious game play. EU1 is always busy so I'd recommend 2 to enjoy some casual arma. 

     

    If you think this is milsimming, go join a unit, then you might have a clue what that's like.

  12. Considering the move to CUP I think we should maybe try experimenting with what works best now. I would be entirely down for 2 seater planes, but even with single seaters we have now I think they are totally fine as long as they are used sensibly and correctly. So not used at will by the pilots in the air, but rather by express permission of the ground commander. To me it doesn't matter if it's entirely OP because targets cannot (according to the rules, and so should not) be engaged without the express permission of command or the lead element at that time. To me it's about having this ability to be totally overwhelming, but using it in moderation, and only utilising it's full potential when absolutely needed. For me a perfect example is when I'm commanding I'll inform CAS that if 'Eagle' is used on JTAC net then that is a call for emergency CAS, and that you don't need express permission for targets at that time, because frankly we are in the shit on the ground and need help.

     

    On a second note I agree with amentes above entirely, sometimes there is no other option.

  13. Agreeing with Sheep, josh and sozio here, because I do exactly what sheep is talking about, half the time I only go on a game when there's already people playing it. Personally I don't think that the original screen grab shows people having individual groups excluding others, however if that became the situation  then I would 100% agree with raz's stand. I honestly think removing the create a channel feature would be a big mistake.

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