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Plant1ing

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Everything posted by Plant1ing

  1. Three weeks ago I dropped grenade (instead of colored smoke) in AO near teammates, I yelled grenade, everyone took ground, I jumped on grenade and went prone on it. I wonder why I haven't died instantly. In base, tbh I can't recall throwing anything near arsenal box. I use only concussion grenades. G is for gear! Doesn't apply to me since I haven't played Arma2. I don't feel obligated of throwing chem lights, flares or else self-illuminating objects inside base. When accessing arsenal there is "N" button if It is too dark to check 3d vision of loadout or just play in 1st person. Uppon close inspection, while in arsenal, arsenal will always go in 3rd person. Oh, I don't know how I've missed this one. Plant
  2. Thank you @TheToxicPixels for this gamenight. I was shadowing you most of the time behind combat zone but it was really fun since ambient AI works really well. Shame that Hammer couldn't have fun with their barrell. Would love if I could fix their tracks for example. We were lacking map awerness big time. Even when we captured Airfield we should guard corners. Cheers, Plant
  3. Plant1ing

    Changes to EU3

    This topic should be locked out. I mean only statement should be there. Nothing is clarified. Members are now guessing what and how it will happen. It sure would be interesting feature. This will construct a lot of questions and misinterpretations which later can result in probably bending them according to community. This is obviously April's fool joke. Core-staff, Admins and Moderators never gave us "low-info" response on changes. David, you magnificent bastard. Sneaky as Baconmop. Let's break out this statement into pieces: "as of midnight" - obviously 01042016, "more milsim" - Ahoy Core-staff always stated EU#3 will never be milsim. I'm not going into AC ratios. I can see through internet hubs,wires and all the patches panels of the world David choking in laugh atm reading our peasant posts. @David: you should come and play sometimes on EU#3 with us. You'd see much more profit with these rules on EU#1. Very interesting use of AC. @Colsta there's your answer.
  4. Plant1ing

