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Xwatt

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  1. Xwatt's post in AhoyWorld Antistasi Server was marked as the answer   
    After some research and testing, we feel the game mode antistasi itself is not viable to be left up persistently, as the actions of a single player can easily ruin the experience for all, and putting the rest of the people back to square one (intentionally killing the officer.) We feel it would be ideal for a weekly gamenight, as it would require heavy moderating for a successful mission.
     
    On the other hand, we have been looking into other similar types of missions, and we feel KP Liberation would be an ideal gamemode to run persistently. Currently, we are still testing the mission back end, and with it being open source, we can make changes to the mission and adapt it to our playerbase. 
     
    For the first two or so missions we may run them on a game night, so we can build up an FOB and introduce people who have not played the gamemode to the mechanics of Liberation. We will provide you with more information when we are ready for a public release.
  2. Xwatt's post in I&A 3 - GUERRILLA FASHION EXPANSION was marked as the answer   
    Thanks for the request @BruceLee
     
    The Public Moderation team has decided to implement the Paramilitary gear into the arsenal, in a request for guerrilla apparel. We aren't adding the guerirllia apparel itself, as it may cause some identification issues, especially in some side missions.
     
    I hope you are happy with this compromise
     
     
  3. Xwatt's post in Make Xi'an more common was marked as the answer   
    Thank you for your request @gustis40g , and an apology that it has taken this long to get back to you.
     
    After reviewing this request with the Public Moderation team, we have decided to implement the Xian at the AAC airfield FOB, in replacement for the pawnee that currently spawns there. WIth this, the Xian will still have some rarity, as the FOB is required, but otherwise it will be much more common, as your requests insists. The xian that will spawn at AAC will be unarmed, in an attempt to mitigate Uncalled CAS.
  4. Xwatt's post in Ambulance :3 was marked as the answer   
    Yeah, I like this idea.
     
    After speaking with the public mod team we've decided that we will replace the transport van with the ambulance. The only condition is that the sirens will be disabled. Due to the noise of it and the range that it can be heard at. It may get frustrating for players always having to hear it.
  5. Xwatt's post in Side Mission : Officer Type (Secure Intel) was marked as the answer   
    Thanks for the feedback Derp. We will add some armour and things to the officer to weigh him down and to lessen his stamina. This will be added in an upcoming version.
  6. Xwatt's post in Drone terminal for classes, side missions rough ideas and landmines was marked as the answer   
    We are implementing some of the ideas above that are plausible to implement. However this isn't the most high priority in the queue of bug fixes and tweaks, so it will be coming in the the next versions
  7. Xwatt's post in UGV's was marked as the answer   
    for the UGV's we removed them since nobody used them and half the time they would have no wheels and be stranded in the middle of nowhere, as they are very prone to loosing tires. To me, the Eddie drone seems much more effective, as it is tracked, and much more compact, and still packs a punch.
     
    If people want the UGV back, I see no issue, but it's hard to see a demand for it.
  8. Xwatt's post in host DOMINATION 4 on EU2# ? was marked as the answer   
    Overall thoughts:
     
    it's nice, but to me I don't see what it offers that is much different from I&A. There are a few nice little additions I like such as the "capture points" and how CSAT reinforcements will constantly take them back if you aren't defending them. Personally I think I&A4 - and even I&A3 is much better than this, but of course Domination is not supposed to be like modern day I&A. It's a nice mission, not sure how stable it would be with anything above 30 people, as frame-rates weren't the best and there seemed to be enemy Armour spawning at really random areas of the map, not sure what that's about. (and no cleanup script) I think a decent amount of work to it would have to be done before it is usable for our playerbase, and i'm not sure if the workload of that outweighs the benefits it would bring.
  9. Xwatt's post in Will the Contact DLC Stuff be added specifically the CBRN suits was marked as the answer   
    Short answer: Yes all the gear CBRN hazmat suits will be in, apart from the “scientist” one which is bright white, and the Drones will be available for the UAV OP. Shotguns will be available to all classes also.
  10. Xwatt's post in Return of Tanoa was marked as the answer   
    After a lengthy discussion with the I&A development team about the future and direction of EU2, we have decided that the re-introduction of Tanoa is not the direction we want to take, due to various issues and concerns that arised on it's initial release.
     
    We thank everybody for their ideas contributed to this topic, and this is what we like to see, as ultimately the communities desires is the foundation of our development. 
     
    Keep the ideas coming!
     
    - I&A Dev Team
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