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TheScar

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Everything posted by TheScar

  1. AK12 + 5 mags + 2 Smokes + 2 RGOs + Titan AA launcher (1 round preloaded) + 2 spare missiles If you drop the vest you can carry 3 spare missiles,too Then again it isnt your job as AA spec to support in regular infantry engagements as in CQC getting a angle on a enemy air vehicle is quite limited. Also,use any chance to rearm on killed enemy AA units or vehicles you come along to be sufficient in longer timed engagements. Its also a pain that you cannot pick up enemy AA launcher tubes as they are treated "non accessable" (due to their camo sometimes too,depending on what faction you started with) I´m also not in line with AT =/= AA and vice versa.
  2. Vehicle despawn timer / respawn timer this is a picture of a side mission near Kavala engagement point i took ... quite a few times ... First,this are all "stock" vehicles available on base that are free to use to everyone. I started with the Hunter HMG,got send to incap by a T140K commander canon and returned using the Prowler,got incap´d again by the same T140K commander canon and returned in a HMTT truck and ... you may guessed it ... got incap´d again by the same same and returned in the med HMTT this time and ended that canon drama. Now,what observations does this lead to? For a start,there is a need to divide between respawn time (vehicle got destroyed and misson restricts respawn untill a certain time passed) and despawn time (vehicle despawns once no alive player is in <500m to its position and will respawn instant back on stock spawn place in base). I do agree that despawn time can be abused for several reasons i dont need to digg deeper in it as it doesnt really has a mission effectin factor. But as seen in my above example the time values are way off to be comfortable and it will def get worse with raising player count using the current values. Also,the amount of enemies invovled in side missions should be a fixed one,not scaled to player count. I had several sides that varied from 12 to 90 units (not counting the reinforcements) with up to 5 BTR´s,3 FriTs and some minor offroads on a HVT mission - that s just tad to much considering this is a side mission not a full sized AO. I m aware BETA isnt about tweaking finally,but consider employing a fixed amount of enemy force for certain side missions. Side missions are quite dull too imo,compared to the challenging ones from before I+A´s (Secure Intel,Prototype tank,etc) (yet). A thing i find to be a improvement is the notice telling you what got you killed,altho i assume its hard to catch (as the message gets displayed quite short) and i assume it isnt working in all possible events (killed in chopper,mission time,etc.) is this : I focused on side missions in the past 2 tests mostly as i cba to compete (and yea,this is the right word for it) in AO barrelshooting with Reaper,Viper and that UAVname,Hitman,Dodger,whatever in order to kill a handfiull of enemies that are barely a threat to our force. For real,the times i see CAS pilots surfing the AO regulary without any massive risk against them is breathtaking. I call the decicion to add stock vehicles to certain roles (A10,BF,Slammer,Greyhawks,Sentinel) that respawn on the regular a bad one. Everything is given to you in I+A 4 were you had to work for in previous I+A versions. Nothing is precious anymore. This is also another main division between I+A before and now - apart from the side mission change and the points over rewards - that really puts me off alot. And no,it doesnt enhance cooperation alot,at least not that i got knowledge on. It just leads to jet pilots doing CAS runs in AA jets with customized armanments and a free_to_shoot_everything attitude while i get shot by a jet on the other side of the map and no pilot cba to take it out ... Raises 2 questions to me : how many AA specialists you saw playing in our ranks yet? with all the smart(er) AI now,i wonder why a 115mill $ jet is engaging single ground forces in a area way off the main action? (and why didnt our AA jet take care of it to begin with?) I realise i got offtopic quite abit here ... but hey ? And ofc there s good things in I+A 4 but icing the cake was never my thing. I nodd gently if i approve/like something, i appreciate the work and effort taken to achieve this stage of mission. But i m just better in pinpointing flaws and issues than i am good at pleasing other people s feelings. That´s just the way i am. Heads up,tho.
  3. important I+A 4 BETA update ----> enemy jets still eZ to take out by shooting a Titan AT up their back savin that one guy that dare to engage side mission HVT with me (**** stars performance rating) quite intense coop without much talkin required CZ ftw dear Sir
