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Pancake

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Posts posted by Pancake

  1. From the vanilla opfor vehicles, they don't have one without a flatbed or cargo on it. Might be one from RHS, but I haven't screwed around with their stuff in ages. Could use the typhoon/tempest truck with either its open flatbed to load boxes into it (similar to how the ammo truck version looks) or set the repair one to offer x ammount of supply for FOB stuff

  2. On 26/11/2017 at 9:43 AM, Noah_Hero said:

    Is your "style of menu (Medical)" set to "Selections (3d) or to "radial"? Because it only works with the 3d one and if you have that enabled you can just look at his head, click the ace-head-option, click the talk option.

    That'll be the issue, I have the contextual medical stuff disabled with only medical menu access on the persons torso.

  3. 2 hours ago, Ryko said:

    Alas, it was producing a config error during testing so it wasn't included in this update.

    I've just spent an hour or so dicking around with it active alongside the current AWE modpack and apart from that popup on the main menu saying something about no entry for standardscope.sound it's worked fine. Was it really by merit of that popup that it wasn't included? Cos plenty of other mods have given those kinds of errors in the past yet they were still used.

  4. I asked you to change your name twice, along with two kicks, only for you to come back with the name "Not daesh", which means the same gorram thing. The decision to ban you was made after conferring with another admin.

     

    If you had changed your ingame name to something similar to what your forum name is, there would have been no problem and all this could have been avoided.

  5. The stuff I listen to is pretty uh, varied. Electronic, funky instrumental indie stuff, soundtracks of films and games, you name it, I'll give it a listen.

     

    I am also starting to learn how to produce my own music, it's a long process, but it's an intense feeling, listening back to what you've made, enjoying it and thinking to yourself "I made that".

  6.  

    2 minutes ago, Slugg087 said:

     

    The thing is the RPG-7 was zeroed to 100m but all the different rockets landed on different distances even though i had the sights on the exact same place making it very hard to hit anything above 200m. 

     

    Use the scope the RPG should come with then open up the guide and have a play around in the virtual arsenal, different parts of the scope are for the different rockets.

     

    Also yeh, zeroing a weapon is for a specific ammo type or caliber, with the likes of rifles you won't get too much difference between ammo types at sub-kilometer ranges, but with big rockets you'll certainly have whack ass trajectories

  7. 1 hour ago, Slugg087 said:

    I vote against playing the russians. I can´t stand their crappy scopes, no ability to zero in the RPG-7 and the iron sights on the smaller rocket launcher for the riflemen. Plus today i was playing on fallujah and the Americans ambient AI spawns in with the Abrams MBT which is a real pain in ze butt.

     

    The PSO-1 is one of the best squad level marksmen scopes I've ever used, the stadiametric rangefinder is a godsend when you need to return accurate fire quickly.

     

    The RPG scope is difficult at first but there's a guide floating around on steam that explains it perfectly.

     

    As for the light AT, use your swap optics button and you switch from the block sight up top to a rangeable sight, admittedly that sight is difficult to use quickly as you can lose sight picture very easily but it allows for a decent range, 250-300m if memory serves.

     

    For combating the M1, use the RPG with the tandem heat warheads, their range is limited but they will mess the tank up.

     

    All in all, don't just give up on playing russians, learn how to use their equipment effectively and it can be tremendous fun

  8. 59 minutes ago, Liru the Lcpl. said:

    Make sure the difficulty isn't recruit either so people don't auto detect mines ;)

     

    People do that anyway if they're close enough to them, at the speeds a kart would be doing around a corner they'd maybe get the prompt and their brain would be able to process it just after their flaming corpse has flipped out the track.

     

    There's a difficulty setting to disable the on screen highlighting of mines though, so no red triangles, just your fleshy seeing-spheres to tell you where they are.

  9. Depending on whether the NM variant is included, this things rotor blades are rated to take a 30mm shell direct hit and remain intact, the cockpit glass is bulletproof up to 14.5mm rounds and it has a selection of guided warheads ranging from; HEAT, thermobaric and expanding rod (A2A), a whole host of fancy FCS stuff to play with, a comprehensive HUD for the crew to see all they need to know about the aircraft mid flight and potentially laser guided S series rockets.

     

    All in all this craft is gonna cause a lot of havoc before being shot down when they show up.

  10. I remember the times I stepped up to PLT co for the first few times, most of them ended in horrible recreations of WW1, but the one where I organised an attack on a radar instillation by the Balota airfield is one of my finest plans, using an open topped HEMMT, a chinook and the length of the runway down there to get the trucks heading just right.

    We ended up going at about 200 kmph down that runway before slowing down to sane speeds, the fact the front of the truck didn't dig in and flip us over to die was a miracle.

  11. 22 minutes ago, Minipily said:

    I think one of my all time favourite moments on EU3 was when me and Johnson went to set up a mortar position in the Altis Stadium while Alpha had to assault a small town nearby, what was supposed to be a simple fire support mission turned into hell when me and Johnson got assaulted by 2-3x MBT's, 3x GAZ's and about 40+ infantry just from ambient AI, we fought them off for about 30 minutes before we started to run out of ammunition and got swarmed, by this point I had been shot in the head while firing off my last magazine and Johnson was trapped from 3 sides at the top of the stands as Russian infantry flooded the every doorway, luckily, Pancake came in a chopper and managed to Evac him through heavy fire just in time. Though I was killed and Johnson was wounded and had very limited ammo, we still managed to destroy 1 tank, 2 GAZ's and kill more than we could of counted of the infantry with limited ammo and what little time we had to use the mortar before we didn't have time to keep doing calculations. Johnson should write a Lone Survivor book! XD
     

     

    I didn't rescue him, I got nailed by an RPG as I tried to lift off and ended up careening into the commentators box, killing me as the choppers controls died around me. Good banter though. The return trip was hilarious, using a gmg humvee to bombard the stadium so we could land and grab him

  12. If some people lost the stigma they had towards vanilla gear that'd be nice, I prefer the 6.5mm stuff compared to the regurgitated AR15 looking things so the fact I can't take them despite the role weapon list has them down is a tad annoying.

     

    As for improving toxicity, couldn't say, I don't normally get hurt or annoyed if someone calls me whatever, sticks and stones and all that. People willing to take some responsibility more often would be good, allow the people who normally have to take ASL or PLT Co to play something else if they wanted too.

  13. 15 hours ago, H2K said:

    10/10 for BI

     

    The new ghost recon had a similar thing in it's trailer

     

    I've pre-ordered apex and already played around with the stuff, really liking the direction Arma has gone, much to the disagreement of about 80% of the community but heyho. Only so many games I can play where I'm some apple pie loving yank toting an AR15 derivative before I'm completely bored of the character concept. Given the design choice of the latest gauntlet versions to remove anything to "futuristic" I doubt we'll see any of the Apex content though. Not to mention how BI is handling dlc assests now, where a single apex item in an otherwise all vanilla mission will require you to have apex before you can play it

  14. Here's my submission, nice and simple, scales pretty well

     

    ZjOvVhA.png

    And here's an example of it on a black background because transparency and white don't play nice together:

    IPzrRdP.png

  15. Back when there was an unarmed orca on the server as one of the default helos I would use that exclusively, simply because the lack of flares added a new challenge to the flying of it. I still managed to set her down if not in the ao then certainly close.

    If you're finding AA to be a problem, approach it in a different way, fly low to the ground, don't tke idiots suggestions as gospel for LZs, that kind of thing

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