    Changes to EU3

    I wonder how it will work. I'm kindly asking for full FAQ first before implementing. I'm not a test-bunny. I haven't seen A10 doing any kind of problems on EU#3 from experienced players. Also when there are reforms please do something about reading the rules. Like submission for acre, or similar.
  5. Update on CUP 01042016. CUP vehicles are ridiculus. No matter where you hit them they keep rolling wherever they want. AA vehicle has gunner outside. You can shoot him multiple time and he'll just slowly turn that 20mm gun on you and flash your screen. T-55 I've tested it shooting in CS with CUP version of M136 in sides, in wheels, in bottom (while inclinated on the terrain), back. The only effective one time shot is to the cupole itself. I don't know if it can survive AT 4 in real life but russian RPG (VL head) has more damage than allied AT4 m136 variant. NLAW is just poking the tanks. AA vehicle can survive 5 m136. I don't know what kind of hitpoints are that. In that regard I think RHS worked far more better. At least shooting AT4 in tracks will disable that track. For CUP it's just poking a tank and he keeps his Killing Spree. At least we need create from flagpole with launcher crate of m136 x4, NLAW x4. That should be enough for two vehicles and if we are lucky 3.
  6. Select arma3battleye.exe for Arma3 Executable Location. Location: Arma3sync.exe>launcher tab>Arma III executable location.(in bottom). So every time you run the game battleye connects on their servers and install any updates. It's basically other method of @Colsta.
  7. Well this is when we go separate ways. I wasn't there when it was played to death. I'm always playing on 25 fps max every map. The people of Ahoy ship are not happy. Sounds like we need to make AhoyMAP with ports for our Ahoy ship.
  8. "The respawn time on Aircraft will be increased to encourage better flying." We sooo need this on EU#3 I'll need to think about addressing something similar for EU#3 pilots.
  9. - We have Command Chat, Squad Chat and Vehicle Chat. This is everything we need of typing. Example : As TL of A2 I see the movement of Alpha A1 and Bravo B1/B2 as well as ASL or BSL or any other high ranking officer. 1. I've just joined as Alpha TL 2. I opened the map and see the advance and crucial points on the map as well the trajectory of movement of friendly units on the actual AO. 2. Other players have started to join on EU#3 server and filling Alpha Squad. 3. Next thing is what it should be like and I've seen some of players in Alpha slots doing (we'll stick to Alpha for now). They wait for higher officer to show up near spawn point and pick them up and call for pickup at base by air / take transport by land.(You find asset's rank by pointing on person with aim on him/her). Her? Yeah you wish. 4. Reaching AO, I use my radio and contact next of my Squad members and inform ASL of my presence near AO waiting Situation Report. If there's a good pilot he will inform the highest ranking officer at AO of friendly assets deployment on LZ "abc" prior to my insertion. (For me, you are a good pilot if you use intelligence and communications to your advantage). If you can do a backflip, other acrobatics, or avoid AA missile, you are just a pilot to me. 5. I reach the meeting point with assets in the area and we distribute team accordingly (If I have A1,B1,B2 and so on with me). -> There's no need for side chat. If you don't know what to do, find the highest officer and he'll make sure you reach your Team/Squad. This is awesome community willing to learn. Don't be a cowboy. Synchronize with others. --> If you are a New Asset and you have any questions during your play on EU#3. Either your TL or TL will point you veteran player (if TL is busy OP planning) to suit you up with crucial information you need during play. SL/TL will tell of any special equipment needed on AO as well of OP plan, insertion, hold points etc. -For me this is very easy to follow and I haven't had any problems finding anyone or "I don't know what to do", "I'm lost" stances. --->Hope others will elaborate and give their opinion more on organization and not on actual topic title since ORGANIZATION is the problem, not chat. We have radios. We don't have to use smoke signals.
  10. @Minipily What you have against Zargabad in particular? I like it very much. It's small so it's going well with low population when I'm on the server. It's well constructed map. The only problem I've found on last Gauntlet is that Ops tend to take place around the city and not inside it.
  11. Awww won't make it in time. Have a good one guys! To the Motherland!
  12. Higher the player base equals to higher number of enemy presence at the AO which leads to CAS presence more required. Like @Amantes the officer in charge needs to stress enough to his platoon/squad/team what equipment they need to carry. EU#3 states play your role. Play your role and you should be fine.
  13. Common' @lexota: we need more information on this one. Sometimes around your post is when battleye servers went down. But ACE was reported as problem not ACRE. With ACRE it's really easier than TFAR. You just reload your plugins and it's working again. Easy as that. If you reload plugins with TFAR sometimes hell breaks loose.
  14. I'm so greedy and I need more people like @xSniper1982 on AhoyWorld. YAARRR.
  15. In my opinion Apache or any kind of CAS shouldn't be used without CMD JTAC. They rely the message to actual SL/TL in the field of needing aerial assistance. The Rules on EU#3 states that we need to fill up Alpha (12). After Alpha it's Bravo (12). Alpha and Bravo don't need to work together or approach AO at same direction. You also need at least one Pilot (1- I'd argue that bigger birds need at least two if not whole five men crew (UH-60)). You also need PltCo(1) and PltMed(1) (hi numbers, hi risk) to fill up before JTAC(1). That leaves 28 players minimum before filling second pilot team as two-men crew for flying Apache. If we involve 8-ground per pilot, it fits with 27 ground assets if first pilot crew consists of only a Pilot. I know that following the rules by the book leaves little or nothing to maneuvre. Players on EU#3 constantly bend the rules. Sometimes they comply after being caught. Sometimes they argue. I don't have problem driving a boat on Sahrani for example to other side of the island. The problem is, some players don't like to wait to shoot one guy or get shot instantly. Arma3 is different kind of game than COD. There are no stats. There isn't best player of EU#3 server. Even if we do TvT your "best player" will probably get killed by new player. That's the beauty of Arma. A timeless moment to calculate the surrounding environment but, no time for comprehend actual environment. Sometimes I wish we lock only to advanced flight if we can't lock to first person view. You'll see nobody behind the cockpit anytime soon. Now, where is my rotary wing? @Kieran Collier I've seen CAS pilots teamkill, leaving NATO/US vehicles everywhere on battlefield unattended, doing reckless flying and endangering passengers, nades, salads and whatnot; I mean absolutely everything. Don't get alarmed. We have amazing guys who don't lack discipline. Which are a lot of them on EU#3. I find playing with them really pleasant and enjoyable.
  16. @lexota 1.copy extracted modfile @BurnesLCAC to other mods in your arma3 folder (I keep them separate in respective main folder inside arma3folder). 2.copy bikey BURNES.bikey to keys folder 3.in ArmaSync: profiles>edit>new>newprofilename 4.tab "addon options", click on + and add location of your modded folder (if you have created and placed all the mods in folder explained in 1.) If not, point to main folder. 5. Make new group from dropdown menu : Groups. Name it "ChrisForTheKing" 6.tab "addons" : You will see all available addons added from location 1(or default arma3folder) in left side. Copy everything to the group "ChrisForTheKing". (Select EU#3 mods and @BurnesLCAC and hold LMB then drag folders to "ChrisForTheKing" folder group) 7. check your tab "launcher options" . See if everything is okay for you. 8. Start arma as arma3battleye.exe additional info for 6. : This is why I keep EU#3 mods in separate folder. Whoever crashes anything in this test. I won't play with you anymore. This is really big thing for me.
  17. Summary: Problem A: AI is SealTeamSix with thermal optics. 1. Use terrain to your advantage. 2. Use map constantly. 3. Learn to navigate with degrees (bearing). 4. Learn to calculate distance 5. Good headphones. Rule 1: Don't complain about AI seeing through trees. It's an AI. Have fun with it. Rule 2: Together we shall play. Use teamwork as your main strategy. Optional: bump voice to 128 channels. Optional 2: Avoid 3rd person. You are not God. Problem B: Flying helicopter (rotorcraft,aircraft) 1. Practice 2. More practice 3. Something, something 4. More practice. 5. Never reach full profit 6. Repeat from 1. Optional: Use of advanced flight control is really really nice but really10x hard. If you don't have joypad with additional stuff like pedals, you'll need to do some refinements to your mouse and use another keybindings (wheel to 1 scroll, mouse wheel glide on) Even then you'll need months of practice to make it good. Be aware AhoyWorld doesn't like people practicing when it's primetime. Please avoid that since players get frustrated not being able to reach actual AO. Best of plays, Plant.
  18. Plant1ing