  4. Can you elaborate on what you mean by this? My intention is to make use of the pilot rule properly - that means i expect my pilots to insert and exfil forces as it was back in early versions of Invade + Annex. I luved the idea of mass exfils with a full loaded Huron,marked by smoke and gathering 8-12 people on a spot (that includeded secured LZs in annexed AO´s at once. Due to the lack of a maplist (AOlist,obj list,w/e) in a long time even before I+A 3 was released AO´s got spawned close/next to each other to cope the shite pilot point and make it convinient for people and avoid travel times. This was clearly wrong ! Ever since that the role of pilots has decreased to a simple 1 way mule attitude. Transport chains,supply RTB´s,exfil and reinserts has been mostly history since. In order to revive that spirit i applaude a certain distance between new AO´s to conquer,for example why not take Lakka,then have Frini,then Stadium,then Pygros then ... you get my drift. This requires the infantry to make use of the transport/supply concept and also stops AO campers (insert Sierra or any AT Rifleman with Hunter here) while keeping the pilots busy and not abusing the CAS over the transport part. How is this not obvious ? ? Yea,it def is different. And yea,its enjoyable. But it is off to previous I+A´s no blame there,just stating a feeling here Alrighty then. but there are no consequences added to them,right ? It rarely does matter if you care on those objectives or you just clean the city janitor style ? Wreck shit up,kill anything that moves,flatten area,job done,move on,amirite In I+A2x and 3x radiotowers spawned enemy air,making air transport and ground movements alot tougher and once the radiotower was out you had a more chilled time on before mentioned things. action > consequence sort of. In 4 there s a high chance of continues air threat no matter what state or sort of AO is live or what obj is active in that current AO. there´s no connection between actions and consequences anymore,at least not that i noticed. That´s what bugs me alot,the lack of necessary strategic and tactical pre plan needed. Last but not least,i appreciate the thougts. ?
  5. late feedback,i apologize - i couldnt get myself in the mode,so i quickly checked today before "work" ------------------------------------------------------------------------------------------------------------------------------ pls not make this permanent for every AO,í´d like to have this randomized or preferably for city AO´s meh (in test phase i assume) great stuff For a start,i´d like to enhance the AO perimeter equally to side missions perimeter. Currently,AO will count points 50m off AO circle while side is currently at 200m (roughly estimated,not actually cared to range it out correctly) On low player count the amount of enemy presence is way under my estimations comparing to I+A 3. I finished the first AO in about 18min,the second in about 8min. AO´s feel anticlimatic. House combat not happening,as all AO forces are on patrol around the AO. After finishing both of those AO´s i had roughly 2500 bonus points and i feel they r mostly useless as once you purchased your stock gear (inf) comfortable (mrco,AK12) there´s no need for those points anymore besides using em for paradrops to get anywhere quickly if you cba to drive. I havnt looked into point distribution/action yet,but i assume its off any effort (inf kill =1 point,Sniper kill=2 points,Officer kill=5 points,MRAP kill=6 points,MBT kill= 10 points) but i need to digg myself deeper in that later. Another thing i really want to happen is randomisation of AO´s to step up the effort for pilots (infiltration,exfil,logistic) and prevent chainkilling of certain roles/individuals. I want distance between AO´s preferably a early make use of the full terrain offered. Also,cut that spawn Fake10/BF - i´ve played several times facing both VIPER and RAVEN(?) being used to sit out far off and barrelshot shit while nearly no one was in AO. I´m a big fan of the new way enemy AI engages - thats a major step up,good work there. That being sad,i feel like this is more of a new mission with very few connection to the used I+A spirit. It lacks goals to achieve to make people strive for AO quickly (radiotowers,HQ,caches) and therefor is more like a "pickup if you feel like it" or "why bother,i got better things to care on than searchign that big red empty zone". The side missions feel cold too as the major motivation for people going after those is the possible reward they can turn in,which now isnt happening anymore (see above my point talk). In general,the mission feels like more of a EU3 breed mindset than as my beloved war chaos on EU1. I dislike. I´ll end it here for now,i must head out - altho i m sure i missed out some minor stuff i was going to mention,but cannot remember now. Don't get me wrong, I approve the work done, but (currently) (to me) it somehow lacks the certain addiction factor that thrieves me to play continues. Meh,later maybe more ?? additional content (replaying afternoon) : side mission "enemy UAV" >> capture progress circle vanishes after 10sec,total capture process time 1min side mission "mobile Transmitter" >> as i arrived i only found the truck @ mission,engine off and cold on thermals,no option to retrieve any data,destroying the truck failed the mission rejoining the server in the afternoon,i found massive fog all over the island,doable for inf and mobile units,but a pain for the air
  6. TheScar

