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chicken_no6 got a reaction from MidnightRunner in getting this error in both editor and dedi server. ideas as to why?
dit some copy pasta stuff and got a working version to open in editor .
if u try to play this multiplayer u migth get a error no player selected but that goes away after a bit atleast for me
Invade__Annex_3.4.22.Altis.rar
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chicken_no6 reacted to Bomer in AW end of the year awards 2023
Hey all!
Apologies for the delay! one of my Christmas presents this year turned out to be Covid. So I have been knocked out since Wednesday. Today I had some energy though so with that said and with only a day late I present you this year's awards!
AW MVP 2023: @chicken_no6 & @MidnightRunner AW Most Friendly Admin/Moderator/Spartan 2023: @JJ Cakes AW Most Helpful Admin/Moderator/Spartan 2023: @JJ Cakes & @MidnightRunner AW Most Active Staff Member 2023: @MidnightRunner AW Strictest Staff Member 2023: @chicken_no6 AW Best Team Player 2023: @Tiffany AW Most Helpful Member *Non Staff* 2023: @SiegeSix AW Most Friendly Member 2023: @possiblyEOD & @Nibbs AW Tacti-cool member 2023: @Rickard AW Underrated Member 2023: @Stanhope AW Most Incoherent Member 2023: @Rickard AW DAAASSS BOOOOT 2021 - The drunkest member of 2023: @RiverWolf AW Best/Worst Pilot 2023: @Cold AW Best Voice 2023: @Murph AW Funniest Person on Team Speak 2023: @LH5 AW Worst Joke 2023: @Gambit & @LH5! AW Best Moment 2023 (can be in-game, on Teamspeak or Forum): AW Best Forum Post 2023 (please put URL in): AW Dankest Meme Post In Discord 2023: @Nibbs AW Best Driver 2023: AW Worst Driver 2023: @Xwatt AW Best Fail 2023: AW Best Ban of 2023: AW TeamSpeak Channel 2023: AW Best Screenshot 2023: @LH5
AW Best/Worst Call-out 2023: AW Candidate for the Hague 2023: @Rickard & @Sho_Iwaizumi AW Role Model 2023: AW Best Shot/Worst 2023: -
chicken_no6 got a reaction from Guard81 in Converting I&A to add factions.
i think theres something wrong with ur unit defines GMPACT.sqf as said before have a look if u have the correct classnames.
send latest mission file and i gonna have a look
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chicken_no6 got a reaction from Guard81 in Converting I&A to add factions.
garrison building fortifications is only for altis and is disabled on current InA version way to much work to add that to Weferlingen
also dont forget to change params.hpp
class AOCompletionCount { title = "Main AO completion count"; values[] = {-1, 20, 30, 40, 50, 60, 70, 80, 90, 100}; texts[] = {"All", "20", "30", "40", "50", "60", "70", "80", "90", "100"}; default = 50; };
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chicken_no6 got a reaction from D_ARK0 in Invade & Annex Modded RACS Friday 28/07 @18 UTC
Testing new player faction new altis fob layout on eu#3 come join us and have some fun
Moset:InA Racs.html
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chicken_no6 got a reaction from Damo3D in Invade & Annex Modded RACS Friday 28/07 @18 UTC
Testing new player faction new altis fob layout on eu#3 come join us and have some fun
Moset:InA Racs.html
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chicken_no6 got a reaction from Guard81 in Converting I&A to add factions.
I had a deeper look into this and changed some stuff
gm player faction will now be loaded only arsenal and rewards unit defines
todo: give the new player faction their default loadouts
LoadoutDefines_B_GM_NATO.sqf
enemy faction for some reason its missing a lot of units
maybe redo GMPACT.sqf
add more aos i only dit 4 just to get things going make a good main base not like me
add more fobs
only put down the needed things no vehicles only one arsenal steve
add garrison buildings to
Functions/AI/fn_main_ao_garrison_spawner.sqf
into this array
INA_Server_Garrison_BuildingArray
otherwise garrison spawner cant find building to put in enemy units
again theres still more stuff todo
add more side missions sub objectives
as i only added those
class Missions { SubObjs[] = { "RadioTower", "TankSection" }; Sides[] = { //"Destroyer", "DestroyUrban", "MilitiaCamp", "PilotRescue", "SecureAsset", "LostConvoy" }; Prios[] = { "Anti-Air", "Artillery" }; }; good luck
iam still missing alot of stuff wich i cant think of atm
nearly forgot the updated file
InA_GM.gm_weferlingen_summer.rar
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chicken_no6 got a reaction from Guard81 in Converting I&A to add factions.
