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Pancake

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Everything posted by Pancake

  1. 20% of the modded items, percentage usage of all the modded content would be around 70-80% in terms of AiAMP, AGM, that kind of shit At the end of the day it comes down to an equilibrium between what the players want and what the mission makers want. If people complain and whine about mission development to much to the creators, they may very well just abandon the project, whereas if the creators don't take what the community wants in terms of equipment availability and potential future missions to mind, then the players may very well go fuck this noise and play on a different server or join a different group, resulting in a lot of wasted time.
  2. The first build with restricted arsenal had pretty much only RHS stuff, with a few extra rifles and a fair whack of pistols thrown in. Unfortunately RHS was buggered somehow in terms of the whitelist so saving loadouts didn't really work due to restricted items, ask Josh or Chris about that, I have no clue about the details regarding that part In percentage of modded items allowed? About 15-20% tops I guess, though the TFA shit takes up a fair whack of that missing part
  3. People running around in stupid shit, like winter camo or the CSAT rig (I STILL FAIL TO SEE WHAT'S WRONG WITH THAT SEEING AS WE'RE FIGHTING THE FUCKING RUSKIES NOT IRANIANS IN GAUNTLET BUT HEYHO) not to mention the folks who weren't playing their role properly (rifleman with with an MMG and launcher) forced Bacon/Christiansons hand. Should have just blacklisted shit instead, less butt frustration from the community if the ruskie gear and some other shit was removed I'd imagine.
  4. Not to mention the inevitable complaining about how they can't access the weapons cos they haven't bought the DLC and how Bohemia is literally worse than REDACTED cos they can't use the new wookie suits. Should be fun.
  5. Ah yes, delegating tasks, so much quicker than coming up with a complex dance of formations and shit for attacking that will likely go to rat shit the instant enemy contact is taken. Something a few people need to learn if they want to take on leadership roles.
  6. Vanilla Smoke Grenades: As it stands there's only some coloured grenades in the arsenal, even them most of the coloured ones come up as M18 first, and with the limited space on the upper right for the 'nade name, it can get confusing. DISREGARD THIS ONE, TURNS OUT THEY DON't TAKE UP MUCH ROOM/ AREN'T DISPLAYED AS "MXX coloured grenade" Vanilla Sights and scopes: Whilst the RHS sights are "nice", most are incapable of zeroing. Not to mention some are just plain ugly. If the vanilla sights were added back in it would also offer more variety that is no doubt lacking what with the removal of a fair whack of guns. Of course thermal optics should stay out, because the entirety of a platoon having access to complex equipment like that is a bit ridiculous Vanilla Binoculars: Should be mostly self explanatory, but the two binoc-esque things that are currently in are high zoom and one is adjustable. A low power alternative would be nice . EDIT: I'd argue that the MX should be allowed for the PLT command element along with vanilla vests for everybody but no doubt I'll be yelled at by those who don't like the near future setting
  7. As far as I was aware, I&A didn't use mods in the mission, what with it being for eu1 + 2 You might want to try validating your steam cache and if the problem persists, well, balls if I know, maybe one of the devs can drop in and help
  8. Oh yes it was. Sweet mercy the barrels...
  9. Here's my attepmt at some basic lines, didn't bother touching them up in audacity as they sounded all right as is Buckle up.mp3 Mortas, get to cover.mp3 Yadaya, sappy shit part 1.mp3 Yadaya, sappy shit part 2.mp3
  10. I'm honoured you think I sound gruff enough. I can try doing some basic recordings through tomorrow when my house is deserted, don't want to piss off mother dearest with me screaming "INCOMING MORTARS". See whether I can sound the part or not
  11. Just for clarification; Does this mean that even the Spartan members must be invited, or that they are included already?
  12. Won't be able to attend this one, short of my work burning down or something suitably tragic
  13. It's the replacement for patrol ops, obviously it's still in development but from what I saw last night it's shaping up to be something great.
  14. The boxes and misc items around base were "superglued" to the ground after people started slinging them away or launching bobcats across the map with the barrels. The latter was quite fun though.
  15. I was out on a boat en route the the ao at the time, so I missed almost all that fiasco. Still confused as to what happened but heyho, I had some pirate time. As for the leadership afterwards, I rather liked the freedom to choose how we handled the mission. It worked rather well with the two fireteams once some armour threats were neutralized and we could push up through smoke cover. The CQB in that town was hellish though.
  16. I intend to make that launcher pose a recurring occurrence
  17. Pancake