    Mission Complete

    And this is the equal amount of people 1 Scar covers... #efficient j/k ofc Well done girls Service Van ftw
  7. TheScar

    park.jpg

    truth be told ... #banterftw +girly girly girly girl ! ???
  8. "Get out of here,Stalker !" at least someone doesnt do boring vacations,right And who would miss out on hotels with no guaranteed hot water supply,eh? I´m quite sure i cant make that timeline,but i m reconsidering it. Also,starting from NLD equals to having a mediocre stash of weeds to begin with ?️
  9. "USS Democracy" after doing all that splendid effort you only can come up with such a unsplendid name ? ? How about - USS Slick - USS Clayton Bigsby - USS Catcher for example
  10. Thank you all so very much. Thank you to the Academy. Thank you to all of you in this room. I have to congratulate the other incredible nominees this year. TheScar was the product of the tireless efforts of an unbelievable cast and crew. First off, to my brother in this endeavor, Mrs Xwatt. Your talent on screen can only be surpassed by your friendship off screen … thank you for creating a transcendent cinematic experience. Thank you to everybody at EU1# and AHOY … my entire team. I have to thank everyone from the very onset of my career … To my parents; none of this would be possible without you. And to my friends, I love you dearly, you know who you are. And lastly, I just want to say this: Making TheScar was about man's relationship to the natural world. A world that we collectively felt in 2018 as the hottest year in recorded history. Our production needed to move to the southern tip of this planet just to be able to find snow. Climate change is real, it is happening right now. It is the most urgent threat facing our entire species, and we need to work collectively together and stop procrastinating. We need to support leaders around the world who do not speak for the big polluters, but who speak for all of humanity, for the indigenous people of the world, for the billions and billions of underprivileged people out there who would be most affected by this. For our children’s children, and for those people out there whose voices have been drowned out by the politics of greed. I thank you all for this amazing award tonight. Let us not take this planet for granted. I do not take tonight for granted. Thank you so very much.
  11. 00.05 min before the deadline i fullfilled my part of the deal with Jenkins task: play medic for 37,5min in order to get a vote for me [x] CHECK ??
  12. Merry Xmas to you too gaming bug ? Also,to not offend anyone with questionable funny pictures directly,i put em in spoilers : (click at your own risk) NSFW: ... i did warn you,yet YOU alone clicked it ! ?
  13. final day left to keep democracy alive ! vote if you havnt already .... GO ! GO ! GO ! only 14 people took part in this yet - i was quite sure AW has more register´d people on this lonely forum,right? ?
  14. One screenshot to rule them all, one screenshot to find them, One screenshot to bring them all and in the darkness bind them. then it has to be this one : Phsyx,b*tch
  15. TheScar

    Time to move on

    TOYOTA - lets go places ! for real,if its gonna be Xwatt i´m claiming dibs on the 1st sign of the apocalyse ...
  16. TheScar

    Time to move on

    All the best for making that 9minutes - rumors have it that you best was 2min 30,but hey - thats what she said ? Enjoy and dont become a stranger !
  17. when will people learn to register forum names equal to their ingame name ? this guy welcome !
  18. checked armor section today a short sum up: - 2 Panthers,1 Slammer (which was taken by 1 guy already - makes the role selection Driver,Gunner,COmmander obsolete) - spend 9min driving uphill only to be fkked up by a close encounter to a BTR,fun thing the Panther didnt exploded but both of us crew got send to revive - why a Panther even? its adds nothing to make use of that thing,besides driving over a simple rock disables its engine - no access to a repair kit as gunner - enemy air was consistent active over AO,leaving armor with no defense measurements towards it I spend more time driving with low speed towards an AO rather than spend time in it. That being said,participation marker should be extended starting 1km off AO border. After my truck (yea,no respawning armor and why use a shitty Panther in the first place) got stucked and i got rid of it i decided to go for the fuel station,getting me some cigs,so i sat myself in AO by some rocks ... then went off for about 11min - only to face me getting stuck in a AFKscript check that kept killing myself on and on and on giving me 21 deaths in the aftermath. Not fun at all.
  19. TheScar

    EU4 SAM.jpg

    gawd,you people never fail to amaze me when it comes down to fun-o-meter scales currently,its -37 degrees and its sinking on a daily level ? script positining and physx explanations Holy Baby Jezuz Lighten up scrubs ?
  20. No, I was not aware of this That's just a minor detail for tweaking @final release, right Like signs, proper walkways, etc.
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