some more files to add if u want to
loadoutdefines_GM.sqf
rewarddefines_GM.sqf
unitdefines_GM.sqf
those be found in scripts defines
vehicleinventory_GM.sqf
found in scripts vehicle
add your new playerfaction to functions/Misc/fn_factionsGetPlayerByIdx.sqf
params ["_idx"]; if ((typeName _idx) != (typeName 0)) exitWith { [format ["NaN was passed to function '%1', defaulting to faction 'BLU_F'!", _fnc_scriptName], "FACTION"] call AW_fnc_log; "BLU_F" }; private _faction = ""; switch (_idx) do { // Vanilla NATO case 0: { _faction = "BLU_F"; }; // SOG PF MACV case 1: { _faction = "B_MACV"; }; // Western Sahara case 2: { _faction = "BLU_WS"; }; // new player faction case 3: { _faction = "BLU_GM"; }; // Vanilla NATO default { _faction = "BLU_F"; }; }; _faction and params.hpp
// General mission settings class PlayerFaction { title = "Player faction, determines rewards, loadouts, arsenal content etc."; values[] = {0, 1, 2, 3}; texts[] = {"Vanilla NATO (BLU_F)", "SOG PF MACV (B_MACV)", "BLU_WS" "BLU GM"}; default = 3; }; enemy faction goes to Defines
factionMacros.hpp
#define FACTION_VALUES {0, 1, 2, 3, 4, 5, 6} #define FACTION_TEXTS {\ "Random Faction based on Map/World config",\ "Canton Protocol Strategic Alliance Treaty (CSAT)",\ "Canton Protocol Strategic Alliance Treaty - Tropical (CSAT_T)",\ "Altis Armed Forces (AAF)",\ "People's Army of Vietnam (PAVN)",\ "Sefrawi Freedom and Independence Army (SFIA)",\ "enemy faction for gm"\ } add ur new enemy faction to Defines/factions
make a new file
newenemyfaction.sqf
u can have at the layout from the other files in there
newenemyfaction has to be also added to Functions/Misc
fn_factionsGetByIdx.sqf
/* * Author: Whigital * Description: * Gets faction(s) from index * */ params ["_idx"]; private _faction = "CSAT"; switch (_idx) do { // Random case 0: { private _randomization = (["FactionRandomization", -1] call BIS_fnc_getParamValue); private _randomFactions = (getArray (missionConfigFile >> worldName >> "randomFactions")); [_randomization, _randomFactions] call { params ["_randomization", "_randomFactions"]; if (_randomFactions isEqualTo []) exitWith { [(format ["Unable to get random faction list for world config (InA_Config.hpp/%1/randomFactions), defaulting to CSAT ....", worldName]), _fnc_scriptName] call AW_fnc_log; }; private _factions = []; { private _fac = _x; _fac = (_fac call AW_fnc_factionsValidate); _factions pushBackUnique _fac; } forEach _randomFactions; InA_EnemyFactionRandomizationData = createHashMapFromArray [ ["#randomization", _randomization], ["#factions", _factions] ]; }; }; // CSAT case 1: {}; // CSAT_T case 2: { _faction = "CSAT_T"; }; // AAF case 3: { _faction = "AAF"; }; // PAVN case 4: { _faction = ("PAVN" call AW_fnc_factionsValidate); }; // SFIA case 5: { _faction = ("SFIA" call AW_fnc_factionsValidate); }; // New Enemy Faction case 6: { _faction = "NEWENEMYFACTION"; }; default { [(format ["Unknown EnemyFaction parameter (%1), defaulting to CSAT ....", _idx]), _fnc_scriptName] call AW_fnc_log; }; }; _faction totaly forgot about adding ur new enemy faction to
factionDefines.sqf
// Vanilla factions #include "factions\CSAT.sqf" #include "factions\AAF.sqf" #include "factions\FIA.sqf" #include "factions\SYND.sqf" #include "factions\CSAT_T.sqf" // Prairie Fire factions #include "factions\PAVN.sqf" #include "factions\VC_M.sqf" #include "factions\VC_L.sqf" // Western Sahara factions #include "factions\SFIA.sqf" #include "factions\TURA.sqf" // New Enemy Faction #include "factions\NEWENEMYFACTION.sqf" change default enemy faction to ur new one params.hpp
class EnemyFaction { title = "Enemy faction, defines enemy units, groups and vehicles"; values[] = FACTION_VALUES; texts[] = FACTION_TEXTS; default = 6; }; iam pretty sure i forgot something any more questions lemme know
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chicken_no6 got a reaction from MidnightRunner in Converting I&A to add factions.
