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Everything posted by Lost Bullet
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Gauntlet Version History
Lost Bullet replied to Ryko's topic in Enhanced Server Information And Discussion
@GhostDragon all maps or restricted to a few or just Altis? -
Bug regarding RHS Helicopters
Lost Bullet replied to Highway's topic in Enhanced Server Information And Discussion
I don't think its RHS, simply the flight model has changed in 3rd person at least, try the same in 1st person and you will see that the differences are minimal or none -
I don't carry minimum ammunition or go full retard into AOs but more than once I've reached a point where I was down to the last magazine. As I usually use a weapon that doesn't take other's rounds (except for traditional 5.56 tracers) I've also ended in a situation where there wasn't extra ammo I could take from anyone. In those situations usually there are already friendlies down all around and I can take their ammo or standard 5.56 gun. If by a miracle there aren't 5.56 rounds anywhere or "spare" 5.56 guns I would probably wait for a ressuply rather than take a AK from a enemy, but let me be clear, I'm saying probably no, but every situation is different and in a kill or die situation that choice is easy. I understand why the change was made but sometimes its better to beat one than to punish everyone.
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Bad news for all the AT support guys, done some playing yesterday in AT slot and: Shooting the Titan from the gunner seat in the prowler will explode your vehicle The Titan now shoots "kind of" in top mode, meaning that the rocket will first go straight into the air instead of forward. In a quick test that I made its impossible to shoot targets closer than 150m with or without lock on the vehicle.
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I can see Copey saying the first one while reading this haha
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Rally points - details
Lost Bullet replied to Ryko's topic in Enhanced Server Information And Discussion
I like this but why not a more "realistic" insert like a paradrop? -
Gauntlet Version History
Lost Bullet replied to Ryko's topic in Enhanced Server Information And Discussion
I've done that like 10 times yesterday while trying to view the rooster -
tactical AI terrain awareness
Lost Bullet replied to D34TH's topic in Enhanced Server Information And Discussion
The part of the automatic parachute I agree with you, but having the control of when to eject given to the pilot (for example) would be awesome for a correct dropzone -
tactical AI terrain awareness
Lost Bullet replied to D34TH's topic in Enhanced Server Information And Discussion
I really like those ideas, specially the give ASL the control over when to paradrop, in Gauntlet that could be easily implemented with the control being given to the pilot of the aircraft and when the action was performed everyone except pilot and co-pilot would be ejected from the helicopter/plane. That could even give the cool effect of the sequencial paradrop by forcing the eject with a given interval (e.g. every 0.5s) and forcing the parachute to open after a certain time (I can already imagine the cinematics of that!). Excellent ideas @D34TH -
I didn't point any finger at anyone, I expressed my opinion of what I think is wrong. More on my personal opinions: Alpha has 10 slots (excluding ASL and Medic). If those 10 players go to a town to kill the remaining 10 guys its not really that fun. I rather die a few times or be pinned down by armor for several minutes (waiting for the support group(s) to get into position to take it down) than go into a mission and fire a single shot or don't shoot at all. I guess that any server can't make everyone happy, if that was the case than people wouldn't come to AWE from MilSIM or go from AWE to MilSIM servers, nevertheless AWE should in my opinion make the majority of players happy, and the majority is infantry units.
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SLs: most of them are bad at that job, period. Now to give some context. NOTE: If you are learning or inexperienced I will gladly help you at any role, including SL/PCO. /NOTE By bad I don't mean those that don't know how to do it, in those cases its just inexperience and that can be learned. What I'm talking about is bad SLs. The ones that decide to leave a mission to the support groups to take (e.g. call in vortex to take out a mission target when troops are at still at base or on route), the ones that give orders and no one understands why (take a convoy of 20km when vortex could safely drop troops in 5min), SLs that think that its a perfect idea to sit in a hilltop and snipe all targets. Those and other types, I don't like them as SLs/PCO. I don't have fun playing when they are leading and usually I rather go play something else or go into EU1, there at least I know exactly what to expect of the other players in the server. Again, I don't know much or what I know could possibly not be useful, but I will give all my knowledge away to anyone willing to learn it, just don't ask me to play when the command structure is like the examples above.
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Make HEMTT Medical Great Again! Pretty Please?
Lost Bullet replied to fir_nev's question in The Ideas Box
The Hemtt seems like a more practical solution, it can be deployed earlier in the AO and can move behind troops as they advance. -
AWE media distribution
Lost Bullet replied to Vlk's topic in Enhanced Server Information And Discussion
I have to confess that I'm making this comment at the moment you started to patch yourself after the first mortar, and I'm doing that just to comment: TOURNIQUETS! Always apply Tourniquets to limbs and than start patching, as a Medic you should know that Now back to the rest of the movie... -
gunner doesn't need to be pilot as Sozio said, its even advised that the gunner is a repair specialist in case of the bird goes down and the pilot manages to land without exploding
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I have an idea how this could get coded and that would require server wide queries to all vehicles. If someone else wants to get their hands into it and code it in a different way...go for it
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Controlling if that unit is the "owner" of that vehicle is straightforward and would just be similar to the pilot lock of helicopters. The problem is prevent the player from locking several vehicles (1 or more), as from what I'm thinking, everytime the player tried to lock a vehicle a map wide call for all vehicles add to be made and check each one for the locking status. And THAT is a performance killer.
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1) Troll goes in base, enters all vehicles and locks them all up to himself 2) Watches the world burn The only situation where I would see this being useful is in the (future) reward system where the vehicle would be automatically locked for a few minutes to the person/group that spawn it.
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Gauntlet download ?
Lost Bullet replied to D34TH's topic in Enhanced Server Information And Discussion
You can host it locally as is and just disable the TS plugin (if necessary after spawning in if you get the black screen) -
OPFOR has to basically spot BLUFOR 3 times in the same spot (e.g. moved less than x meters in a defined period of time). Then mortars will hammer you.
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Maybe you have caps lock a a secondary push-to-talk button? check Options - Hotkeys in TS to see if caps lock is set as a hotkey
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Set a different push-to-talk button? I have the same setup (caps-lock for radio, mouse button for local) and I have no issues.
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When you are checking on helmet cams and see 3x Zeus o.O
Lost Bullet commented on Noah_Hero's gallery image in Enhanced