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TheScar

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Everything posted by TheScar

  1. TheScar

    Ambulance :3

    ? ? Ya´ll freaks Just putting this out there ...
  2. Yuz, in the haste of yesterday's events I mixed up raising and lowering in my statement. It meant to be "less" Nyx numbers in result I pitty the change in jet numbers, as I felt current released version was just spot on (maybe a tad over hihi) but I do acknowledge the usual Bambi won't agree with me here. Fun thing, it divided good pilots from bad ones pretty quickly
  3. A niech to wszyscy diabli! addional notes : Nyx rewards spawn chance needs to be raised big time,its very comon getting 3 Nyx on 10 side missions (or less) enemy air count is on a way better level than previous versions,finally the AAjets finally got a need
  4. I ve got a recording of me doing the "updated" Secure Intel #officer from last week, is there any interest from AW editing this and use it as HowToIntel example? I say it requires some editing as it involved 2 pilot fools trying to compromise my taken effort, but once they died its a pretty nice take on that mission... #3officers with binocs and added gear #not intended
  5. came online today,noticed the mission file got updated and being curious as usual i read the changelog ingame noticing this: Like really? I was in assumption that there would be at least a tad of conversation about it,especially as i pointed out in my post above. You just dumped the skill requiring for that mission down by alot imo. I dont want to repeat myself,but this mission is with us since the very early I+A 2 times. UNCHANGED. It got dumped down already in I+A 3 when the "vehicle Intel only" version got added. I m not saying it was a bad idea,i applauded the addition and still find it a good diversion from the original mission,altho its lacks some part of the "keep on your toe" feeling as its quite easier to achieve vehicle than officer intel. And that is the point! The possibility to have a mission that has the option to fail (if the players/team/solo rambo screw up either by lack of attention,killing the officer by a nearby explosion by a misguided missile or whatever else) is a essential addition to the generic MP missions. Its different from get there,kill all and be rewarded. Thats why it is the Queen of side missions and "making it easier" by weighting down the officer is a solution that i would call pittyfull. At least i would of expected a wider exchange of arguments on this before changing and releasing it within a few days. I mean,you realise Derp is calling for this change because he fails to come up with a solution when doing this mission solo? Its not like there s a few more people having issues with this mission, i m quite sure you cant even name more than 10 people taking issue with this mission. For real,i still recall a Intel mission Xwatt,Pepper and me did where i pursuited the intel cars for several km´s on foot from Skiptro to Agios Petros. Or that one on Salt Lake where the officer was a diver and managed escaping via diving. Thats entertainment! Not dumping the skilllevel even more down. No offense to your coding skills Stan,this one is not on you - but i call the decision made to change the mission a bad one. Thats one really got me pissed off.
  6. It doesnt really matter where the officer is actually located when you fire a AP missile pass a open window in the closed space of a HQ. It has a spread of 4-5m depending on surface and obstacles and will most likely kill the officer with the 1st try as he s 99% not wearing any vest. Speaking of,it may also be interesting to add him a vest,too. Then again,just spawn the HQ with closed windows and spare the work of fiddling with the officer-gear. Aaaaaaaand,exclude him from spawning on the roof,as that is ridicoulousy easy to take him out then. Or,apply the code used for the engineer on factorys and step up the pain and time to complete the obj by needing to setup and send in a "BREACH"team . I m fine with both options.
  7. and how about spawning the HQ bunker with "closed" windows,that avoids "certain" people guiding a AP Titan pass it killing the officer in the process and will force up for close encounters,which benefits the added mines Applying the factory engineer code on the HQ might be worth a thougt,too ... then its inf only and no UAV,Jet,MBT,ATspec will be able to obsolete the obj once in range. Altho i first heard about it today while playing it seems questionable adding AP mines when the tower is crewed by CSAT forces. Wouldnt they take damage by it too? Well,things to investigate in the next upon days.
  8. i m pretty certain the same side mission spawned several times after another (Secure Intel yesterday,minimum 3 times) Considering the server was running several hours already,my money would be on the script stops working after x amount of time. On enemy air I´d like to have a greater variety of jets and choppers with a tad higher aggressivity like Kajman,Xian and the non cluster versions of the Grinch and the Shakira. 1 jet 1 chopper < 20 players 2 jets 1 chopper < 45 players 2 jets 2 choppers > 45 players Lets see how that woulkd turn out?
  9. i disagree on changing the mission the suggest way by editing officer values (gear/stamina) and here s why : SECURE INTEL is supposed to be tricky and is the Queen of side missions since adding it to the mission list. It is expected to divide the weak rambos from the players cooperating or having a decent plan to this mission by adding the "capture" factor of the officer. As,its eZ to do a vehicle intel,but the officer intel forces you to be on your toe´s all the time. I had several (100s) of officer pursuits,either by car or on foot - and as long as you keep in the 500m range of the escaping officer its no issue. That being said,its funny you mention you on a 3 year long intifada against that mission. And you havnt figured out in all that time that if YOU drop parts of gear you r wearing/carrying you also run FASTER than the officer or minimum equally fast and then its just predicting his nxt movements to either overtake him with your car and block his path,then get out and make him surrender or you just run in 5m range near him and hit the GET INTEL option on the scrollwheel and VOILA .... mission done. Astonishing. How about you get off your high horse and ASK someone (me) for information before ranting on the forum about it in a useless way and trying to alter the mission setup. Hmmmm ? I do agree that the mission fails pretty lightly if the officer gets alerted to early and the escape cars run him over in maneuvering. But thats only a 30% chance that happens and mostly only if you engage from to far to early. Also,failure is part of the game and exitement. Still,dont you nubcake my beloved intel mission to cater to weaklings. Right? Right! Sincerly yours The"im betta than you"Scar
  10. some feedback @ 3.337 repetetive side missions (seen yesterday 4 SECURE INTEL missions after another) way to less enemy air threats just now i m playing on fresh started server facing NO MAIN AO and only a side mission active - HC client is live - i capped a T140 in the supposed main AO and killed 3 naked unarmed CSAT crewman standing nxt to their T140,no red circle and the rest of the city is empty
  11. from left to right : Coffee pre rolled enhancements raw enhancements enhancements in use Whisky (Ardbeg 15y) also : Surfer Cap Pilot sunglasses
  12. TheScar