some more files to add if u want to
loadoutdefines_GM.sqf
rewarddefines_GM.sqf
unitdefines_GM.sqf
those be found in scripts defines
vehicleinventory_GM.sqf
found in scripts vehicle
add your new playerfaction to functions/Misc/fn_factionsGetPlayerByIdx.sqf
params ["_idx"]; if ((typeName _idx) != (typeName 0)) exitWith { [format ["NaN was passed to function '%1', defaulting to faction 'BLU_F'!", _fnc_scriptName], "FACTION"] call AW_fnc_log; "BLU_F" }; private _faction = ""; switch (_idx) do { // Vanilla NATO case 0: { _faction = "BLU_F"; }; // SOG PF MACV case 1: { _faction = "B_MACV"; }; // Western Sahara case 2: { _faction = "BLU_WS"; }; // new player faction case 3: { _faction = "BLU_GM"; }; // Vanilla NATO default { _faction = "BLU_F"; }; }; _faction and params.hpp
// General mission settings class PlayerFaction { title = "Player faction, determines rewards, loadouts, arsenal content etc."; values[] = {0, 1, 2, 3}; texts[] = {"Vanilla NATO (BLU_F)", "SOG PF MACV (B_MACV)", "BLU_WS" "BLU GM"}; default = 3; }; enemy faction goes to Defines
factionMacros.hpp
#define FACTION_VALUES {0, 1, 2, 3, 4, 5, 6} #define FACTION_TEXTS {\ "Random Faction based on Map/World config",\ "Canton Protocol Strategic Alliance Treaty (CSAT)",\ "Canton Protocol Strategic Alliance Treaty - Tropical (CSAT_T)",\ "Altis Armed Forces (AAF)",\ "People's Army of Vietnam (PAVN)",\ "Sefrawi Freedom and Independence Army (SFIA)",\ "enemy faction for gm"\ } add ur new enemy faction to Defines/factions
make a new file
newenemyfaction.sqf
u can have at the layout from the other files in there
newenemyfaction has to be also added to Functions/Misc
fn_factionsGetByIdx.sqf
/* * Author: Whigital * Description: * Gets faction(s) from index * */ params ["_idx"]; private _faction = "CSAT"; switch (_idx) do { // Random case 0: { private _randomization = (["FactionRandomization", -1] call BIS_fnc_getParamValue); private _randomFactions = (getArray (missionConfigFile >> worldName >> "randomFactions")); [_randomization, _randomFactions] call { params ["_randomization", "_randomFactions"]; if (_randomFactions isEqualTo []) exitWith { [(format ["Unable to get random faction list for world config (InA_Config.hpp/%1/randomFactions), defaulting to CSAT ....", worldName]), _fnc_scriptName] call AW_fnc_log; }; private _factions = []; { private _fac = _x; _fac = (_fac call AW_fnc_factionsValidate); _factions pushBackUnique _fac; } forEach _randomFactions; InA_EnemyFactionRandomizationData = createHashMapFromArray [ ["#randomization", _randomization], ["#factions", _factions] ]; }; }; // CSAT case 1: {}; // CSAT_T case 2: { _faction = "CSAT_T"; }; // AAF case 3: { _faction = "AAF"; }; // PAVN case 4: { _faction = ("PAVN" call AW_fnc_factionsValidate); }; // SFIA case 5: { _faction = ("SFIA" call AW_fnc_factionsValidate); }; // New Enemy Faction case 6: { _faction = "NEWENEMYFACTION"; }; default { [(format ["Unknown EnemyFaction parameter (%1), defaulting to CSAT ....", _idx]), _fnc_scriptName] call AW_fnc_log; }; }; _faction totaly forgot about adding ur new enemy faction to
factionDefines.sqf
// Vanilla factions #include "factions\CSAT.sqf" #include "factions\AAF.sqf" #include "factions\FIA.sqf" #include "factions\SYND.sqf" #include "factions\CSAT_T.sqf" // Prairie Fire factions #include "factions\PAVN.sqf" #include "factions\VC_M.sqf" #include "factions\VC_L.sqf" // Western Sahara factions #include "factions\SFIA.sqf" #include "factions\TURA.sqf" // New Enemy Faction #include "factions\NEWENEMYFACTION.sqf" change default enemy faction to ur new one params.hpp
class EnemyFaction { title = "Enemy faction, defines enemy units, groups and vehicles"; values[] = FACTION_VALUES; texts[] = FACTION_TEXTS; default = 6; }; iam pretty sure i forgot something any more questions lemme know
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chicken_no6 reacted to possiblyEOD in [AWE] Operation Burma Road, Friday 16/06/23 1800 UTC
Op Burma Road
.15-03-1943.
