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LH5

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  1. Thanks
    LH5 reacted to Havoc in Frontlines Feedback Thread   
    Helicopter explodes after unloading crate (not through ACE cargo). Seems to not disable simulation when unloading crates.
  2. Like
    LH5 reacted to Havoc in Frontlines Feedback Thread   
    Mobile respawn marker shows even though the vehicle itself is destroyed (wreck).
  3. Like
    LH5 reacted to Havoc in Frontlines Feedback Thread   
    Happened when I tried to remove a weapon from an unconscious enemy.
  4. Like
    LH5 got a reaction from Jenkins in [AWE] Frontlines Wednesday - 23/06/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  5. Like
    LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 23/06/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  6. Like
    LH5 reacted to kman in Frontlines Feedback Thread   
    As I was also discussing with Midnight, there seem to be two separate issues.
     
    One is LAMBS & AI settings, resulting in long range engagements ignoring cover and accuracy. This might be worth adjusting depending on a map played. Some deserty/high hills maps - like Takistan - are benefiting from AI engaging on longer distances, because otherwise AI is just too passive.
    But for the most maps with lot of folliage it gets into usual Arma problems with "you've been shot throught 3 bushes".
     
    You could also just take this as higher difficulty and adjust, but that would in this case mean deploying armored & air assets with prejudice and looking for high-ground sniping positions all the time. Doable on gamenight, not so much on Frontlines.
     
    Second thing is the damage and ACE Medical settings. I heard it mentioned before, that one of the reasons people go uncon so often, is that they would have actually died, but settings are preventing this by instead rendering them uncon.
    Might be worth pushing this slider little bit back, It is often better to die and respawn than to lie somewhere 2 minutes uncon.
  7. Thanks
    LH5 reacted to Norris in Invade & Annex Prairie Fire Version History & Feedback thread   
    Below is the change log for Invade & Annex Prairie Fire which will be after the next restart on 06/05/2021.
     
    - [Added][Cam Loa Nam] More AOs and FOBs
    - [Tweaked][Cam Loa Nam] Enemy weapons can now be used by the recon squad
    - [Tweaked][Cam Loa Nam] Enemy weapons can now be picked up in the field by any unit
  8. Like
    LH5 reacted to SiegeSix in [Guide] How to make a mission for AWE   
    Community mission making is for everyone.
    If you ever wanted to host your own mission or just into mission making yourself for Ahoyworld, then I've made a nice little guide on how to get started.
     
    CLICK ME
     
    If you still need any help with creating your mission, then don't hesitate to send a private message.
     
    - SiegeSix
  9. Thanks
    LH5 reacted to MidnightRunner in Invade & Annex Prairie Fire Version History & Feedback thread   
    Changelog for 3.4.05
     
    - [Fixed] Typo
    - [Fixed] Briefing for rescue pilot mission
    - [Fixed] Destroyer not despawning on completion
     
    - [Tweaked] Radio tower subobj can now spawn on all maps
    - [Tweaked][Cam Loa Nam] Missing AK ammo added to arsenal
    - [Tweaked][Cam Loa Nam] RKG-3 has been added to the arsenal
     
    - [Added][Cam Loa Nam] More AOs
  10. Thanks
    LH5 got a reaction from DomT in [AWE] Frontlines Wednesday - 09/06/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  11. Like
    LH5 reacted to SiegeSix in [AWE] Operation Second Sun SATURDAY 05/06/2021 @ 18:00 UTC   
    Operation Second Sun
    Mission Length
    ~2 hours
     
    Modset
     
    ChernarusReduxOPs (1).html
     
    Situation
    Chernarus Loyalists are losing terrority faster than they anticipated themselves. They know they are losing the war and is anticipating all out ballastic missile warfare. In anticipation Russian special forces has gotten in contact with their fellow Ultranationalist milita to gain some intelligence on the whereabouts of the missile site.
     
    Friendly Forces
    Russian Special Forces, Motorized Special Forces
    - 6x6 Special OP teams (mixed structure)
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    Our fellow Ultranationalists have gone radio silent in anticipation of radio interception. We are to link up and discuss mission whereabouts with them.
     
    Execution
    At CMD's discretion.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  12. Like
    LH5 got a reaction from MidnightRunner in Boats   
    Thanks for the suggestion.
     
    We are currently cracking open old files to see if we still have the old underwater side mission since interest has been growing for missions like this, along with looking into other potential water based side missions.
     
    If it works out you may see some new side missions and boat spawns in upcoming updates. If you don't see anything regarding the missions in change logs then that ship will have sunk 😁
  13. Thanks
    LH5 got a reaction from Nibbs in Invade & Annex Prairie Fire Version History & Feedback thread   
    Change logs:
     
    3.4.01
    - [Added] Ability to see which AOs have been captured (map > settings > AO Markers)
    - [Added][Cam Loa Nam] Bicycles to main base
    - [Added][Cam Loa Nam] FOB Fox and FOB Leopard
    - [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout
    - [Tweaked][Cam Loa Nam] Main base design
    - [Tweaked][Cam Loa Nam] Night time time multiplier
    - [Tweaked][Cam Loa Nam] AO reinforcement helicopters
    - [Tweaked][Cam Loa Nam] Gave flare launcher to everyone
     
    3.4.02
    - [Tweaked] How certain side missions are spawned in
    - [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items
    - [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters
    - [Tweaked][Cam Loa Nam] Enabled side missions
    - [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script
    - [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters
  14. Thanks
    LH5 reacted to Lindi in Dom   
    Hello @Dom_01,
     
    In light of your past record of numerous warnings kicks and 4 previous bans, all due to trolling, wasting assets and ignoring staff makes me doubt that this is a simple miss-click. The repetitive pattern of your bans are a strong indication of you not changing your behaviour, despite quite a few chances and you probably would not in the future either. 
     