    3D modeling

    That's a pretty neat design. Might I recommend a turret on the rear too when it's nearer completion? Similar to the current boats in arma
  18. That's all well and good, but CAS tends to fall under commands jurisdiction, so I feel that heavy artillery, which is just as if not more destructive, should also be called in by command when it's needed. As for that example request, my god I have no clue what half of that means. 1/10, 2 much realism 4 me. Sure thing, I'll even throw in a little IRL trivia about the shells with a little help from wikipedia. I'll start off with the easier of the two to explain, the M982 Excalibur GPS guided shell is significantly more accurate than conventional shells due to it's inbuilt guidance system. The real life counterpart also has increased range due to fold-out glide wings but I'm unsure if that's represented in arma. The M712 Copperhead, more commonly known as a "laser guided round", is capable of locking onto a laser designation that is on the same firing line as the artillery unit (i.e. the arty unit is firing on bearing 303, that means the designator must also be aiming at bearing 303). After reaching its parabolic peak, the round searches for the laser designation then extend small wings to guide itself in with pinpoint accuracy.
  19. God speed in whatever you choose to do Mini, and never forget:
  20. Howdy, this is just gonna be a general guide for using artillery effectively and without ruining peoples fun on the EU3 server. I'll go over what I consider platoon and squad level support and the procedure for being called in when in those positions. First off, platoon level support. Tends to be in the SPG and MLRS units, very destructive when on target which is why it should be down to command staff to call in strikes from them. Doesn't mean Squad leaders can't request it, just means command would have to authorize it. The self propelled gun in EU3 is the M4 Scorcher (or Sholef, under AGM designations) and come with a variety of shells for different fire missions. This flexibility almost makes up for it's rather bad spread at long ranges, however the 155mm GPS guided and laser guided shells are very accurate for long range fire. Along with the commander seat, to kill any party ruining CSAT that try to get to you. The multi launch rocket system is the M5 Sandstorm (or Seara in AGM) and is a fictional adaption of the Merkava chassis. It carries a complement of 12 230mm Titan rockets and has a reach beyond the current map. I'm not kidding, plonk one down on the central airfield and set it's zeroing to full then check the arty computer. Whilst it's limited in flexibility of it's fire missions, it is very good at what missions it can perform. It's also considerably more accurate at longer ranges due to being rocket powered to boot. A typical fire mission request from command would look something like this Command: /callsign/, this is command. Requesting 2 guided rounds and 1 mine cluster round on the "kill all the children" mark. What's the ETA on the rounds? /callsign/: Copy that command, guided loaded, ETA is 50 seconds. spread is 150 meters on target (shows the default spread even with guided shells equipped, but it is about 90% more accurate. Also, this shit in the parenthesis wouldn't be said over comms.) Command: Roger that, clear for fire. /callsign/: Firing. -after firing rounds- Rounds complete, Splash in 38 seconds (Splash is often used to describe the impact of the rounds, could say impact or delivery instead if you preferred however). At this point it's common courtesy to keep command updated on the time to splash and when all rounds have hit. If there's a chance a squad may get hit due to a freakishly inaccurate round and command hasn't warned the squad as such, I'd say you have the authority to get them to move away from the spread zone. Now, on to squad level support. In terms of artillery, this tends to be the Mk6 mortar or yelling at command for heavy hitting fire on a mark, but I'll only cover the mortar in this post. The Mk6 Mortar is some crazy future mortar that incorporates a complex-at-first-glance targeting computer and an artillery computer for shots out of your line of sight. Using the small 82mm shells, the punch it packs is a a lot smaller than dedicated artillery units but is more accurate at the closer ranges it will be deployed at and has the benefit of being man portable in a team of 2. It has a small variety of ammunition (smoke and flare rounds along with HE), allowing for some flexibility in fire missions. The fire mission request would be similar to the one shown above, however the mortar operator would either be a squad member of a deployed specialist rather than command itself. Courtesy of Killzonekid for these images.
  21. It's unfortunate that I have a fair amount I would like to input but won't be able to make it, seems like that's how it's gonna remain until I can get my contracted hours changed
  22. Mmm, hello there. Good to see you finally got round to making an introduction post Here's a picture taken by Greg of the big game hunting trip we took in Kavala a few months back
  23. Applied, working this week though so I'm likely to be an hour and a half late joining though
  24. Ohai, that means I act like some sort of moderator on the EU1 server, sorta. I zap asshats that TK or fire in base and have a bit more clout behind what I say if someone's TK'ing and needing a kick or ban. At least that's how I interpreted it.
  25. As the title says, there's a new HLC pack out, this time the Aussies are getting some love with a comprehensive AUG pack, comes with the three military models and the civillian variant. The neat thing about this one is that you can change out the barrel from a rifle length 5.56mm to a 9mm parabellum para SMG using AGM self interact and a modification kit http://www.armaholic.com/page.php?id=27928http://www.armaholic.com/page.php?id=27928
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