77th Indian Infantry Brigade (13th batallion king's regiment(Liverpool))
No, 2 group (northern), 5 column
Operation Longcloth
Server Details:
IP: 116.202.224.207
Port: 2302
ts.ahoyworld.net
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Mod Preset:
Op Burma Road (DLC).html (With SOG Prairie Fire DLC)
Op Burma Road (No DLC).html (With SOG Prairie Fire Compatabilty mod)
Situation:
After blowing the Bonchaung Station railway bridge on March 06 and crossing the Irrawaddy three days later, 5 Column has been operating as the furthest East brtish troops for around a week. Infested with lice, short on food, and on incredibly low water rations, it is vital for the column to find a water source capable of watering all the men and mules in order to prepare for the march alongside no 3 column towards their next target, the Gokteik Gorge viaduct. Reports of evidence of recent japanese movement have also come in from clearance patrols scouting the area around the column bivouac. A request has come from Wingate to assault these discovered Japanese positions, clearing the area before the meeting with 3 cloumn.
It is proposed that the column moves to clear the Japanese positions at Brigade Hill and Boridi Village, before advancing on Brown river and securing the spring and area around Boridi Crossing for 3 and 5 columns to water all men and mules.
11. Withdrawal
THERE WILL BE NO WITHDRAWAL
Player slots:
26
HQ - 3 man HQ element
Able & Baker - 10 man Chindit Sections
Support Section - 3 man Machine gun or mortar element
Allied Forces:
Lead British forces of Column 5, under Major Bernard Fergusson
Enemy Forces:
Japanese fortified positions in the area.
Civilians:
No local civilian populace.
Objectives:
Assault and clear local identified Japanese positions to secure Column bivouac area.
Access and secure water source at Brown River for advancing friendly troops.
Execution:
At the commander's discression.
Equipment, resupply and transport:
At commander's control.
movement through the jungle is all on foot, water and ammunition resuplies may be ferried by mule teams to cleared positions on request of commander.
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chicken_no6 got a reaction from JJ Cakes in Invade & Annex Modded feedback
ideas what i can do better keep in mind iam not a developer so iam very limited what i can do and what not,but ill try my best
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chicken_no6 got a reaction from applechaser in Invade & Annex Modded PMC 21/04/2023 @ 18:00 UTC
Been working on this for a while now so i thougth ill give it a good test to get ideas opinions on it what i coud add what coud be leave out.
Modset
InA Modded.html
Assets
lots 😜 aditional assets can be earned at side missions
Mission time 1-2 hours depending how people like it
thanks to whigital for helping me with alot of stuff cant thank u enough
thanks to rickard for arsenal defines and testing
thanks to riverwolf brad boy gustis damo3d for testing with me aswell
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chicken_no6 got a reaction from NooB_Niko05 in Invade & Annex Modded PMC 21/04/2023 @ 18:00 UTC
Been working on this for a while now so i thougth ill give it a good test to get ideas opinions on it what i coud add what coud be leave out.
Modset
InA Modded.html
Assets
lots 😜 aditional assets can be earned at side missions
Mission time 1-2 hours depending how people like it
thanks to whigital for helping me with alot of stuff cant thank u enough
thanks to rickard for arsenal defines and testing
thanks to riverwolf brad boy gustis damo3d for testing with me aswell
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chicken_no6 got a reaction from RiverWolf in Invade & Annex Modded PMC 21/04/2023 @ 18:00 UTC
Been working on this for a while now so i thougth ill give it a good test to get ideas opinions on it what i coud add what coud be leave out.
Modset
InA Modded.html
Assets
lots 😜 aditional assets can be earned at side missions
Mission time 1-2 hours depending how people like it
thanks to whigital for helping me with alot of stuff cant thank u enough
thanks to rickard for arsenal defines and testing
thanks to riverwolf brad boy gustis damo3d for testing with me aswell
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chicken_no6 got a reaction from Schubz in Invade & Annex Modded PMC 21/04/2023 @ 18:00 UTC
Been working on this for a while now so i thougth ill give it a good test to get ideas opinions on it what i coud add what coud be leave out.
