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[AWE] Beach Defence - 11/02/2023 @ 19:00 UTC


LH5

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Beach Defence

image.thumb.png.d552ac0c01fc520a208618e4455abad7.png

Situation

Its June 6 1944 and we find our self on a section of Omaha beach as the Germans.

 

Hundreds of ships can be seen on the horizon, the time is now to defend our section of the beach.

 

 

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

Mods Required:

Arma 3 Preset Brief encounter player.html (Plus usual optional mods & JSRS IFA3)

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 

36

Platoon // 3 man element (PlatCo, Medic & Radio man)

Light Mortar Squad // 3 man element (SL + Radio man, Gunner, assistant gunner)

Alpha - Charlie // 10 man elements (SL, Radio man, Machine Gunner, Medic, Scout Rifleman, Rifleman x2, AT Rifleman, Grenadier, Engineer)

 

Assets:

Kubelwagens

Transport trucks

x2 Pak40

x2 Light Mortar

Static Logistic point

 

Enemy Forces:

The Allies

 

Civilians:

No civilians present

 

Objectives:

Hold the beach

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Enemies may be engaged on sight based on current squad orders.

Civilians casualties are to be avoided.

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

PlatCo will have a short range radio for communicating directly with overlord ONLY.

Radio men in each squad will handle coms and relay messages.

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