LH5 Posted February 10, 2023 Share Posted February 10, 2023 Beach Defence Situation Its June 6 1944 and we find our self on a section of Omaha beach as the Germans. Hundreds of ships can be seen on the horizon, the time is now to defend our section of the beach. Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset Brief encounter player.html (Plus usual optional mods & JSRS IFA3) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 36 Platoon // 3 man element (PlatCo, Medic & Radio man) Light Mortar Squad // 3 man element (SL + Radio man, Gunner, assistant gunner) Alpha - Charlie // 10 man elements (SL, Radio man, Machine Gunner, Medic, Scout Rifleman, Rifleman x2, AT Rifleman, Grenadier, Engineer) Assets: Kubelwagens Transport trucks x2 Pak40 x2 Light Mortar Static Logistic point Enemy Forces: The Allies Civilians: No civilians present Objectives: Hold the beach Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders. Civilians casualties are to be avoided. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: PlatCo will have a short range radio for communicating directly with overlord ONLY. Radio men in each squad will handle coms and relay messages. Walk'N 1 Link to comment Share on other sites More sharing options...
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