    Malden Reprisal - Week One

    the thought of young men dying under my command again in a useless effort of gaining 50m ground from the enemy while blood and screams are all around,the smell of burned flesh in the morning mist ... The daily arty barrage ... And goddamn Jenkins that died in my arms after he lost both legs trying to get me a fresh merican Frappuccino just like they do it in NY City ... oooh Jenkins,i wished we didnt vsited that vietnamese brothel that gave 77% discount on the 2nd visit ... Oh Jenkins! JEEEEEEEEEENKIIIIIIIIIIIIIIIIIINS !!! Yea,that indeed reads promising !
  13. TheScar

    Malden Reprisal - Week One

    Im blue da ba dee da ba daa Da ba dee da ba daa, da ba dee da ba daa, daba dee da ba daa Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa I have a blue house with a blue window ... Sorry, couldn't resist Good effort looking from a outside perspective
  14. ... that accent - pretty nailed it,now on this forum too #AWscawtish # Yer bum´s oot the windoe https://www.youtube.com/watch?v=fa621_MS3xI
  15. we,the no_life hard workin rude addicted to drugs and hookers 18/5playing sexxy role models,welcome the effort taken and are looking forward to give this a go and see how it turns out. I,personally also want to highlight the most contributing post in this topic done by @ansin11 as he s given this one a actual thougt and a proper read and pointed a solution.
  16. judging by the resonses in this topic ima just rely on killing the next offender and receive my final ban. Have a nice day.
  17. ... but quoting arguments is 23% of being german And from my past years on AW servers i can assure some admin will get involved,but the bigger part decided to make it a non issue and give it to the guy that was first in it. Ever since the Teddy incidents and my past topic i m left with no options other than suck it up and keep playing. That turns out better or worse,depending on audience. Like said,i appreciate a certain addition to the ruleset,that at least gives a foundation to move on from. As i dont see the quoted rule of yours will fit this issue.
  18. there s no solution via script for this,at least it ll take to much workload for very little effort to be done so no,you cant script a solution currently,the valid ruleset does treat this not as a violation. Its still a "come first,get served first" policy. I suggested this before and to me its the only option possible that doesnt take to much effort : add a rule : "rewards are priorized to people participating in the mission 10min after mission end / camping rewards will get you kicked" once such a issue happens,admins shall listen to the story,investigate if they got time for,if not delete the reward in question unless people settle the issue I expect it easy to judge if a admin was/is online. If not,flag players in question to be watched over a certain amount of time if they repeat that behaviour,then judge or rejudge. Does make sense to me.
  19. ... and its regular players doing it and if you tell em about it you get shamed. I opend a topic on exactly this issue 1,5years ago (and its been locked due to reasons no one understands) raising a discussion about a addition to the ruleset adding a guideline for this issue. Yea,i do know it can be tough to enforce or overlook but at the current situation i m quite unhappy about it and the only reason stopping me is a 3rd (forever) ban of my account. Also,in b4 I+A4 will solve this bullshit. As currently I+A3 is the actual mission imo i expect a solution to this issue. And dont come at me when im bitching about doing a endless amount of side missions to get 1 MBT that then gets taken by the first respawning player. And its called legit currently,thats the best part of it. They not even asking,a few days ago this 1 guy comes ,walks to rewards,jumps in Rhino while im finishing side > a MBT gets rewarded and he instanly dumps the Rhino,jumps in the MBT and is off. Like,really? Here s just 1 example of what i m talking about: And those two are just the tip of the iceberg. DO SOMETHING !
  20. this is the same tractor on the same pos 10 hours later as you got kicked for your shite fans,just that it was idle mid of the main road and a user drove it aside it made it to Chalkeia,thats exactly 4,5km off base
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