    BAN APPEAL UNSUCCESSFUL.
  15. Thanks
    LH5 got a reaction from Havoc in Invade & Annex Prairie Fire Version History & Feedback thread   
    Change logs:
     
    3.4.01
    - [Added] Ability to see which AOs have been captured (map > settings > AO Markers)
    - [Added][Cam Loa Nam] Bicycles to main base
    - [Added][Cam Loa Nam] FOB Fox and FOB Leopard
    - [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout
    - [Tweaked][Cam Loa Nam] Main base design
    - [Tweaked][Cam Loa Nam] Night time time multiplier
    - [Tweaked][Cam Loa Nam] AO reinforcement helicopters
    - [Tweaked][Cam Loa Nam] Gave flare launcher to everyone
     
    3.4.02
    - [Tweaked] How certain side missions are spawned in
    - [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items
    - [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters
    - [Tweaked][Cam Loa Nam] Enabled side missions
    - [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script
    - [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters
  16. Like
    LH5 got a reaction from RiverWolf in Invade & Annex Prairie Fire Version History & Feedback thread   
    Change logs:
     
    3.4.01
    - [Added] Ability to see which AOs have been captured (map > settings > AO Markers)
    - [Added][Cam Loa Nam] Bicycles to main base
    - [Added][Cam Loa Nam] FOB Fox and FOB Leopard
    - [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout
    - [Tweaked][Cam Loa Nam] Main base design
    - [Tweaked][Cam Loa Nam] Night time time multiplier
    - [Tweaked][Cam Loa Nam] AO reinforcement helicopters
    - [Tweaked][Cam Loa Nam] Gave flare launcher to everyone
     
    3.4.02
    - [Tweaked] How certain side missions are spawned in
    - [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items
    - [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters
    - [Tweaked][Cam Loa Nam] Enabled side missions
    - [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script
    - [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters
  17. Like
    LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 02/06/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  18. Thanks
    LH5 got a reaction from Nibbs in Prairie Fire I&A   
    Thanks for the suggestion.
     
    Just a friendly reminder that we have a feedback thread for prairie fire I&A, so no need to make a new topic for each piece of feedback
     
     
     
  19. Like
    LH5 reacted to SiegeSix in [AWE] Operation Genome SATURDAY 29/05/2021 @ 18:00 UTC   
    Operation Genome
    Mission Length
    ~2 hours
     
    Modset
    ChernarusReduxOPs (1).html
     
    Situation
    Russia is a big player in world politics purely because of their threats and military standing. Although while Russia is a big opponent in the bigger picture, it's also it's own enemy. Since the dissolution of the Soviet Union several states owned by the former Union has been in disagreement with Russia regarding their independence. One such state is Chernarus. Since the state cries out for independence it has gained a massive following military wise and public support from UN. Although Russia does not see this as an inherit thread, they are still in a self proclaimed civil war, which they are determined to win.
     
    Friendly Forces
    Russian Army, Ground Forces, Mechanized Infantry
    x1 3-man Field Command (CMD, Medic, Engineer)
    x4 8-man Squads
    x1 2-man Mechanized Team
    x1 2-man Transport/CAS Air Crew
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    We've pushed the loyalits back far enough to finally attack their primary staging point. We are to find and capture/destroy any equipment they are using. Any POW are to be brought back for interrogation.
     
    Execution
    At CMD's discretion.
    According to our insider information their command structure is fully enforcing a defensive position anticipating our attack from the north.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  20. Like
    LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 26/05/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  21. Thanks
    LH5 got a reaction from SiegeSix in [AWE] Frontlines Wednesday - 26/05/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  22. Like
    LH5 reacted to Norris in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
    Slots & Assets
     
     
    Server Rules 
     
    AhoyWorld General + I&A Ruleset applies
     
     
     

  23. Like
    LH5 reacted to SenileDysfunction in Tada!   
    Senile here, been playing in EU1 for some time and I just decided to join the forums and check it out 😆
  24. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines Version 0.4.0 update for 12/5/21

    [Added] CBA Settings for UI and Map Marker update intervals
    [Added] GUIs into the mission

    [Tweaked] CBA Settings now formatted into sub categories
    [Tweaked] Logistics menu
    [Tweaked] USMCwd Arsenal
    [Tweaked] Mission SQM no longer has RHS dependencies
    [Tweaked] Cleaned and reformatted some configs to make it easier for faction makers
    [Tweaked] Some object inits moved to CBA_fnc_addClassEventHandler
    [Tweaked] If ambient AI dies without vehicle, vehicle will now correctly despawn if not in use
  25. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines Version 0.4.1 update for 19/05/21
     
    [Added] Vehicle crew drivers are now basic engineers
    [Added] CBA setting to disable the resources UI on the map
     
    [Tweaked] Squad engineers are now advanced engineers
    [Tweaked] Opfor objectives now consider 5 areas along the frontline
    [Tweaked] Server now runs more object initialisations through CBA Events
    [Tweaked] Default loadout added to ACE Arsenal Default Loadouts
     
    [Fixed] Deploy menu not opening all the time
    [Fixed] Naming in SQM
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