    Hey!

    Welcome Dusty on AhoyWorld. Congrats on leading a squad and domination. We already have AhoyWorld group on Steam. There isn't any rule about creating other groups. You are taking sole responsibility of stated Group as your own. Please use it with the up-most sportsmanship and fair play as well as players behaviour. The stated Group will not represent this Community in any way. Run it by general AhoyWorld rules for EU#1 and EU#2 servers. If you have any concerns or issues, use forums and respective sub-forums or our TS3 channel (look for players with green flags) . Servers are meant for plays. Forums are for discussion. Enjoy your pleasant stay at AhoyWorld, Plant.
  19. Fair point Johnson. I find CUP nor RHS of no interest to me at all. I run default uniform, vest and bags. For weapons i like SMA. For you as the most active MAT operator, experience may vary. The only thing I like about CUP is CH53. True that RHS has better quality vehicles. True that CUP has more quantity that reaches in diversity of vehicles that can be in mission. Since I strictly play in 1st person I see myself only when in arsenal. I don't want EU#3 to become monotone regarding atmosphere of items at our disposal. I find no solution on that matter. Staff is rarely on EU#3. Assets of EU#3 will feel "rejected" if operated from the shadows. @Johnson We are not allowed to use M107 so I'm kind of curious about your picture. Answer to myself: Your persuasion is not working. Perfect example.
  20. Chris be sure not to come on EU#3 anytime soon. We'll swarm you like teddy bears around you. So many tears of joy will be cried.
  21. I recreated the problem. Joined the server, played 30 min. DCed and tried to connect again. Message error. Had to reconnect again. Don't know if anyone else wants to recreate so we can confirm it happens second time. Maybe it will put a light on the issue. Lex for you maybe if you have played on other server then dced and tried to connect to eu3. You'll need to recreate like me so we now that's only if mission is hashed or DC and join.
  22. I have same problem but the problem only occurs if i play 12 hrs in row. When I restart the game it's fine. So probably it hangs somewhere between my pc and server. And it's not often so I don't have to smash my head around. Forgot to mention it happens only when we are switching missions. It's 1:5 chance for me to catch that issue.
  23. Guys could you be more specific? Game crash, kick, just dc in lobby. How are you running Arma3.exe? connection issues? memory problems?
  24. Plant to Skull. Spoiler is what I needed. Over.
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