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Lost Bullet

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Everything posted by Lost Bullet

  1. As Ryko said, radar (include also radio tower and weapons depo) need to be destroyed with explosives with M183 (satchel) or M112 (simple charge it will take more charges). The only ocasion where 3 M112 weren't enough to blow a radar was one occasion that we basically "wasted" a full explosives crate on it and it was still standing, and before someone says that I (and the people there) don't know how to place the explosives correctly...you are wrong. In that particular ocasion somehow the radar was bugged in the connection to the ground, and since you cant really place the charges on the object (they wont stick and fall to the ground), it took ALOT to take it out (it was like 1-2 satchels + 3-4 charges all blown at once). But hey, if 3 M112 doesn't cut it (as it should), drop a crate on it and watch the fireworks.
  2. There's not much we can do about new players attendance aside from what we are doing (promoting the training session in forum and in game), on the other hand we can do much about what went wrong with people online: All players spawn in a a closed area Only after verbal confirmation that they are there to shut up and listen, they are teleported to the designated area On transgression, teleported back to the closed/spawn area
  3. Check the names from the repo and like in my first screenshot, open the explorer side by side and just rename it manually to match what the repo wants. After that, re-check the files (in A3S)
  4. As we discovered this week there are some Arma3Sync setups that are conflicting with mods downloaded from other sources (e.g. Steam Workshop). To address this issue we decided to rename our modset and include a prefix ("AW_") to all the mods available to clearly identify them and in the process making A3S identify them as unique mods. The repo has already changed and to minimize downloads we recommend manually renaming all AWE mods by adding the prefix "AW_" to all of them (help instructions below). --------------------------------------------- Open Arma3Sync and go to Addons Tab and open your mod folder with the windows file explorer (e.g. normally C:\Program Files (x86)\Steam\steamapps\common\Arma 3) Now rename all the folders matching the AhoyWorld Enhanced modset to include a “AW_” prefix, as example:“@ace” rename to “@AW_ace”The mod version should also be removed from the version (e.g. “@spec4gear.v4.6” renamed to “@AW_spec4gear” NOTE: In the end of these instructions there’s a optional setup that canchange all the folders at once. Synchronize the modset and make sure nothing is left to update (Total files to update:0) Go to Addons and press “Refresh” followed by update the Modset by pressing in the Modsets option and selecting “Ahoyworld Enhanced”. “Ahoyworld Enhanced” folder should now list all the mods starting with “@AW_” as in the picture below: All the duplicate warnings should be gone and if all is synced correctly, launch arma and Join us at AWE!
  5. So, after testing some stuff with Loggieman in a test server we managed to identify his "kicked by battleye" problem, he has subscribed items in the workshop that where conflicting with AWE mods (check attached screenshot). The easy way to fix this is to unsubscribe the duplicate items from the workshop. If you don't want to do that, find me on TS and I will guide you step-by-step.
  6. Don't worry, when a new session starts all the players/quads will be in the same place/location
  7. "Finally!" said Nicolai while watching the tanks burn.
  8. Well, you aren't the only one. If tomorrow the arsenal wasn't there and I had to play with the stuff I spawned with...I would continue to play in AWE and happier!
  9. True, same for FSG probably... As I recall AW1 and AW2 slots, there's a medic + repair per squad, if people played their roles and played as a team there should be enough medics to go around for everyone. Anyway, medics/repair can still go around doing their thing, more actions=more points after all. In case of the repair, different points for vic repaired could be a good thing. 1second=1 kill; different seconds=more kills? everyone in the chopper dies at the same time, award the pilot with *one* negative TK. If pilots get penalties for assuming unnecessary risks they will start to be more (extra) careful?
  10. One more extra thing: remove points if team-killing
  11. Important note: just a clarification, my comment should be seen just as a simple member and not as a AW staff. - Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Comment: I would keep all vics that spawn when the server starts, but the vics with guns (except support vics) didn't respawn. As a example, you would have the slammer in the beginning but if got destroyed someone had to buy it by spending points. - Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... C: Points for team-based play should be increased, as a example: revive player: x points; revive squad player: x + y points - Reward squad-based play without penalizing solo play, for example, players complete a mission: C: only consider "squad" 3 or more players squads, team work remember? - Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). C: by limiting the points of players with active rewards (e.g. player already has a wipeout) it stops a bit the abuse of wiping AO's with a powerfull gunship just to win more points. You have a wipeout? you don't receive points while you have it. This is a good way of limiting a player/squad from always having points to buy the powerfull stuff, this way everyone has a fair chance of getting the "big guns". Good call this one! - Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. C: completely agree, with great power comes great responsibility, having too much power at the same time also limits the fun of the other players that are just running with a gun in the hands... Maybe award zeus the capability of spawning rewards and remove points from players (e.g. zeus creats a super mission for a tank platoon) and then more players can enjoy that at the same time Again: my personal opinions.
  12. Motto is no longer valid, its awe now
  13. I dislike playing as Russian because: there's mainly AK's and AK's variants, where's the NATO awesome lists? Yes, I always play with the same gun in NATO but that's because that one is my favorite after trying the others When there's just A1 and ~A2 that's fine, but when server numbers start to increase you are going to depend 100% on vortex in fixed wings, in NATO you can always have MAT for kind-of-close targets or HAT for longer distance support In NATO there's already a absurd dress up time when connecting (and sometimes respawning) and playing as Russian that is just amplified 2 to 4x as much
  14. Repeat on another day and time (e.g. Saturday 1800GMT)?
  15. @Ryko we played yesterday in Zarg as Russians (against US) and 2 missions were bugged: recover intel from downed heli: The crate was on the corner of the map, no heli on the AO or near the crate tank convoy: mission completed immediately when started And not sure sure if related with OPFOR faction or not but the missions that we played only had 1 armed Humvee, the rest was unarmed and didn't really pose a real danger (there were around 6-8 players online at the time)
  16. Just to close this and for future reference: the steps described above fixed the issue and Nathan can now play in Fallujah as well.
  17. This only happens when the server is in fallujah or in other maps too? If only in this map, maybe deleting the map from your PC and re-download it could help
  18. This topic (just posted a few minutes ago) and the tips on it could possibly help minimize some failures too:
  19. @radek, @Fraggloid, @Loggieman: this thread is (at least) for you. I would probably also post your rig settings just in case we can find something in common...
  20. Exactly what Nathan said, come check Enhanced server where we only do Co-op missions and is a mix between MILSIM and relaxed server. In the forums there's a dedicated area to this server https://forums.ahoyworld.net/forum/86-enhanced-server-information-and-discussion/ You won't regret it
  21. As a medic I have access to the android ctab. I make a loadout and quick save it; everything is restored upon respawn except for the ctab, it gives me the default shitty one even when android version is still available in arsenal when I go there and check it. For a medic a android is very important, being able to see where the team's are located is very important
  22. With the new/updated mods a BMP while driving in the road was invisible, we could only see the smoke from the engine and only when it was closer than 20m it stopped being invisible, weird stuff that one.
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