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lamminrevityin

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About lamminrevityin

  • Birthday 11/30/1998

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    Finland

ArmA 3

  • ArmA 3 Player Name
    lammin

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  1. Shamelessly made in paint, that fact might hurt your eyes.Nassau 1715 frigate quick guide.pdf
  2. Could we get the opscore FAST maritime for the current faction? It (and/or high cut versions of the ECH, almost identical anyway)obviously not been adopted for every single USMC unit, but a whole bunch have been issued out to set marine units, and a lot of testing has been taking place where Maritime/super high cut helmets for marines are relatively commonplace. also perhaps the plateframe as a stand-in for the USMC Scalable plate carrier gen 3, for us that like the dressup (spc gen3 visible on first and third pic) Maritime: rhsusf_opscore_mar_ut rhsusf_opscore_mar_ut_pelt plateframe: rhsusf_plateframe_grenadier rhsusf_plateframe_light rhsusf_plateframe_machinegunner rhsusf_plateframe_medic rhsusf_plateframe_rifleman rhsusf_plateframe_teamleader
  3. Idea for the infantry in buildings: Increase the change of multiple AI being in the same building. More buildings should have 2 or more infantry inside. It wouldn't drastically increase AO difficulty regardless of playercount because garrisoned AI is easier to take on because of how easy it is to limit your own exposure to it. Clearing houses can be a bit tedious so it would increase enjoyment if the house that ends up having dudes inside then has more than 1. Also a spesific idea: Have some buildings, preferably larger and complex, to have a change to spawn many enemies inside. IRL you wouldn't want a squad randomly dispersed into a village with one dude per house, but holding a single point, be that a command post or a house with tactical value. Bigger houses with 5-10 enemies inside, depending on the house size would be a cool room clearing experience and something where you can actually go in with a frag first to every room and not always find out it's empty. Maybe give these houses an increased change to spawn intel, to simulate command posts and such.
  4. well if you can make people run back and forth in the airfield, can you not get them to leave base? i see an inconsistancy here.
  5. Hazing is illegal in most militaries and i think it should be illegal here aswell. this clearly fills the definition of that. that being said i dont think it is a huge deal, and i think it can be done as long as all people agree and it is for example rp reasons. but enforcing the chain of command by hazing is not the way to go.
  6. while i agree that scope switching for versitality is unneeded, and thats why we have multiple roles instead of bunch of guys with an sbr sniper rifle that shoots full auto .338 with red dot and 6-25x switchable magnifier, for attachments such as suppressors this would be useful since suppressors are taken on and off quite usually irl and in game. And anyways for the dummies that do actually carry multiple sights or optics this would be a good penalty.
  7. you will be able to see them. just like marksman dlc stuff or helicopters from helicopter dlc. and from what i know you can even use them, you'll just have an annoying overlay after sometime.
  8. im just simply worried that just ingoring tanoa would be the only option if purchase numbers are low.
  9. well what it really comes down to is the amount of players who purchased apex. thanks to the system of handling dlc that bis has, we can use apex assets such as weapons and vechiles but it is obious that not 100% of the people will purchase apex. i'll be suprised if even 50% will.
  10. How will this work out? I've been wondering about that since the first information about apex. Sure we cant run a dlc map on a public server, let alone eu3 where populations are already low in general. That would just cut the population into unplayably low numbers. If anyone ever even bothers to make gautlet or valiant tanoa a thing for those reasons.
  11. What are these two changes that you amentes are talking about?
  12. If we are strictly talking about how to make eu3 more enjoyable i shall present my own subjective opinion. gauntlet in itself is kinda annoying. the missions feel like sidemissions on i&a. witch i guess would fit more to special forces type of gameplay but right now i would say that the faction that we play as is more like normal infantry. the missions feel odd and very non-immersive witch is something that all people care atleast on some level. they are not binded together and anyone with half a brain will realize that there is not a single military in this world that would operate this way. go into an area without worry about the surroudings (you can just drive away from occasional ambient ei) and then move away and never come back into that area again. a way to improve the immersion and to make ao's fit the teamplay stuff that we do in this server would be to make missions(whatever they then would be, thb just normal I&A would be better)string together and spawn nearby eachother. also it doesnt really make sense to have huge bases from where we operate on maps like altis or chernarus. bases should be smaller and more ''Fob like''. also something i noticed that the playerbase is not skilled enough or they dont communicate well enought for ace advanced medical. whenever someone gets hit, the movement slows down and most people do not know or bother to take the time to literally study how the ace advanced medical works. imo it is not necessary to have immersive experience, and it doesnt fit for this public playerbase for communication and individual knowledge of the system is not very great except on some individuals. i guess some of this could've gone on the gauntlet feedback but oh well..
  13. no, sma3 is a different mod only consisting of some sights and optics. check the link. and i just wanted to specifly RH accessory mod is robert hammer, not red hammer studios, the eu3 currently has RH sidearms.
  14. ok, nice to get answers so fast. the uniform thing was actually what i was most worried about because formations are pretty much basic stuff but some people get super mad when i tell them to change their loadout around. atleast on public AW servers
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