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Andrews

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  1. keeps throwing errors when you want to open in editor. dpbo doesnt matter. but thanks anyway. i think they locked it out someway.
  2. i dont need it unpacked. but thanks nonetheless. I have errors when trying to open in up in editor and play on my server. if you scroll up you can see both my pictures showing the errors when just trying to open the mission in the editor. never had an issue with dpbo before this. not sure why it wont let me open the mission in the editor. see below, the error with your copy.
  3. well getting this error now. at least it got past the load screen. something is buggy.
  4. ok i will try another dpbo program. never had any issues before with pbo manager. will report back edit.1 - attempted to use both dpbo and make pbo both are bugged and do not work or load correctly. likely poor link. do you have one in particular you use?
  5. lol, 23 views and no answer why this error pops? So I basically attempted to open this dpbo'd file in the editor and this came up immediately. I attempted to run the pbo file on my dedi server and it crashed. So is this intentional to prevent unauthorized use?
  6. god speed. you've taken on a big project.
  7. Although what your saying probably applies across the board. Keep in mind, I had NO ERRORS prior to BIS Patch. This is an update issue for 3rd party scripts, several scripts are now broken due to patch. I encourage Ahoy World to review these errors as I just ran the mission again last night and had same issues. 17:49:01 Error position: <};> 17:49:01 Error Missing { 17:49:01 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\initPlayerLocal.sqf, line 104 17:49:01 Error in expression <unctions\fn_respawnPilot.sqf" if (PARAMS_PilotRespawn == 0) exitWith {}; > 17:49:01 Error position: <PARAMS_PilotRespawn == 0) exitWith {}; > 17:49:01 Error Undefined variable in expression: params_pilotrespawn 17:49:01 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\functions\fn_respawnPilot.sqf, line 7 17:49:01 Error in expression < "scripts\VAclient.sqf"; if (PARAMS_HeliRope != 0) then {call compile> 17:49:01 Error position: <PARAMS_HeliRope != 0) then {call compile> 17:49:01 Error Undefined variable in expression: params_helirope 17:49:01 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\initPlayerLocal.sqf, line 42 17:49:01 Error in expression <os (getMarkerPos currentAO);} forEach ["aoCircle","aoMarker"]; "aoMarker" setMa> 17:49:01 Error position: <aoCircle","aoMarker"]; "aoMarker" setMa> 17:49:01 Error Missing ] 17:49:01 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\mission\main\region\regionSE.sqf, line 48 17:49:13 Error in expression <era is faulty and cannot be used"] call PO3_fnc_hints; }; }; sleep 0.1; };> 17:49:13 Error position: <PO3_fnc_hints; }; }; sleep 0.1; };> 17:49:13 Error Undefined variable in expression: po3_fnc_hints 17:49:13 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\scripts\no3rdperson\no3rdperson.sqf, line 48 17:49:15 Error in expression <700 && (_flatPos distance (getMarkerPos currentAO)) > 500) then { _accepted = tr> 17:49:15 Error position: <currentAO)) > 500) then { _accepted = tr> 17:49:15 Error Undefined variable in expression: currentao 17:49:15 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\mission\side\missions\HQcoast.sqf, line 33 17:49:21 Error in expression <700 && (_flatPos distance (getMarkerPos currentAO)) > 500) then { _accepted = tr> 17:49:21 Error position: <currentAO)) > 500) then { _accepted = tr> 17:49:21 Error Undefined variable in expression: currentao 17:49:21 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\mission\side\missions\HQcoast.sqf, line 33 17:49:25 Error in expression <700 && (_flatPos distance (getMarkerPos currentAO)) > 500) then { _accepted = tr> 17:49:25 Error position: <currentAO)) > 500) then { _accepted = tr> 17:49:25 Error Undefined variable in expression: currentao 17:49:25 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLICv1.Altis\mission\side\missions\HQcoast.sqf, line 33
  8. Anyone else have ideas from the above issues? My respawn is dead now, once a player respawns they have instant death, then respawns again and AI does not see them, you can stand in middle of them and they don't see you. Mission is broken.
  9. I havent changed the ATM, pilot respawn or fastropes. Keep in mind, prior to patch this worked with no problems with my added scripts. So far what I have errors are the above along with VAS black boxes, which tonic has already posted hot fix. ATM bad vehicle is error that pops when dropping in, respawn death is new as well. I will change the marker and see if its bugged. From what I have read, this patch messed some things up for Arma.
  10. Since recent patch getting errors, ATM drop = "bad vehicle type", respawn death, fastropes error, pilotrespawn error. };> 13:22:41 Error position: <};> 13:22:41 Error Missing { 13:22:41 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLIC.Altis\initPlayerLocal.sqf, line 104 13:22:41 Error in expression <unctions\fn_respawnPilot.sqf" if (PARAMS_PilotRespawn == 0) exitWith {}; > 13:22:41 Error position: <PARAMS_PilotRespawn == 0) exitWith {}; > 13:22:41 Error Undefined variable in expression: params_pilotrespawn 13:22:41 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLIC.Altis\functions\fn_respawnPilot.sqf, line 7 13:22:41 Error in expression < "scripts\VAclient.sqf"; if (PARAMS_HeliRope != 0) then {call compile> 13:22:41 Error position: <PARAMS_HeliRope != 0) then {call compile> 13:22:41 Error Undefined variable in expression: params_helirope 13:22:41 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLIC.Altis\initPlayerLocal.sqf, line 42if (PARAMS_EnemiesInBuildings != 0) then { _> 13:23:21 Error position: <PARAMS_EnemiesInBuildings != 0) then { _> 13:23:21 Error Undefined variable in expression: params_enemiesinbuildings 13:23:21 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_AAA_PUBLIC.Altis\functions\fn_AOenemy.sqf, line 267
  11. Hey Bacon, thanks guys for the input so far. What friendly AI you ask. well may be its not your version than. I am using AISSP to spawn in random enemy AI for more patrols, reinforcements etc... However I am only using the enemy side of this, not blufor, so now since updating the files to most recent version, I have random blufor units spawning in at our base (armed heli's and other units for base supports and when were attacking the sm/AO we get more blufor supports delivered with transport heli's. Perhaps this is AISSP doing something crazy, but its very cool. This didn't start happening until this update so I figured it was something you guys added. weird. BUT it is adding some cool stuff fire fights with different units spawning around players. whats even more weird is AISSP only has enemy defined units to spawn not blufor or Ind. I will need to take another look here, BUT like I said AISSP is only set up for Opfor units to be used. DAC is very cool. Your right, I started reading the 60+ pages to learn it, I just started last night so I would like to learn it more. And I know that eos didn't spawn at AO but SM, I have edited that too for different units, must of been typo.
  12. Hey all, first, great version, just updated all my files to most recent version. Awesome!! Much appreciated and great additions. I have some questions: I have noticed friendly AI spawning near players for additional supports. Great!! How can I edit this. I cannot find that sqf. Would you be able to tell me? I wanted to edit the units that spawned. Reason being it spawns random vehicles to areas and I wanted to make it more realistic. So instead of sochers spawning in I wanted to use more MRAPs or others. Could you tell me how DAC is now the spawner vs eos? [CHANGED] Main AO enemies now spawn using DACWhat is this? I dont see this [ADDED] Pancake to Spartan Program.Where can I change this? I am using an edited version and my group doesnt use a mortar gunner. [ADDED] Mortar Gunner role has been added. [CHANGED] Artillery Computer has been disabled for all players except for the Mortar Gunner.
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