Modset
InA Modded.html
Assets
lots 😜 aditional assets can be earned at side missions
Mission time 1-2 hours depending how people like it
thanks to whigital for helping me with alot of stuff cant thank u enough
thanks to rickard for arsenal defines and testing
thanks to riverwolf brad boy gustis damo3d for testing with me aswell
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chicken_no6 got a reaction from Damo3D in Invade & Annex Modded PMC 21/04/2023 @ 18:00 UTC
Been working on this for a while now so i thougth ill give it a good test to get ideas opinions on it what i coud add what coud be leave out.
Modset
InA Modded.html
Assets
lots 😜 aditional assets can be earned at side missions
Mission time 1-2 hours depending how people like it
thanks to whigital for helping me with alot of stuff cant thank u enough
thanks to rickard for arsenal defines and testing
thanks to riverwolf brad boy gustis damo3d for testing with me aswell
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chicken_no6 got a reaction from Switch in faction rotation for eu#1
basicly change opfor faction on map completion.i know theres not alot faction we can choose of but woud be nice.
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chicken_no6 got a reaction from Gustis40g in faction rotation for eu#1
basicly change opfor faction on map completion.i know theres not alot faction we can choose of but woud be nice.
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chicken_no6 got a reaction from JJ Cakes in faction rotation for eu#1
basicly change opfor faction on map completion.i know theres not alot faction we can choose of but woud be nice.
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chicken_no6 reacted to Havoc in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC
OPERATION REFORGED
A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon.
Expected mission length: ~2h
OBJECTIVES
- Destroy enemy garrison at Saint Pierre
- Destroy enemy garrison at Vernon
FACTIONS
- United States
- Soviet Union
AVAILABLE ASSETS & EQUIPMENT
- Full US arsenal
MODS will be downloaded on server join
- CRX Enfusion A.I.
NOTES
This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
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chicken_no6 got a reaction from Rickard in AW end of the year awards 2022
AW MVP 2022: Havoc for his crater mod
AW Most Friendly Admin/Moderator/Spartan 2022:@JJCakes the heart and soul of late night eu#1
AW Most Helpful Admin/Moderator/Spartan 2022: JJCakes the heart and soul of late night eu#1
AW Most Active Staff Member 2022:as always for me @MidnightRunner for all his Zeus ops
AW Candidate for the Hague 2022:@Rickard for the abduction of countless civilians on fronlines
AW Best Ban of 2022: Kittenly
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chicken_no6 got a reaction from Gustis40g in "New" side mission search and rescue jet
basicly search and rescue with a jet wreck totaly not stolen from side mission search and rescue.
copy pasta code included
side_PilotRescue-Jet.sqf
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chicken_no6 got a reaction from Damo3D in AW end of the year awards 2022
AW MVP 2022: Havoc for his crater mod
AW Most Friendly Admin/Moderator/Spartan 2022:@JJCakes the heart and soul of late night eu#1
AW Most Helpful Admin/Moderator/Spartan 2022: JJCakes the heart and soul of late night eu#1
AW Most Active Staff Member 2022:as always for me @MidnightRunner for all his Zeus ops
AW Candidate for the Hague 2022:@Rickard for the abduction of countless civilians on fronlines
AW Best Ban of 2022: Kittenly
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chicken_no6 got a reaction from JJ Cakes in AW end of the year awards 2022
AW MVP 2022: Havoc for his crater mod
AW Most Friendly Admin/Moderator/Spartan 2022:@JJCakes the heart and soul of late night eu#1
AW Most Helpful Admin/Moderator/Spartan 2022: JJCakes the heart and soul of late night eu#1
AW Most Active Staff Member 2022:as always for me @MidnightRunner for all his Zeus ops
AW Candidate for the Hague 2022:@Rickard for the abduction of countless civilians on fronlines
AW Best Ban of 2022: Kittenly
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chicken_no6 got a reaction from Havoc in AW end of the year awards 2022
AW MVP 2022: Havoc for his crater mod
AW Most Friendly Admin/Moderator/Spartan 2022:@JJCakes the heart and soul of late night eu#1
AW Most Helpful Admin/Moderator/Spartan 2022: JJCakes the heart and soul of late night eu#1
AW Most Active Staff Member 2022:as always for me @MidnightRunner for all his Zeus ops
AW Candidate for the Hague 2022:@Rickard for the abduction of countless civilians on fronlines
AW Best Ban of 2022: Kittenly